Cammy Combos and Glitches

Yea tashi its the luck of the draw. You get the ones who will crouch and spam jab or hk with chun li. Or the ones who panic and jump lol

maybe someone can help me here :slight_smile:

Im having trouble with this combo:
c lk c lp c lk xx HSA
First 3 are no problem but the HSA sometimes is, because im alrdy in crouching position from the lk and having trouble to do the qcf movement.
Should i start the QCF movement after the lp hit,do c lk at down forward and hk at forward?

Also when u do jump canon strike,should u wait as long as possible to hit it deeper and make comboing easyer?
Sometimes im getting thrown/dp out of my blockstring while doing it.(Im having trouble doing a combo after regular canon strike,from TK canon strike i can always do a combo very easy)

So I was watching some cammy videos last night with my roommate who is a cammy user. We saw someone do a Canon Spike - EX focus cancel back fash - Utra. I tried this in training mode and I just couldnt seem to land the Ultra. Whats the trick?

He also did CS xx EX FADC CS xx EX FAbackDC into ultra. (sorry my cammy notation isn’t too hot).

When you do the cr lp and 2nd lk inbetween those movements you have to do a little pause. So its cr. Lk cr.lp (slight pause) cr.lk SA

backdash quickly, from the FA, and buffer the complete ultra motion in during the backdash. the game will save your inputted ultra and will execute it immediately, for you, after your backdash recovery.

thanks. I got it to work once, but when it did work it didn’t seem any faster than when I would miss with it.

Ty that worked:wgrin:

For the FADCB ultra,just dont wait for dash to happen.
When commando for dash back is given,start directly with ultra without actually seeing the back dash.

I’m having trouble canceling cr.lk into SA after any other move. I can cancel cr.lk into SA by itself fine, but I can’t do say cr.lp, cr.lk, SA

I have no idea why either. I’m pretty sure I’m doing it fast enough (I’m finishing the input and hitting HK almost immediately after hitting lk). I tried slowing it down too and it isn’t working. Looking at the input in training mode, I’m doing everything correctly. Is there something I don’t know here?

I was working on this a few hours ago, actually. You have to pause between the cr.lp and the cr.lk. The timing is a little weird, just go into training mode and set the block to auto. You’ll get it pretty quick.

so it’s cr.lp (pause) cr.lk, SA.

Thanks, I got it now. I guess if you cancel into lk you can’t cancel into a special? Doesn’t make sense, but it seems to be the case.

As its possible to go from cr.lk into cannon spike is it possible to do cr.lk, cr.lp, cr.lk, cannon spike? I’ve never thought to test it, I’m going to assume its not possible as I’ve never seen anyone use it, would be handy if you could though.

I’ve done that by accident a few times, so it’s possible, but whether the CS hits or whiffs is character-specific.

the problem with using this combo is the distance. I’m not close enough to hit a cspike. If it works though, probably does more damage than a SA

Ah yes I didn’t think about the distance really, was just trying to think of different ways to set up a cannon spike at the end of a combo to set up an ultra.

I guess in theory you could cr.lk, cr.lp, cr.lk FADC SA, cr. lk, FABDC CS, Ultra. :smiley:

Someone try this combo for me, I don’t know if it works.

FA2/3 -> EX dive kick -> tk dive kick -> s.lk, s.hp xx HK SA FADC -> s.lk, s.hp xx CS FADC -> CS/Ultra.

YES, this does take FIVE ex bars, but do you build enough meter during the combo to reach the 5th bar?

I didn’t even dare attempt that combo because my execution is garbage, but s.lk is one frame too slow to be linked after HK SA FADC. However, if you replace it with either a cl.lp or cr.lp, then the combo is possible.

One ex stock = 250 units

FA2/3 (40/60) -> EX dive kick (0) -> tk dive kick (50) -> cl.lp/cr.lp (20), s.hp (60) xx HK SA FADC (60) -> s.lk (20), s.hp (60) xx CS (70) FADC -> CS/Ultra.

The numbers in parenthesis represent the amount of meter gained from landing the corresponding attack.

If you’re starting the combo with full meter, you’d gain 340 units from the tk dive kick to the first CS, which is 1.36 ex stocks. After the whole thing is done, you’d have 90 units to spare.

Also, if you’re starting the combo with FA2 and 870 units, which is 3.48 stocks, you’d have exactly enough meter to complete the entire combo.

If you’re starting the combo with FA3, then the minimum amount of meter you’d need would be 850 units, or 3.4 stocks.

i always have problem with SA --> FADC -> s.lk, sorry can’t help you there.

So the new ammended combo would be:

FA2/3 -> EX dive kick -> tk dive kick -> c.lp, s.hp xx HK SA FADC -> c.lp, s.hp xx CS FADC -> CS/Ultra.

I’m gonna assume you can link s.hp from c.lp since the numbers are the same for c.lp and s.lk, except c.lp comes out 1 frame faster.

Someone do this combo and put it on video. I know it’s completely impractical and a waste of meter, but I like seeing how far the combo limits can be pushed.

[media=youtube]80KPOw1s8CY[/media]

Nice combo video, but I can’t read the numbers on the screen T_T so how many hits total and how much damage / stunt?