This has essentially become a general chat about Cammy, her frame data, and frame traps. I’ll do my best to keep things updated here at the top, and give credit where it’s due.
Before I even get to the data, if you aren’t a 100% sure on how frame data works, or what frame traps are, please follow this link to a great pair of videos on the topic.
I set the AI Ryu to mash jab on guard recovery and when I got a counter I assumed that was a frame trap. Here’s what I got (on day -3 lol)
Beats 3 frame jabs:
-CR.LP
–CR.MP/B.MP
-ST.MP
–CR.LP/CR.MP/CR.LK
-CR.MP
–CR.LP/B.MP/CR.LK/ST.LP
-F.HK
–CANON SPIKE
Hope that’s easy to understand, it was just for my own personal use and didn’t think anybody else would want my notes. It’s basically on the top line is a move and anything that’s put under it x/y/z stops people trying to mash jab.
EDIT: I just assumed Ryu’s cr. jab was 3f, it might be 4. I don’t know lol.
Meh, what can I say. I like my gimmicks lol. I don’t have the frame data, but I know it works since the DP is invincible. In MK counts as a frame trap if you do something safe but negative then follow up with an armoured attack to beat an opponent pressing any button - wasn’t sure if it translated to SF, but hey ho I tried haha.
@ScottTheScot cr.lp is 4 frames on ryu, his st. lp is 3f
Positive on block normals are:
[list=1]
[] st. lp: +2
[] st. mp: +2
[] v-skill: +2
[] st. lk: +1
[] cr. lp: +1
[] cr. mp: +1
[/list]
(all the rest is negative!)
cr. mp is definitely a strong candidate for the trap because of the range, has a startup of 5f, and is of higher priority (it’s still a thing right?). These are 3f traps
[list=1]
[] v-skill cr. mp
[] st. mp cr. mp
[*] cr.lk st. lp cr. mp (if st. lp hits counter, the link still works)
[/list]
On counter hit: can link to cr. mk, cr. hk or st. hp if the range allows it
b. mp is another option (4f startup) that works on +1 but its range is very short. You can do
[list=1]
[*] (cr.) lp, b.mp and confirm
[/list]
Out of range: v-skill, lp, b.mp
If the situation allows it, you have also 4f traps by including st. mp or st. hp (6f startups) or using +1 normals with cr. mp. As a recall, st. mp outputs +7 and +9 counter, meaning cr. hp can land (with v-trigger cancel or CA)
For light traps, on cammy, cr. lp is 3f and all the others are 4f. So the only guaranteed 2f trap is
[list=1]
[] st. mp (cr.) light
[] v-skill (cr.) light
[*] cr. mp cr. lp
[/list]
The rest can be beaten by jab equality.
Note that all jabs can link up to 6f on counter, so cr. mp, st. mp and st. hp are possible.
The official frame data is given in the official guide from Prima Games. They published a frame data app for phone which is what I’m based on (at least for ios but I think there’s one for android).
Ok after some tests in the lab, here’s what works and what don’t
In the cr. mp list everything works as expected basically. All cr. mp can follow-up with cr. mk and cannon spike or spiral arrow. However, cr.lk st.lp with trap on cr.mp does not work (on ryu at least), too much push back.
On the b. mp side, any traps with jab (cr. or not) works as expected but timing is really hard to confirm!
For light traps, unfortunately there is too much push back to make the link st. lp counter -> st. hp which is on block for some reason. Therefore, no clear damage can output from this. But, cr. mp cr. lp works as expected.
Now, I’ve fiddled with crossup lk which traps pretty easily on st. mp allowing cr. hp. This cr. hp is CA-cancelable and V-Trigger cancelable (with a cr. mk followup), so expect a ~350-400 damage from a st.mp trap
So here’s the list of clear confirmed 3f traps with a strong enough followup
[list]
[] v-skill cr. mp (cr. mk or cr. hk)
[] st. mp cr. mp (cr. mk or cr. hk)
[] st. lp cr. mp (cr. mk or cr. hk)
[] (cr.) lp b.mp (xx hk if you’re fast enough)
[] cr. mp cr. lp (st. hp)
[] crossup j. lk st. mp (cr. hp or cr. mk)
[/list]
If you allow 4f traps for characters without a 3f light (birdie, dhalsim, fang, ken, bison, nash, zangief)
[list]
[] st. lp st. mp (cr. hp or cr. mk)
[] st. mp st. mp (cr. hp or cr. mk)
[] v-skill st. mp (cr. hp or cr. mk)
[] cr. mp cr. mp (cr. mk cr. hk)
[*] cr. lp cr. mp (cr. mk or cr. hk)
[/list]
Other traps may exists but depends on the character. For instance, cr. lp cr. mp is a jab trap on ryu even thought it’s a 4f trap, but hurtbox of the jab against crouched cammy makes it alright.
@n0b34ts you can maybe put this two lists on top I think i’ll do a quick video tomorrow to showcase those traps.