anyone have any real advice against an actual vega that knows how to play aka doesn’t do anything punishable and never jumps? i seriously don’t think it’s winnable especially since the vega knows throws are just a return to neutral.
I played a Vega last night. Given, I was playing from 1am to 3am (I can’t tell you how many punishes I messed up or missed), but he was a pretty solid Vega (Gold League for what it’s worth). In the first sets we played (we went 1 set him, 1 set me), I noticed that he wasn’t using Vega’s slower, long range pokes, and that made the match a bit more difficult and I had to adjust. Vega’s longer range pokes will lose to st. HP, but Vega’s shorter pokes seemed to lose to st. MK.
If Vega’s claw is on, there’s really no reason to not down back as you said. His throws aren’t scary as they don’t lead to anything.
When you have him cornered and you space yourself out a bit with normals, wait to see what he does before going back in. If he wall jumps, meet him in the air. Slide you can punish, F+HP you can punish, roll (not that a good one would opt for that ever) you can punish.
Make sure your punishes are on point with rolls, slide, auto correct DP on wall dive, F+HP, etc.
Vega’s throws lead to nothing except being back in neutral against a neutral game monster and having the chase him down the whole screen again. Until I see a solid Vega being cleanly beaten by Cammy there’s no way I’ll see how this matchup is supposedly in Cammy’s favor. He is way too slippery, controls range in the neutral game much better than her and he even seems to have more mixups/ways to open up his opponent.
At least barcelona (walldives) are easy to punish this time around. Can any roll not be punished with cr.lp (pushback)?
Problems dealing with vega Carups?
Maybe you should try st.hp more.He has also no anti-airs,he’s pretty helpless against TK Divekicks.
You also said right now why Cammys throws are good for her.
Yes, Vega atm is by far my worst personal matchup. Since sf4 I have a problem in matchups where the opponent controls the spacing better than I do, but back then Cammy was much scarier on knockdown/corner then she is now and her neutral was still solid. And Vega has no anti-airs against crossups (he can still jump back mk) but his cr.hp in claw mode will beats divekicks and badly spaced jump ins. And I still wanna see good Vega players having a problem with Cammy’s neutral. Usually when I’m winning the neutral against Vega it feels much more like it’s his fault than my own doing.
Idk, I still want to see a professional level Vega player losing the neutral to Cammy in tournaments.
his anti airs aren’t the best and you can rush him down
basically cant take any post seriously in this thread thats like “oh just rush that shit down” when he has that 3 frame lk
stay free then? learn how to meaty, maybe do better frame traps?
oh I know, walk back the entire time doing random spiral arrows since rushing down is impossible.
I’m 100% sure rushdown was in SFIV also impossible since the majority of the cast had a 3f light.
They took a lot of stuff out that makes it much easier for us to rush someone down and with the next patch more throw OS will be removed, which means meaty/throw will be even more powerfull.
They basicly buff characters like Cammy with the next patch.
If you struggle with 3f normals. Set the dummy to record on block and try to blow him up. Find the best frametrap for you and your opponent and adjust during the match.
To be honest “you can rush him down” is as good advice as saying getting laid is about moving in and out. How to get there is what he wants to know. Outfoosie him - yes - but what buttons beat what and in what range, what range is the best against Vega, what tendency Vega players have that he can abuse, any unsafe blockstrings that they usually do, what mixups to watch out for and are they unsafe, when can he go for safejumps/mixups?
The list goes on but honestly, we all know that already. Necrotrophic himself gave solid matchup info on this same page.
But yeah, Cipher is correct. General rule is you’re doing something you should not if a button is beating you.
Stand where only fHP and slide will hit you. When one of those comes you punish it and then you got yourself an opportunity to score some dmg.
If he walks up to you to press his safe buttons you can try to stMK or counter poke with stHP into spiral/VT/etc. TK EX Dive becomes really good here too.
Be careful for when he has the claw off, they will generally try to dash to command grab. Be ready to stop them in their tracks with crMP.
If you want to jump try to use jiMP. Sure, it doesn’t have much range, but it has the best priority to deal with normal AAs and you are safe from CC stHK, so the risk isn’t that big.
LK DP his walldives.
Watchout for his walljump when he is in the corner with a good spacing and bMP/LK DP.
That is pretty much what I know about the MU so far.
i love all these assumptions that im a retard for some reason lol. i’m not trying to beat online vegas who think random slide or ending their blockstrings with a roll is an option or don’t know when cammy’s turn logically ends. i’d love to fight vegas in tournament who think waking up with a button is a good idea, but unfortunately i don’t have that luxury. my main ‘target’ is flash metroid who is the only one person in my scene that i feel absolutely helpless playing because it doesn’t feel like cammy has a chance in neutral and he agrees that it’s a matchup that he feels entirely comfortable in.
since you wanted to be an ass about my skill:
http://floridasmash.com/rank?g=sfv (i’m 9th out of 100 on this regional ranking)
http://challonge.com/SFV3102016/standings (5th in a 50 man tourney, getting knocked out first round by a vega)
I’m just gonna pick up vega to try to get a better picture of what his weaknesses might be.
Well its not like your reasoning made sense. There are frame traps for 3f normals.
I mean, if you want to be treated differently, don’t be condescending when you aren’t making sense. Thats a good first step.
If your entire reason is that he had a 3f normal, then that was answered. If theres other issues post specific situations.
