Sorry, my bad.
I really hate Cammyâs specialsâ naming conventions.
I will say that Cammy looks like a ton of fun so far. Iâm curious as to the range of the V-Skill and whether it can be used at a distance where it become fairly ambiguous as to whether it will cross up or not. It certainly seems better than SFIVâs Spin Knuckle.
Did someone mention Cr. Hp was cancelable? Killey - did I hear that right or am I mistaken?
As far as I can remember, cr.HP was not special or V-Trigger cancel-able.
Frankly I donât mind about the non ex dive being shit to get in. As long as it can be used to whiff punish lows/throws when up close on a hard read Iâm fine with it. That is my biggest grip with SF4 cammy, âinstaâ dive hits my opponent doing OS crouch tech and Iâm -2 or 3 WTH.
Her dive kick seems to be in between SF4 and SFxT in terms of how good it is. IN 4 is was too good in SFxT it was too badâŚI think they might have found the medium here.
âŚwha?
I just wanna throw sHP and cMK all day like CVS2 Cammy. Fugg dive kikn
Hoping her new cr.mk low profiles stuff. If it doesnât, then it should.
Maybe someone in here can enlighten me on something. I ask this because in the general thread itâll get buried quickly.
Possibly Killey can help me understand this since you had the opportunity to play it at E3:
First off I know what Crouch Teching/Stand Teching is, I do it all the time in SF4.
There are however those who âcrouch techâ by mashing Cr. Lp a billion times in block stun or even if you are hitting them.
So my question, they say crouch teching is gone - therefor Stand Teching is back to being the norm. What about those fools mashing jab if, you are hitting them in block stun and then go to throw are you going to get jabbed out of your throw? or is the throw going to catch them anyway?
I ask this because this has always been one of my top 3 complaints with SF4 as a series. People who constantly hit buttons.
Iâm hoping and from what I am hearing it âsoundsâ promising, that actual blocking will be the best option - you are caught hitting buttons youâll get counter hit and get stunned fast is loosely what PR Rog says. Others have mirrored that reflection
My biggest issues with SF4 as a whole is the mash jabbers, mash ultra, mash reversal, jumping monkeyâs that just go HAM and get rewarded for it.
Peter says you have to work in this game - I love the sound of that!
People are certainly still going to wake up Critical Art if they have it, people are still going to jump all over the place. But âIFâ what everyone says is true. The scrubby SF4 tactics that are really pretty legit, because it works. If it doesnât work in SF5, itâll be my favorite fighting game ever!!
You should really be asking this in the general discussion thread and not in the Cammy thread but Iâll answer your questions.
The crouch tech option select where you get cr.short when you do down back+LP+LK simultaneously is gone. What happens when you do that sequence is a standing throw and if the opponent is not in range you get the throw whiff animation. So yes, you can still tech a throw by crouching but youâre committing to the throw tech attempt.
In regards to cr.Jab mashing to beat throws that isnât specific to SF4 thatâs exists in pretty much every fighting game and is apart of the meta. Blocking beats buttons, throws beats blocking, and buttons beats throws. This needs to exist otherwise throws would be too good if they could beat buttons as well. So yes, in SFV if theyâre mashing jab and youâre going for a throw attempt you will get hit out of your throw. Thatâs why you need to use that information, recreate the scenario for the opponent and then use frame traps instead to counter hit them into a good damage combo. If theyâre smart theyâll learn to respect your pressure and that will open up your throw options. If they arenât smart they eat counter hit combos all day and thatâs even more rewarding then landing a throw.
Itâs really apparent that this game doesnât cater to the below average player. Thereâs a huge focus on the neutral game and offense. Thereâs no focus attack to bail you out of the footsie game once in a while and thereâs no come back mechanics. If youâre opponent is out playing you on the ground thereâs nothing you can do about it besides playing better. There are no checkmate situations where you can get a guaranteed chip kill victory. Defensive options are more limited but with the lack of hard knockdowns leading into set ups you can play solid defense. However, you canât down back forever since recoverable chip damage off of medium and heavy normals add up. The game is definitely tuned to keep the game fast paced.
The thing is, most âmashersâ are doing it poorly, so if you do a standard frametrap with a say 2f gaps to prevent them to mash anything in between they will never fall to it because they arenât mashing hard enough. Thus you get to the thing that most players do. A delayed crouch tech os. And this is an entire different hell to beat.
If you try to get them by throwing they will always tech it because of the semi infinite tech throw window in SF4.
If you try to to frametrap them they will never mash in between if your frametraps are too tight.
If you delay your frametrap as it is REALLY difficult to delay by a few frames (3-4) a frame trap and most character do not have a longer startup move opening on a combo as good while being also safe (or even + for most openings with mediums) you are likely to get hit.
There is still the whiff punish but most character do not have the move speed or the divekicks enabling this game style.
It all boils down to the result that you KNOW what your opponent does, you KNOW how to beat it, but because of the engine the results are semi random and are really frustrating to get. Well at an intermediate level at least.
Again thatâs not really an issue with SF4âs game engine but more to do with the player. KoFXIII has frame traps against mash cr.B but they were pretty tight so you had to delay the frame trap to catch the mashers.
SF4 it had a different meta with delayed crouch teching to avoid the standard frame traps people were using and then people did other things to counter act that. Tokido and Daigo delay theyâre normals and still catch people even though under regular circumstances if the opponent had push a button earlier they would have interrupted them. Youâre probably mistiming your frame trap to catch people delaying their crouch tech os. The other thing people were doing was using a slower normal to catch the delayed crouch tech. For example, Viper s.Short, cr.Strong is a frame trap but itâs pretty tight and most people donât fall for it. I can either delay my cr.Strong further to catch the delay crouch tech or I could use s.Short, s.Fierce instead and use the extra start up frames of s.Fierce to catch the delayed crouch tech and believe me this works pretty well.
In the case of SFV I donât think this will be happening but itâs too early to tell. Itâs something youâll have to test on during the multiple beta phases.
Of course I am, but everyone is. Being me, my opponent mashing in a few frames window in a semi random pattern. The issue is not the solution is non existent, it is that it is far too hard to implement into my game for being just a basic mechanic in the game. You have to get to pro level to enable the necessary precision to catch these. A basic mechanic in the game is entirely defeated until you get to a relatively high level of execution just by a simple trick.
I already evacuated the slower normals too (It looks like you missed a few words in my previous post). Not every character does have a normal being a combo starter which is also safe in guard. As Yun, I canât use my heavies to delay further than with my mediums because those are hugely superiors in terms of frame advantage, confirm and combo opportunity.
That is one of my biggest issue with the game. In VF5 FS by example with the buffer on normals in this game if you mash you get counter hit, you take a decision and you assume the consequences. SF4 forces you to have precise timings everywhere to get even the most basic things done.
I only use FB pages to see how sexy people look IRL.
Really digging her new low forward.
http://i.imgur.com/rysCfWd.jpg
Hereâs hoping it low profiles some stuff.
The reach and speed looks fantastic!
The most important thing i get from this picture is that ass