Yeah but what moves are you blocking that are that far out and can’t be punished by other moves she has. I can only think of few and they don’t have that much recovery so it’s easy to mistime and get blocked.
I don’t think so, Juri her launch TC you can’t followup with an air throw either, Cammy already has EX hooligan>throw for a setup, Capcom their stance on pressure fom throws midscreen is already pretty clear.
I also want to know what exactly is changed about her divekicks, but the fact Capcom even touched them in the first place is what make me annoyed, they didn’t need to be nerfed or buffed in any way. It was alos, imho one of the only things that made cammy still fun to me.
Juri her mk pinwheel loses to meaties but you can anti air with it at the absolute last second still, only time it loses to a jump is due to hitboxes where she gets hits in the back. I’m guessing regular dp’s are still perfectly fine for AA purposes.
I can’t believe I’m going to say this but after going through change notes and reading/watching videos of interviews etc. I think I understand now why they are nerfing her dive kick. They are trying to slow down the meta drastically and to promote more neutral play so in order to do that anything that gets in quickly or free to bypass the neutral has to be nerfed. There is no denying that her EX divekick is a fast way in to skip the neutral and apply pressure. I think they realize they can’t get rid of it so making it negative on block makes it no more than a quick jumping poke. I think you’ll need to view her dive kick more like Alex’s elbow or Urien’s tackle now. A quick way in but negative on block for the most part unless it’s perfectly spaced. I think we will also see anyone else that had a fast in that was also plus on block will also be nerfed.
Overall I’m ok with the changes. The only thing I don’t think is fair to Cammy especially is that CC will still work on her CS recovery frames with her low health/stun (per Vesper’s video). If that’s the case I better get CC on Chun’s SBK as well and not just the EX version, but honestly I don’t think that’s fair either. The moves already have massive recovery that allow for point blank full damage combos. The trade off was having that invincibility, but now that we don’t have it the CC should definitely be adjusted to only work on recovery frames of the EX versions.
I think air throw will be used as a way to escape and punish cross ups. I’m still really worried that CS will trade/loss to certain late hitting cross ups now so the counter will be to jump back air grab much like Vegas.
I will use the airthrow as go to anti-air, nothing inflicts more mental damage than getting airthrown.
Combo into that thing is what Decapre does and I rather have Decapre, than Cammy beeing able to do this.
Necro already said the nerfed Divekick will put Cammy into lowtier, now that they nerfed all fireballs, made DPs no longer startup invincible and we still have our normals.
I honestly don’t think there will be much of a difference, if you didn’t rely to 100% on her divekick before (or taught the divekick was the reason she was good).
We will probably now safe our meter more and use more CA instead.
I just hope they buffed her V-Skill and adjusted her cr.mk hit and hurtbox.
Outside of this, we still have our st.lk pressure, as far as I know are her lights unchanged.
Isn’t that the first time you post here?
I’m impressed, that you found the way into this thread after 10 f***ing months.
There is a realy easy way to avoid problems with me.
Use common sense like every normal human, so far you have shown that you can’t, hence you will still have to deal with me beeing annoying for you.
Perfect example.
Vortex was a great idea, it rewarded winning the neutral.
You were able to vortex,after getting a lucky sweep, it was the most autopilot and braindead way to win a match in SFIV.
Yeah, plus having something like EX Strike being a quick get in and +advantage on block with a lack of invincible reversals also probably played a factor in their decision to nerf it. They strictly want limited uses of advantaged Strikes in V-Trigger only, and I’m ok with that. What I don’t like are the throw nerfs across the board, wondering if Cammy’s still be effective in the corner.
I’ve not been paying much attention to much of the (pending) rebalances but I wonder if her V-Reversal’s still punishable on block (I know it doesn’t knock down anymore)…
The throw nerfs are specific targeted against midscreen throws. Did Cammy ever get a follow up after a throw midscreen?
As far as I read trough the tweets, midscreen throws won’t give you follow up pressure, but its still possible to pressure after a cornerthrow.
From what I read the throw nerfs effected people that could do throw loops and some grappler’s command grabs. Basically they or the opponent were thrown farther apart to not allow for a follow up in time. This should suggest throw loops or advantage in the corner should still be possible otherwise I think they’d have to make far more adjustments to current animations.