Cammy General Discussion: To Bee or not to Bee

Sorry, my bad.

I really hate Cammy’s specials’ naming conventions.

I will say that Cammy looks like a ton of fun so far. I’m curious as to the range of the V-Skill and whether it can be used at a distance where it become fairly ambiguous as to whether it will cross up or not. It certainly seems better than SFIV’s Spin Knuckle.

Did someone mention Cr. Hp was cancelable? Killey - did I hear that right or am I mistaken?

As far as I can remember, cr.HP was not special or V-Trigger cancel-able.

Frankly I don’t mind about the non ex dive being shit to get in. As long as it can be used to whiff punish lows/throws when up close on a hard read I’m fine with it. That is my biggest grip with SF4 cammy, “insta” dive hits my opponent doing OS crouch tech and I’m -2 or 3 WTH.

Her dive kick seems to be in between SF4 and SFxT in terms of how good it is. IN 4 is was too good in SFxT it was too bad…I think they might have found the medium here.

…wha?

I just wanna throw sHP and cMK all day like CVS2 Cammy. Fugg dive kikn

Hoping her new cr.mk low profiles stuff. If it doesn’t, then it should.

Maybe someone in here can enlighten me on something. I ask this because in the general thread it’ll get buried quickly.
Possibly Killey can help me understand this since you had the opportunity to play it at E3:

First off I know what Crouch Teching/Stand Teching is, I do it all the time in SF4.
There are however those who “crouch tech” by mashing Cr. Lp a billion times in block stun or even if you are hitting them.
So my question, they say crouch teching is gone - therefor Stand Teching is back to being the norm. What about those fools mashing jab if, you are hitting them in block stun and then go to throw are you going to get jabbed out of your throw? or is the throw going to catch them anyway?

I ask this because this has always been one of my top 3 complaints with SF4 as a series. People who constantly hit buttons.
I’m hoping and from what I am hearing it “sounds” promising, that actual blocking will be the best option - you are caught hitting buttons you’ll get counter hit and get stunned fast is loosely what PR Rog says. Others have mirrored that reflection

My biggest issues with SF4 as a whole is the mash jabbers, mash ultra, mash reversal, jumping monkey’s that just go HAM and get rewarded for it.
Peter says you have to work in this game - I love the sound of that!
People are certainly still going to wake up Critical Art if they have it, people are still going to jump all over the place. But “IF” what everyone says is true. The scrubby SF4 tactics that are really pretty legit, because it works. If it doesn’t work in SF5, it’ll be my favorite fighting game ever!!

You should really be asking this in the general discussion thread and not in the Cammy thread but I’ll answer your questions.

The crouch tech option select where you get cr.short when you do down back+LP+LK simultaneously is gone. What happens when you do that sequence is a standing throw and if the opponent is not in range you get the throw whiff animation. So yes, you can still tech a throw by crouching but you’re committing to the throw tech attempt.

In regards to cr.Jab mashing to beat throws that isn’t specific to SF4 that’s exists in pretty much every fighting game and is apart of the meta. Blocking beats buttons, throws beats blocking, and buttons beats throws. This needs to exist otherwise throws would be too good if they could beat buttons as well. So yes, in SFV if they’re mashing jab and you’re going for a throw attempt you will get hit out of your throw. That’s why you need to use that information, recreate the scenario for the opponent and then use frame traps instead to counter hit them into a good damage combo. If they’re smart they’ll learn to respect your pressure and that will open up your throw options. If they aren’t smart they eat counter hit combos all day and that’s even more rewarding then landing a throw.

It’s really apparent that this game doesn’t cater to the below average player. There’s a huge focus on the neutral game and offense. There’s no focus attack to bail you out of the footsie game once in a while and there’s no come back mechanics. If you’re opponent is out playing you on the ground there’s nothing you can do about it besides playing better. There are no checkmate situations where you can get a guaranteed chip kill victory. Defensive options are more limited but with the lack of hard knockdowns leading into set ups you can play solid defense. However, you can’t down back forever since recoverable chip damage off of medium and heavy normals add up. The game is definitely tuned to keep the game fast paced.

The thing is, most “mashers” are doing it poorly, so if you do a standard frametrap with a say 2f gaps to prevent them to mash anything in between they will never fall to it because they aren’t mashing hard enough. Thus you get to the thing that most players do. A delayed crouch tech os. And this is an entire different hell to beat.
If you try to get them by throwing they will always tech it because of the semi infinite tech throw window in SF4.
If you try to to frametrap them they will never mash in between if your frametraps are too tight.
If you delay your frametrap as it is REALLY difficult to delay by a few frames (3-4) a frame trap and most character do not have a longer startup move opening on a combo as good while being also safe (or even + for most openings with mediums) you are likely to get hit.
There is still the whiff punish but most character do not have the move speed or the divekicks enabling this game style.

It all boils down to the result that you KNOW what your opponent does, you KNOW how to beat it, but because of the engine the results are semi random and are really frustrating to get. Well at an intermediate level at least.

Again that’s not really an issue with SF4’s game engine but more to do with the player. KoFXIII has frame traps against mash cr.B but they were pretty tight so you had to delay the frame trap to catch the mashers.

SF4 it had a different meta with delayed crouch teching to avoid the standard frame traps people were using and then people did other things to counter act that. Tokido and Daigo delay they’re normals and still catch people even though under regular circumstances if the opponent had push a button earlier they would have interrupted them. You’re probably mistiming your frame trap to catch people delaying their crouch tech os. The other thing people were doing was using a slower normal to catch the delayed crouch tech. For example, Viper s.Short, cr.Strong is a frame trap but it’s pretty tight and most people don’t fall for it. I can either delay my cr.Strong further to catch the delay crouch tech or I could use s.Short, s.Fierce instead and use the extra start up frames of s.Fierce to catch the delayed crouch tech and believe me this works pretty well.

In the case of SFV I don’t think this will be happening but it’s too early to tell. It’s something you’ll have to test on during the multiple beta phases.

Of course I am, but everyone is. Being me, my opponent mashing in a few frames window in a semi random pattern. The issue is not the solution is non existent, it is that it is far too hard to implement into my game for being just a basic mechanic in the game. You have to get to pro level to enable the necessary precision to catch these. A basic mechanic in the game is entirely defeated until you get to a relatively high level of execution just by a simple trick.

I already evacuated the slower normals too (It looks like you missed a few words in my previous post). Not every character does have a normal being a combo starter which is also safe in guard. As Yun, I can’t use my heavies to delay further than with my mediums because those are hugely superiors in terms of frame advantage, confirm and combo opportunity.

That is one of my biggest issue with the game. In VF5 FS by example with the buffer on normals in this game if you mash you get counter hit, you take a decision and you assume the consequences. SF4 forces you to have precise timings everywhere to get even the most basic things done.

Her FB page https://www.facebook.com/groups/990587620959793/

I only use FB pages to see how sexy people look IRL.

Really digging her new low forward.

http://i.imgur.com/rysCfWd.jpg

Here’s hoping it low profiles some stuff.

The reach and speed looks fantastic!

The most important thing i get from this picture is that ass

Made this in my spare time.

http://i.imgur.com/XniqjvW.png

EDIT: Alternate colors

http://i.imgur.com/oLyNmz8.png