Cammy Moveset and Attributes

I think it’s still a viable tactic if the other guy likes to spam jab or srk. If they like to jab, you just gotta TKCS out of lk SA and you get a nice combo. If they SRK, just bait it and get a combo. Once they stop that, you can start throwing or having fun with dive kick shenanigans.

I can’t see it being something to use all that often though. Throw it out once in awhile, but you don’t want to use it so much that they begin to catch on to all your options too quickly.

i’m pretty shure a spamming jab user will stop a TKCS every time. a TKCS has no priority what’s so ever. if the user is jab happy after a blocked spiral arrow. i either do a srk or mash the c.lk.

If you do a delayed TKCS, you’ll crack 'em in the head every time.

EDIT: Just to clarify, by “delayed” I mean to TKCS a little bit higher than right off the ground. Basically TKCS above the range of their jab.

i see. thanks, i’ll keep that in mind.

For anti airs Cammy has a hard time dealing with cross ups, however does any know which is better to deal with cross ups and other jump ins…standing close hard punch or standing close middle punch.

I have been using both with much success, hell I can stuff anything bison throws at me with standing firece on reaction but I would like a second opinion as I tend not to use standing middle punch and it looks like an anti cross up. I have not gotten it to work spamming it vs elf’s splashes though.

Also if you corner yourself vs. Dictator…S.HK will stuff all his air moves but perhaps EX head stomp do to your hit box and Standing hard punch will beat all other moves he has.

EDIT: Ya standing jab beats all cannon spikes or rufuses dive kicks…better cammy’s use the standing hard punch or middle punch as I just asked about.

Some other options u can do:
back+throw,this will make them wiff their crossup and net u a throw.
neutral jump throw,good for jumps in and crossups if ur skilled with it,do it as quick as possible.

The second hit of SBF launches so ya it will however is is a very unsafe move as your opponent can combo you into whatever they like on reaction. Cammy should use C. HP, C. MK, XX SA vs. other cammys.

However, I can beat many G1 boxers spamming that move at full screen during the first round, so if you use it as a parlor trick you get an ultra, just remember to Q the ultra and then hit confirm before hitting all 3 punches. Is just like c. mk xx SA except easier.

Launch = free ultra.


Wiffed lp SA intpo throw is what a lot of high level cammys use and they mix it up with cannon spike, I don’t play that way but I see it often. I think every cammy uses wiffed spiral arrow into ultra through or wiffed spiral arrow to bait that Ken who has been Qing up his ultra waiting for you. BTW a good opening move is jump and Low kick cannon spike for good players as you can punish the dragon punch.

cammy’s air throw has the shortest air throw range so I prefer jumping middle kick or hard kick.

Today, I fought a Cammy online and he did a cross up cannon strike on my wake up when I didn’t quick get up. I don’t quite remember how as I was in the heat of battle. I know you can do it after ending a combo with Hk Spiral Arrow and the opponent quick get ups. Are there any other ways to land cross up cannon strikes?

what I use is neutral jump + EX CStrike
if you hit it just above the opponent head, the EX CStrike will cross up

New mixup,most people know u will do hooligan when u back up.
Now i do a forward dash then hooligan throw,no one expects it:rofl:

but once they do start to expect it, isn’t it just a matter of holding downback to avoid it? or is it still somehow a tech trap?

in other news, i’ve been messing around with SBF some more. it’s still not great, but i think lp SBF has its uses for pressuring. maybe even mp SBF, but you need to leran the range so that her hitbox never lands right next to the other guy. EX SBF is actually a pretty good attack, i just wish it wouldn’t jump over crouchers (and it clipped through ryu charging FA once!).

haven’t really found any good ways to setup SBF, but i find that occasionally dashing back and throwing it out works alright.

and if they block SBF, you are free to do as you wish. a neat little trick i’ve been messing with is having them block sbf, then while they’re still blocking (anticipating you to do something else because you’re at + frames), walk back a little and lk SA. this will their attempted normal or they will block it but you’ll be safe because you stepped back. after that, they might try to punish you, so you can do what you normally do after a safe SA.

I dunno, i’m just thinking the opponent won’t be expecting a safe SA after SBF, so it might manage to catch them off guard once in awhile. sucks that there’s no real concrete spacing game for cammy, she’s just a lot of dirty tricks. but that’s definitely what makes her so much fun.

and you pretty much never want to use HP SBF.

If you mix it up with empty dash or dash throw for example they will have to guess.
Just dont ever backwards when u want to hooligan throw, good players will know a ex hooligan is coming then.
Also if they block the hooligan slide no one knows it leaves u at +0 frames and u can do whatever u want after block if ur quick.

U know what really sucks about sbf,before she hits people cammy’s stand still a second next to the person before hitting.
If only they removed that it would be more usable:(

learn the spacing so that she’s not right next to them when she lands. her fist’s hitbox extends much further from her body than it seems to.

Yeah but there is a pause before she hits and people just beat it on reaction:(
Only at point blank i am able to land one.

I feel like SBF could be somewhat decent against Fei, because it limits his use of naked rekka pokes. Against a Fei I played a couple days ago, I was using it every so often from Fei’s optimal rekka ranges, spacing it like cwistofu described above, and it was rather successfull. Since Fei moves foward when he does the rekkas, oftentimes, it was causing him to run into the SBF, which stays active for a long time (10 frames).

Perhaps it could’ve been that he didn’t know how to respond to seeing SBF, as it’s rarely used, but after he got hit by it a few times, I noticed he really started to respect the SBF by cutting down on his use of rekka poking.

When I get a chance to play him again sometime soon, I’ll try using it some more to see how it works now that he is aware it.

All the videos of good cammy players i’ve seen has her doing the combo string that begins with the CS… what exactly is this? I think it’s something like c.lp, c.lk., c.lp, spiral arrow. I’ve tried it in training mode but can’t seem to get it to come out.

It also works wonders against slide punch happy Balrogs.

It’s the opposite: c.lk, c.lp, c.lk into Spiral Arrow. The trick is that you have to link the last c.lk from the c.lp. If you chain it, you can’t cancel the c.lk. So you have to put a very slight pause between those moves. If you practice it enough, you’ll be able to get the hang of it.

  • James

Awesome, thanks a lot :slight_smile: starting to get the hang of it now.

does anyone know the condition for which close s.hp will whiff after a divekick? I’m mostly concerned with the ex version.