You just need to learn when not to press the button. Play 3rd Strike, aside from being a good game, it’ll also teach you how to buffer cr.mk into super properly.
Not sure about cancels, but to do CA you do need the two full circles.
But @aliquis , doing DP with shortcut is still advisable, specially for AA. You don’t want to be standing before uppercutting since you can get hit by the jump in earlier. 623+K or even 323+K is the way to go.
I have experimented a bit, it seems there is still a shortcut for super, you can 236 (2) 36 (skip the down in the second quarter circle) and it still counts.
It makes super canceling easier(i use a stick) but still i would prefer the shortcut to be like sf4 that you can skip the forward instead but i guess this shortcut is better than none.
yea i know u need 2 full circles, but to cancel the dp into CA i just use 623 kick and then 236 kick right after, and the dp hits and cancels into the CA.
I messed with it a little bit for around 5 minutes. Couldn’t link st.mp after v-skill (no range), but I got it to work easily with st.hp and cr.mp.
Did I screw up badly or does cr.mp really have a greater range than st.mp?
Thats actually been there forever, its just the cancel window is super small.
Anyone else feel as if they reduced advantage on V-triggered divekick? Hard to get a st.MP now
Apparently they reduced advantage on ex divekick, regular has damage increased to 60 like the one from hooligan.
Also st.HP got a range buff so you don’t have to walk forward after a pointblank v-trigger cancel for st.MP, st.HP.
Playing reasonably aggressive this time. I just keep doing three hits and mix that up with dash throw or delay one of the hits then go for a counter-hit confirm. Offline i think single hit hit-confirms will be a deal, but online fuck that.
I actually walk a lot.
Switching the right times between Rushdown and Zoning is extremly effective. To bad that everyone and their mother starts to jump like crazy if they can’t win with fireballs.
Also Birdies seem to be a good spot to practice whiffpunishing against, they never stop pressing all buttons.
I still have to work on my anti-airs. I’m rusty from play ST.
They increased the range of s.fp? That shit was already pretty massive and abusable. Probably her best button now (which it was already preety amazing imo)
Quick question, what’s the difference between EX Hooligan xx divekick and EX arrow after b.mp,hk target aside from 8 more damage and a sideswitch for the latter?