Not sure about that. the recovery adv is 22f, and her dash being 16f, so that leaves 6f instead of 5f. So st mp, st hp can be used. If we add 2 frames for startup that takes us to 8f, plus 1 for when the 3f attack becomes active, gives us 9f, leaving cr hp, st mk to beat 3 framers as well.
Maybe bmp becomes available at 4 startup, with 4 actives frames. Which is 7f hitting on the last frame if my math is correct.
I guess I am going to have to relearn the timing for st lk, and throw after dash as well. oh well.
I like the change to ex SA. Not sure what the increased juggle potential means, outside of traded dp.
I like the vrev change.
I like the change to bmp.
The increased juggle count on lk/mk/hk SA and EX Spike is interesting. Aswell as the adjusted float on lk arrow on hit. Combined with the damage nerfs on the SA it makes sense we should be able to use them in some common juggle situations.
[s]Potential new combos:
normal xx lk SA, EX Spike(corner only?)
TC xx lk SA, EX Spike/EX SA
TC xx EX Hooligan xx EX Strike, mk/hk/EX SA
TC xx EX Hooligan xx EX strike, lk SA, EX Spike/SA
VT Strike, st.mp, st.hp xx VT SA, mk/hk SA
VT Strike, st.mp, st.hp xx VT SA, lk SA, EX Spike/SA[/s]
Does this mean now Knee Bullet is always the best punish? (It did 40 less stun for 2 more damage before)
V Skill - Axel Spin Knuckle:
Needs checking ASAP. Can be either really good (mixup situations) or ok(screwing up moving around projectiles, but no one used that anyway)
EX Cannon Spike:
Ooooh new juggles? We allowed to have fun now?
EX Cannon Strike:
Hitbox viewer asap, this should be hilariously since it was already really bad
An universal 4f nerf. I really thought Iād feel worse about this but she seems more fun overall now
Hooligan changes:
Hooligan divekicks meant to be used more. Doesnāt this encourage gimmickammys? Iād crack if the legendary āsheās cheap, sheās got ~hooligan mixupsā is a thing now.
Spiral arrow:
Fun fun fun fun
I wonder if the extra juggle compensates for the damage nerf. Probably not.
I didnt read ANYTHING about a height restriction added fo EX Strike, so i assume that wonāt be in the upcoming patch. Thankfully. Iām fine with the less frame advantage, it was a pretty braindead tool for getting in tbh, just have to space it better.
Regular strike seem almost completely unchanged luckily, aside from her mk strike which was the best one to use. It has the best angle and you could make it 1 more frame + oB than the other Strikes. Shame but not really an issueā¦hopefully.
Honestly, Cammy seems fine and even a bit more fun with extra juggles, new blockstrings(situational) with b.mp.
Her forward throw might have different animation if the 2nd hit KOās? Are we getting MK brutalities now? lol
Chen always exaggerates stuff so, who knows. She is more of a glass cannon than she was before. Hopefully the buffs she got on offense, offset her nerfs on defense, meter generation, as well as her decreased ability to disrespect neutral.
Idk. Iām having problems not feeling optimistic about safe v-reversal out of the corner and no more eating throw loops midscreen. We can literally corner our opponent even if weāve been cornered and now itās almost as dumb as Rashid or Nash
Idk about that. The first thing i am going to do is test the fuck out of it to see how hard or easy it is to beat it. I dont think honestcom would give a juicy bone like that for free.
@Carups v-reversal still loses to light strings, so if Ken gets you in the corner and does st lp, anything and you v-reversal you get hit. It does get you to the other side, but itās not as safe as they seem to imply with the changes.
Guys the salt tomorrow is going to be on another level for all Ryu, Ken, Necalli players. All day every wake up DP and jab AA I get hit by is causing me to bust out laughing.