You need to use ex dive as a footsie tool. Tk it, very low to the ground and as close to him as you can be.
Well its not like your reasoning made sense. There are frame traps for 3f normals.
I mean, if you want to be treated differently, don’t be condescending when you aren’t making sense. Thats a good first step.
If your entire reason is that he had a 3f normal, then that was answered. If theres other issues post specific situations.
You need to use ex dive as a footsie tool. Tk it, very low to the ground and as close to him as you can be.
why do i have to elaborate on why vega specifically having a 3 frame normal that outranges cammy’s means that “rushing him down” isn’t easy. im assuming the bare minimum for a match up thread means assuming that your opponent understands that the last thing he wants to do against cammy is wake up with a button or throw out a move when he has a frame deficit. so why is that being considered as a part of the matchup… on paper it’s extremely easy to get back to neutral where he wants to be, all he has to do is eat a mid screen throw or wait until cammy’s turn is over (her turn roughly ends after two normals)
its an uphill battle for cammy no matter how you spin it, and its just frustrating and annoying to see “oh he has weak anti air and you just rush that shit down” as some sort of solution for my issues. carups feels like the only one going through what i’m going through and im convinced its the skill of the vega’s that this thread is using as a benchmark for the “matchup”.
vega is like dhalsim, his hurtbox extends with his pokes. take advantage of that in neutral. buffered normals with spiral arrow are your friend. annoy him with jumps and divekicks because his antiairs are lacking. be a little random too, your #1 priority is to get him to the corner where you can get pressure off of your throws, gotta do that at pretty much any cost. once you get him there the game is theoretically just over
also random tip, you can punish blocked ASEs with super, vegas love to make you eat chip with it
So you acknowledge that a vega player doesn’t want to throw out a button when hes at a frame disadvantage or on wakeup?
Seems like your answered your own question… throw him and push him to the corner until he techs…
I don’t think you’re using ex dive properly either. Post a match video.
why do i have to elaborate on why vega specifically having a 3 frame normal that outranges cammy’s means that “rushing him down” isn’t easy. im assuming the bare minimum for a match up thread means assuming that your opponent understands that the last thing he wants to do against cammy is wake up with a button or throw out a move when he has a frame deficit. so why is that being considered as a part of the matchup… on paper it’s extremely easy to get back to neutral where he wants to be, all he has to do is eat a mid screen throw or wait until cammy’s turn is over (her turn roughly ends after two normals)
its an uphill battle for cammy no matter how you spin it, and its just frustrating and annoying to see “oh he has weak anti air and you just rush that shit down” as some sort of solution for my issues. carups feels like the only one going through what i’m going through and im convinced its the skill of the vega’s that this thread is using as a benchmark for the “matchup”.
No offence here, but you basicly say "I suck at this MU."
Vega annoyed me in SFIV already and I learned to stay at range and abuse counterpokes against him.
I play similar in V,just with the difference that I have absolutly no reason to fear him and just stay outside of his non f+hp pokes.
And then st.hp till he stops using moves.
You also seem to lack something here. If he doesn’t throw buttons out,just throw him. Throw him over and over again,he just ends in the corner and then it’s game over anyway.
Just like in SFIV, if your opponent doesn’t do normals to stop frametraps,just throw him,CVS2 throw him, hell this applys to every FG, it’s a basic fundamental to know. Throw<Block
i don’t mean to come off as rude and ungrateful regarding people’s input, vague/obvious advice is just a huge trigger. i appreciate everyone taking the time to post and i’ll try to make adjustments the next time i play (hopefully getting a decent amount of sets for trial and error) and report back. thanks Haztlan and chatshire. re: ex dive, i’ve been anti aired with st.lk on reaction for it. i’m not saying that it wouldn’t catch an errant poke but even getting into the range where its tough to react to is difficult without making it obvious that I’m going do it. i’ve also covered earlier that he doesn’t mind eating a throw because quick rise means its back to neutral where it feels he easily controls all the space i want to be in. I don’t have any match videos either, do you have any against a vega who knows what he’s doing? do you think this is a good matchup for cammy?
i think you’re thinking of camm’ys throw as being worse than it actually is. it leaves you too far away to get a followup, but you are still technically at frame advantage and the corner carry is good. from starting positions it only takes two throws to send someone all the way to the corner.
i don’t mean to come off as rude and ungrateful regarding people’s input, vague/obvious advice is just a huge trigger. i appreciate everyone taking the time to post and i’ll try to make adjustments the next time i play (hopefully getting a decent amount of sets for trial and error) and report back. thanks Haztlan and chatshire. re: ex dive, i’ve been anti aired with st.lk on reaction for it. i’m not saying that it wouldn’t catch an errant poke but even getting into the range where its tough to react to is difficult without making it obvious that I’m going do it. i’ve also covered earlier that he doesn’t mind eating a throw because quick rise means its back to neutral where it feels he easily controls all the space i want to be in. I don’t have any match videos either, do you have any against a vega who knows what he’s doing? do you think this is a good matchup for cammy?
I feel like it’s even. Claw actually has some good options vs Cannon Strike, and a good bit of things get shut down via his V-trigger.
What Cipher says is actually the best way to approach the match. The reason that it works is because Claw’s hurtboxes are horrible in this game, and even worse with the claw on.
Also you can punish claw’s fwd + hp on block. Keep this in mind and stay outside that range. Also be proficient in anti airing wall dives, and you’ll see better results.
I can elaborate further but those things can help for now.