Cammy Instant Overhead: Practical Mixup or Risky Business?

sup crew. After watching the ECT2 stream and recaps, I noticed that Sanford used nj. light kick during a blockstring mixup as an instant overhead to penetrate the down+back block Abel (I believe he was fighting Ryder). He used it on the way up from his jump, but I’ve tried it and I know it can be used on the decline of a nj. as well. Just wondering if any other Cammy players use this mixup or set up this mixup in matches where opponents sit on downback block.

From what I can tell, it looks viable, but the light kick doesnt provide enough stun to provide a safe landing, which is why I’m pretty reluctant to use it. On the other hand, More experienced players might use it occasionally to force opponents to stand instead of blocking, creating more guessing games in her already big bag of tricks.

What do you guys think? Does anybody use this in their matches? Or what are your thoughts on the risk/rewards of using it? Hope this doesnt encourage the wrong type of people to flame here. Just seeing what everyone else thinks.

I use it as overhead and for tick tick throws/ch bait. In fact, one of the first things i tried with her in vanilla was instant overhead lk xx dive kick…so sad that it doesn’t work.

aulord used it on me like 5 times when i was dead on health and for the times i didn’t backdash it worked… i think it beat cannon spike once x_X

was it on the incline or decline of the neutral jump?

the incline-- instant overhead

I’ve seen AuLord using the nj.lk as an instant overhead to close out the matches. I also use that move once in a while as a surprise since 99% of Cammy’s opponents knows that down+back is fairly safe against her, so you can use the pseudo-instant overhead as surprise mix up.

Just an info dump, Cammy’s nj.lk if time correctly beats EX SBK from Chun Li… When i don’t have meter, I use that move to bait and beat Chunner’s wake up EX SBK. Once you do that, you often mind fuck Chun players so they are more hesitant to throw out EX SBK as an wake up option, which opens up more opportunities for Cammy’s awesome rush down…

i would say that unless the instant overhead can kill i wouldn’t bother with it. now in terms of n.jump moves to use on the way down i would say the only real option is fp as if you check it in the hitbox thread it has an offensive hitbox just below cammy’s butt and up to her armpit which is pretty good. it’s not without risk but… surprise has been proven to lower reaction times a bit.

Anyone have a link to a video where this is used? I’m trying it out in practice mode but I’m having a hard time using it in blockstrings. The dummy always reversal srk’s me out :frowning:

Don’t forget you can also do this on their wakeup. I don’t think you can do this in blockstrings without walking forwards again other from maybe one blocked jab/short.

Also the AI can read what you’re doing before you even do it, so that’s not your best testing partner :frowning:

It’s great to finish a match. Not so much anywhere else if the person you’re playing has good reactions, and weren’t completely surprised by it.

Aulord has tagged me with a couple of these to close em out.

so best bet to use this is as an element of suprise or as a match closer with a few pixels remaining. I’ll work on using it in with my dive kick>tkcs mixups. thanks guys

Yeah, unless you’re closing out a match with it, and you KNOW it will kill the other player, never use it. Your opponent has forever to bitch slap you on your way down.

Really though, if you’re close enough to do instant overhead, then you’re already up in their grill where it’s extremely hard to block against cammy anyhows, so why waste the opportunity.

The funny thing is… by the time they get to a point where the Neutral Jump Short would kill them (it does 30 damage), I swear a blocked Cannon Drill would kill them as well. I’d have to test it. But I’d almost rather just do that to kill them instead. Easier to connect that.

  • James

HSA does 20+15 (35) damage on block-- close to death (opponent life damage scaling) it does 15+12 (27) damage

i was gonna post the same thing. j.short doesn’t do enough dmg. the ONLY thing u get out of it (if you get it) is land and DP as they try to throw u out of their confused state. that’s the only reason why i would use it.

if your really good at counting stun it should be possible to get them <50 to stun and catch them with this, but again very risky.

The move is great up close when they’re expecting dive kick or throw attempts, or if you think they have a water-tight defensive mind. Most people prefer down back against Cammy because she doesn’t have an overhead. It’s a gimmick that -can- close out a match and has worked, but can also backfire. Use it judiciously for sure simply because it -is- a gimmick.

You could chip with RH-spiral arrow usually, and quite easily, as James pointed out.

Neutral j.Lk has its uses against grounded reversals like Chun’s SBK or if you have a good read. It’s good when you don’t want to have to think about meaty hitting a block-string due to opponent wake-up timing, also, but if you’re tight on that, just RH. Spiral arrow.

Either move will lead to your death if blocked and survived, of course, and every fight is a mental gamble. Bleh. To answer the title of the thread, it is both practical -and- risky business.

Anytime I’ve done it, it’s been accidentally while trying to hit TKCS. It usually gets me in trouble.

i never use n.j.lk…

i guess im too scared to do so…

i’ll have to set up a dummy in training and learn how to use it on chuns EX SBK. I can never seem to time and space my dive kicks to beat it.