Yep, youāre better off doing c. mk x arrow, or even raw arrow if you somehow to manage land ch st. HK from really far away. The f+HK is mainly after ch. st. HK punishes a blocked/whiffed dp.
After CC I would dash forward into TC (or crlp ->TC if you need extra frames) xx hp hooligan arrow. Hits super meaty and switches sides.
And I honestly think FHk is being hyped way too much. Other buttons (stmp for example) will leave you more positive and closer to your opponent when done meaty. And they beat throws, jumps and any buttons just the same - all meaties do.
Now that the beta is over Cammy felt really great to me overall.
Sadly of course I prefer beta1 Cammy as most of our combos had to be adjusted to accommodate the newest build.
I feel she has the easiest V-Trigger to utilize in combos, but I wish it had more options. Iāll admit Iām still on the surface level of Cammy too though.
I messed around with some interesting V-Trigger Hooligan things, but never had the chance to attempt in matches.
I played very safe and patient with all the mash jabbers and wake up CAs flying around.
Anyone have thoughts on V-Trigger setups?
Hmmmm - I wish I would have seen that, lol
That is a interesting setup. If the jump Mp connected, F+Hk, Cr. Mp xx SA or CS is free
Even Critical Art can be added if available, Ohh the damageā¦
Waitā¦ did it before? This was the first time I tried Cammy, and I was trying to get the f.HK to crush lows in training mode since it looked like it should. But it got beat every timeā¦
I played Cammy for most of the beta. I really enjoyed playing her. Started with Ryu, but was not feeling it.
I wanted to play Karin, but by day 3 I was too into Cammy. I played her in ST, but never played her in SFIV, so maybe thatās why I had a more positive experience.
Her buttons are very good. I liked that cr.hp was super cancel-able, so you could buffer in neutral.
She has easy hitconfirms like jab, jab xx canon drill or st.mp, st.hp xx canon drill/spike.
I love how her combos have great corner carry(I main Juri, Juri players love them some corner carry).
Her v-trigger combos easily. You can buffer it off stmp and st.hp in neutral.
I did struggle against patient people. She has no overhead, so it can be hard to open people up.
I wish I could get some decent time in training mode, but I kept getting matches, and you can beat most people by doing meaties on wake up, so I never really went beyond that.
I was able to mix some people up with a corpse hop spin-knuckle , cr.mp xx special, after conditioning people with throw on their wake up, but it felt like day 1 shenanigans honestly.
I saved a couple replays, but the replay system is bugged. It doesnāt save some replays and then it will save a single replay multiple times
It loved saving all the replays vs flowchart shotos though. If you have a good match you want to go over itās better to use the PS4 share button.
Hereās two that got saved, I had more interesting matches, but sadly they didnāt get saved:
Anyone got any 500+ dmg combos for Cammy? The closest I got was j.rh, cr. fp xx vt, s.fp xx sa, CA. About 470. Also is CA worth saving for? her ex moves seem kinda meh.
is that based off beta 3 or beta 2? in beta 3 Cammy got a pretty big reduction in damage across the board so Iām not sure if she can reach 500. also IMO there are no reasons to use her EX moves except for EX Drill to get through fireballs.
Reddit user /u/honeywork posted Cammy info on /r/streetfighter. Apparently f.HK really canāt go over lows, is not grab invincible and is -5 on block. I had the feeling it wasnāt good but not this bad.
I actually tried to use her V-Skill better for this and I found a way to use it allmost perfect.
Before Ryu throws his fireball he scream loud Hadoken.
As he started with HA, I pressed mp+mk and got a free combo every time.
Just like in SFIV were I used Soundeffects and Hitspark for linking.
I would just safe Meter,her CA basicly shuts down fireballs from fullscreen.
The only other way I used Meter was for EX DP after V-Trigger drill. What happend every time I divekicked in. btw. Cammys V-Trigger Divekick beat Birdies V-Trigger activation,it might be projektile invincible.
Holy fuck -9?! It didnāt feel that bad to me either, hell it didnāt even really feel like it was -5 tbh. I was getting a lot of mileage out of b+FP as a meaty option during the beta, you can definitely mis-time it, but I was able to get it to hit meaty to keep pressure going and could even get a confirm into Cr. strong>RH Arrow more often than not; that later part might be because of CH or my opponent pressing a button or something thoughā¦
Using sound effects to confirm stuff? sounds interesting.
I tried using V-Skill to get through fireballs but I would always react to them too late xD
I just like using EX Drill because it works better for me, but I might try learning how to react by sound next time I play SFV
This is what he replied to me back on reddit. I believe he was mistaken. Still no reason for meaty fHk though since meaty st.mp, st.hp xx arrow does more damage I think.
Yeah, well I donāt think thereās NO reason to use F+RH; I feel like it probably shouldnāt be the ONLY meaty people are using itās probably best treated as another option. I didnāt try the st. strng, st. fierce meaty setup you mentionedā¦and I wish I would have thought of that cause it does sound like a more fool proof go-to on the opponents wake-up as far as damage and being more + is concernedā¦