Spacing. Nothing else reached.
Changing up the sequence to VT SA - c.MP - dash - s.MP remedied that though. Thanks for the other setup as well =)
Any other setups I should know? I have stuff for HK and MK arrow that seems pretty functional. Something for c.HK would be useful, and if there is anything actually good for corner forward throw (meaty s.MK / c.HP is a thing but it’s not very exciting). I’d happily take it as well. Word has it Cammy doesn’t have much oki though.
Also, is she always negative on block after a non-VT divekick?
nah, you don’t keep anything you get in the CFN betas. The points that were given out back in March were the ones that were considered lost from server issues from a while before https://twitter.com/sfvserver/status/846411138233348096
@forest31 for meaty st lk and st mp I use visual timing. The dash method after SA is too predictable now.
Also counter hit divekick only combos into 2x cr mp if it hits in a spot that would leave you negative on block. So if you go for that and they block you will most likely get 3 frame jabbed or will be at least -2. If you space it so it’s safe you can still do cr mp on counter hit just not 2x. However if you place it perfectly to be safe you can do cr lp, b+mp TC on CH, but it’s really tough to hit that spot consistently, at least for me. I’ve only seen Kaz be really consistent with it. What I do is if I see the dive kick counter hit I go for cr mp and if I visually can tell I’m close enough I will do a second cr mp otherwise I go into spiral arrow.
sLK I can understand cause it can b difficult but stmp is pretty easy u should b able to meaty that visually by now. I used to meaty with crmp in laggy match since I believe it comes out faster than stmp. I think it’s more active as well maybe?
Reacting to opponent wake up after SA is easier with a 6f button than a 4f?
With 4f is already hard enough to react in time, with 6f is pretty much impossible, you’re just reading your opponent. Go into training mode and record both quickrise wakeup 3f and backrise wakeup 3f. Try to react with stMP to the different wake ups… it can’t be done.
The “hurr durr but stMP has more active frames” excuse makes no sense, active frames doesn’t help when the problem is to react fast enough so that you don’t get counter hitted by wake up jab.
I don’t think there’s a single Cammy still in ComboBreaker2017! Kazunoko and that Korean Cammy lost, Poonko lost with Kaawleen, Xiao Hai was at E League, K Bad lost with Kaahreeen, I saw Alex Myers lose twice iirc, the list goes on! Top players are choosing Cammy and are losing, and Poonko and K Bad have abandoned her. Not saying Cammy is bad of course. We still see Cammy win the occasional tournament. But I think Karin is a better character and Karin isn’t top 5 so I’d say neither is Cammy. Thoughts?
I think Cammy just got figured out is all. If you recall everyone was saying she was top tier or #1 right after the patch dropped because she got the +3 ob from st mp and could combo into her TC finally. Kazanoko was blowing up the Japanese players at the time, Xaio Hai was winning majors, and Chris T was crying like a bitch he couldn’t whiff punish her so she was brain dead. Fast forward 3 months when the Japanese made their new tier list in which Cammy wasn’t even on there. Why? because they all figured out how to deal with her shit, which at the end of the day is fairly easy to deal with unlike the plethora of other characters that can do 50/50s or a fuck ton of damage off of a random standing CC move. Cammy’s ability to win is based on her pressure and people not knowing how to deal with that pressure. The rest of it is inconsequential as she has no overhead, 50/50s, fishing CC move in the neutral. You basically hold down back, wait, and only hit a button when there’s an opening otherwise you are just fishing for that CC against her in the neutral. Learn where those openings are and when you need to tech and don’t need to tech and Cammy’s pretty much fucked. The problem is when you have characters like Balrog, Laura, Urien, Ibuki that can land one hit and put you into a 50%+ damage/stun situation it doesn’t really matter if you caught them with a couple shimmys or grabs as the odds are heavily favored towards them getting that one hit. To compete with these characters you have to have some dirty tactics/gimmicks (of which Cammy’s suck) or play 100% all of the time with her. When you compare her abilities to other characters like Karin or Necalli it’s no wonder people switch to them over Cammy. I mean when you look at Karin, except for anti airs she beats Cammy in all other aspects so why not. I think KBrad even said playing Karin over Cammy felt like playing SFV in easy mode. Didn’t Punk even say something to that effect? I’m definitely not trying to downplay Cammy’s abilities but when you play someone that really knows the match up it’s rough as you really can’t mix them up with anything, but when they don’t know the match up it seems pretty free.
Hmmm, sorry about that. It looks fine on my computer. I guess I don’t understand how to fix it. My bad. Basically, I crossed up Laura but she did a neutral jump MK and the back of her neck has a hit box that beat my j. lk. Just bitching, nothing important.