Fang sthk is +1 on block and since he doesnt have a 3f normal you can challenge him every time with crjab,worst case scenario you trade and he loses momentum. There is a way for fang to get around this,i wont go into much detail, but its rly hard to do and its effectively corner only.
Fang is +2 after crmk or coward crouch kick on block,dont try to challenge him here.
Cammy has the advantage of being the only(?) Character in the roster able to punish lk ryubenda on block meterless with reversal spiral arrow/dp,dont let him get away with it (for reference only chun/necalli/cammy super can punish this otherwise iirc). Use mk sa,be wary that just like his lunge he can space it safe at tip range.
Always quickrise after a non cc sweep and throws,fang gets worse oki this way (he can still set up meaties after backthrow/non cc sweep).Do not dp on wakeup after getting hit by a cc sweep you will get blown up.
Speaking of getting blown up,fangs damage is low,but his stun output isnt,if he has 2 bars and vt stocked he gets 666 stun off of a crush counter which ofc doesnt mix well with cammys 900 stun
Be wary of getting cornered even if it doesnt look that way fang gets retarded pressure there
When cammy gets 1 meter it gets rly hard for fang, ex sa on reaction blows up traps,but the biggest advantage cammy gets is from tk ex dive. Generally its hard to react in time to jab her out of it,fangs tall hurtbox makes this even worse. Fang has to preemptively jab (crhp too slow,stmk can only aa on the 2nd hit=too slow,crmk trades more often than not) ,reaction jab trades with the divekick but fang gets knocked down while cammy doesnt,on slow/quickrise fang gets up with cammy in his face,backroll gets him cornered. Not a good look for him.
Dont try to hooligan or vskill over/through traps,fang will have charge meaning he beats both,nvm that he can combo you from the trap hitstun if you try to vskill through it and miss it
Respect his stmp in neutral it outranges both crmk and stmk,it actually high profiles crmk too.
After combos into lunge he gets meaty pressure with slide
Always use the throw os on his wakeup
If you get comboed into super near the/in the corner watch out what combo he used,if he cancelled into super from lunge he only gets meaty coward crouch,if he cancelled from lk trap (there is another setup for this too iirc) he gets nasty setups,just block here
Dont try to jump crossup him in neutral,his crhp hitbox is really good. If you get anti aired with crhp always quickrise,otherwise crhp (1 hit) cancelled to hk trap puts you in a 50/50. He can cancel his crhp into slide too,lk slide he stays front,hk slide he goes behind.
Thats the basic stuff imo,prolly forgot a couple things as well,all in all try not to jump,blow up traps on reaction with ex sa,abuse tk ex cs,abuse his bad wakeup game,learn how to block his mixups,put him in the corner and dont let him get out,he dies pretty easily and quickly there if you play it smart