When you guys mention priority… Is this assuming both players active frames meet on the same frame? Because priority makes no sense outside of that scenario.
Yep, when active frames meet there is a priority system that says medium is stronger than light, hard is stronger than medium. Therefore if you trap with a medium against a light move that is active, you can still counter it.
Okay, real talk. These frame traps feel useless against good players. The timing disparity between simply pressing those buttons (to make them a tight frame trap) and walk forward throw is simply too reactable. Anyone else feels this way?
I feel like no one thinks they should actually press a button after a blocked medium normal, SFV taught that to everyone still on day one. Pressing lights and instantly throwing out mediums is also unreactable, there’s simply not enough timing for the opponent to be afraid of being thrown.
Back in SF4 I used to do a meaty cr.lp, walk forward for a tiny little bit and close st.mp/hp (4f). This gave enough time for their buttons to hit startup frames and that was back when everyone was mashing. No way simply pressing buttons will catch higher level players. I’m trying to do something along this line in V but the pushback just seems too big.
Anyone got insights on this? How are you actually pressuring people?
Well that’s exactly the problem with Cammy right now. Once people learn to block and Tech she doesn’t have many more options to pressure. You basically have to resort to shimmy grab to bait out a grab or ex divekick to catch a normal in footsies but a lot of people are realizing it’s better to just get grabbed anyway as cammys grab resets the neutral. This only stops working for them once they’re in the corner and that is why getting your opponent into the corner with cammy is so crucial to her game.
this is a game where dash up throws are viable, so no, i don’t feel this way. remember, if they’re not afraid of being thrown…then make them be. throw them. throw games are about conditioning, your opponent isn’t going to walk into a match pre-conditioned, you have to do it TO them.
also, if you’re worried about your opponent reacting to the walk forward, then shimmy.
If your opponents are repeatedly blocking all your frame traps, it’s likely the problem isn’t the frame trap, but rather your pressure game is one-dimensional.
The problem is, you are expecting your opponent to make a mistake, when you should actually be trying to trick them.
I mean, do we - even when afraid of throws - even press throw in between simple blocked moves? Does anyone here actually get scared of a throw after blocking any character’s standing or crouching mp? Anyone actually falls for Karin’s, Necalli’s, Rashid’s or Cammy’s light normal into medium normal? I feel like you have to really be mashing for that and this is not SF4 where the game taught everyone and their mothers to spam tech.
And I don’t even think it’s a matter of conditioning since shimmy works like the plague right now. It’s more like people are simply teching late enough so that “mashed” frame traps won’t work. In my theory shimmy is not working most of the times because people are mashing throws - which is where our tight frame traps shine - , but because they’re actually reacting to the rythm/pace you break when you stop pressing buttons.
Idk, just my two cents.
you cant do typical frame traps to beat throws.
Theres no point in a game with a shimmy.
Instead, frame trap people who mash jab to mediums to challenge the shimmy. I start a lot of pressure from a jab to tell them a tick throw is coming
THAT is where frame trapping comes in.
To challenge a throw is silly because delay teching is still strong and you risk getting hit, so just shimmy.
You can make people press buttons if you spam mediums to build white life.
Fun fact: The Prima Guide is wrong about Cammy’s cr LP. It’s +2 on block, not +1.
Go ahead and test it out. Cr LP (3 frame startup, +2 ob) into cr MP (5 frame startup) stuffs 3 frame jabs.
That’s correct. AFAIK, this and st.mp to cr.mp beats any 3f jab
So thats the second error in the Guide. This and her CA beeing 3f not 5.
Just another way to blow normals up.