Cammy Moveset and Attributes

close jab, crouching jab/short all come out in 3 frames.

Just mess around with it.

thanks

only time I would attempt it is from cr.FP->cr.MK xx SA->FADCf->
then, the most damaging option is I believe

cl.lp->cl.FP XX cannon spike

pardon me if I sound like a noob (which I am) but what does cl. stand for?

cl -> Close.

fastest way to get across the screen?

What’s the fast way to get across the screen (mid and full) and do damage? For example, if you crossup a Dictator on his ultra, how do you punish? Or a blocked ex psycho crusher?

With an ultra stocked, you can ultra to punish. Not sure with the non-ultra options are. I’ve tried SA, hooligan+slide, ex hooligan+slide, just dashing, but none of those seem effective. Are there better things to do? Throw out a bunch of lk SA for meter?

In my brief skimming of this topic, I noticed that this question was asked, but not answered:

Who does j.lk work against as a crossup?

All I know is it doesn’t work against Ryu, and it’s very hard to connect against Sagat (…of course). Has anyone created a list or anything convenient like that?

I know that topic came up somewhere, but I don’t think there was a compiled list.

I just know that the crossup is probably easiest to connect on Rufus, Honda, and Gouken, imo.

Same question. Normally I use the EX hooligan if I have meter or the HP spinning backfist if I don’t. :smiley:

Any word on what Cammy is at after a Lv. 1 FADC frame-wise? I hope it’s like chun where she has some small advantage, cause that dash is hella fast.

focus attack
F1 [10] (minimum charge time)
[10] 2 35 -21 -21 15 15 60 100 20
17 -2 -2 (on dash cancel)
21 -6 -6 (on backdash cancel)

F2 [18] (minimum charge time)
[10] 2 35 -15 ** 21 ** 80 150 40
17 +4 (on dash cancel)
21 0 (on backdash cancel)

F3 [51] (charge time)
[13] 2 35 ** ** ** ** 120 200 60

nope:(,only chun li is positive with a lvl1 fa i think

I got a question about Cammy’s Cannon Spike. I was playing online as Sagat (got as random) against a Cammy. There was a minor input lag, noticeable enough, but game was pretty smooth overall.

Anyway, on wake up, I did a Tiger Uppercut reversal, with reversal shown on screen, and Cammy’s Cannon Spike beat it clean. I’m talking about while Sagat was still grounded. Is that always going to happen due to CS’s invuln frames and hit box, or was Cammy not close enough, so I got stuffed? Pretty sure we either both did the dp at the same time or Cammy pulled it off a tad later.

Both Tiger Uppercut and Cannon Spike (mk and hk versions) have full-body invincibility on the first five frames, so if Cannon Spike is initiated second, it will always beat Tiger Uppercut because TU will lose invincibility first.

The converse of this is true as well. If the TU is initiated second, then it will always beat Cannon Spike for the same reason.

I just played a bunch of rounds with DBC, and I had a couple awesome Cammy moments against his Chun Li. But that’s not exactly why I’m posting right now.

I tried messing around with Spinning Back Fist ranges against DBC and it actually worked alright for me overall. I mostly used lp SBF and a lot of times he would react and try to punish it (possibly thinking it’s mp or hp SBF). The result was that Cammy’s hitbox would be out of range and his attack would be stuffed by Cammy’s fist coming out. I should note that whenever I used HP SBF, I ate a ton of damage.

It got to the point where he stopped trying to do anything (unless i just got reckless with it, lol) if he saw Cammy’s twirl, and he would take a good amount of chip damage while I was set up to do as I please thanks to frame advantage.

Jumping in the air and trying an attack seems to trade at best, so it seems like the only real option is to dash back or jump away. Granted, that’s exactly what Cammy doesn’t want, but if you don’t throw this attack out too often (like I was, heh) you’ll most likely get in with at worst some nice chip damage and +3 frames and at best a knockdown and a chance at some pressure shenanigans and maybe even a combo into Ultra.

Not sure if people have attacks that could reach and knock her out of her twirl at the apex where she’s vulnerable, but I’m fairly confident that few or no characters have pokes that long and fast.

So still not the best attack, but maybe actually much better than we’re giving it credit for? Just never use HP SBF and never use SBF when you’re too close to the opponent because you’ll go soaring over them and eat a bunch of unnecessary damage.

What do you guys think?

Yeah, SBF has its uses. I use the LP version to go through projectiles and I sometimes use the MP version for the same purpose AND if they jump in after that, thinking that they can hit me with an air move, the second hit of SBF will hit them and you can follow up with the super or ultra or whatever! It’s not AS BAD AS we previously thought it was IMO.

I use Ex version after a blockstring sometimes.
They try to poke and i go trough it netting me an ultra.

Does SBF combo into Ultra even if only the second hit lands? And how about if it trades or hits in the air?

And EX SBF after a blockstring does sound like a pretty good idea.

I really think this attack has some more potential than we’ve been expecting, just like Hooligan.

Midscreen, I don’t think ultra will link after just the second hit of SBF (unless maybe it is hitting meaty), because she won’t be close enough. However, if the opponent’s back is near the corner, it may work.

If SBF trades with another attack, linking ultra afterwards would depend on how far away the opponent is when the trade occurs.

As for SBF hitting as anti-air, you could probably link ultra, but you’ll only get one or two hits at most. I’m thinking that is because SBF in an anti-air situation knocks the opponent to a much lesser degree than it would if the opponent was grounded.

Do you think whiffed lp spiral arrow into throw (a la Blanka ball shenanigan) is worth learning the spacing for? This was suggested to me and I’ve never seen it implemented.

anything is worth learning. it’s just more moves added to your arsenal.

lk spiral arrow into a throw can be a very useful move. it depends on how a player plays though. if the person likes to spam jabs or srk all day (which is common in championship mode lol) i wouldn’t even think about using it. too risky