Cammy Combo/Tech Thread: Target Confirmed!

https://www.youtube.com/watch?v=4HtPyWKwAuI

seen on r/streetfighter, video by someone named PAN, not sure if it’s been posted here yet

thats really good now i see the use for hooligan throws

Animoney with the post of the week. That is good-ass tech right there

Bit off topic but I think we were friends on XBL back in SF4 (or maybe Marvel?), your username seems familiar to me. Did you use to play Chun? Anyways feel free to add me on CFN, my ID is Airman, I’m at ~2000 LP. That goes for anyone really, always looking for new players to play in lounges with.

yeah man, we met on giantbomb and used to lobby with “Da Stang” lol. We played sf4 and I played Chun.

yeah feel free to add me too.


Posting this here as well since this is a tech thread. They should re-do the divekick animation to make Cammy do a diveknee.

Full link to everyone’s boxes is this http://eish.deviantart.com/gallery/58172993/Street-Fighter-V-Hitboxes

Better resource here, where you can see the hurtbox as well as view frame by frame: http://watissf.dantarion.com/sf5/boxdox/#cbt2/CMY-2MK-0

Am I the only person who can’t see the character when I look at it? I’ve tried it in another browser but it’s just black for me.

You don’t see the character, just their boxes.

I tried it out, the way you use cr.mp for timing is off. You have to slightly delay the cr.mp to make it hit meaty, if you do it as fast as possible then the st.hk completely whiffs. And now comes the shitty part…if they press cr.lp on their wakeup, st.hk completely whiffs anyway. So unfortunately this setup is useless. Makes me wonder, why don’t they give a rushdown frametrapping character a CC that hits crouchers

who saw that video with optimal v trigger combo i saw one where they did cr hp vtrigger dash into something and that was supposedly the strongest

I’m definitely interested in this. Can you find the video and post it here?

you sure it wasn’t off of CC, dash, combo?
C.HP xx VT, dash, won’t combo into anything. (even on CH)

ive been looking for it i know it started cr hp after crush counter but thats all i remember >.<

i believe the highest optimal damage but idk i thought it was a desk video but it isnt i believe its because crhp does 90 dmg whereas the others do 80 and are done later in the scaled combo

CC st. HK > cr. HP xx V-Trigger?

CC s.Hk > f+Hk, cr.Mp VT s.Hp x arrow > spike = 402 dmg 597 stun

CC s.Hk > cr.Hp VT s.Hp x arrow > spike = 397 dmg 610 stun

These are the numbers I got from day 1, post beta. Without CA that’s the highest I’ve found in terms of damage or stun value. I’m interested to know if she can put out more (obviously without CA).

Edit: I stand corrected, she can put out 400/637 as noted in the OP. If there’s a video showing proof of more I would definitely like to see it.

But you can CC s.Hk > cr.Hp VT walk a bit stMP s.Hp x arrow > spike. It does more dmg and stun. The walk part is really easy too. Just think of the stMP as a “fMP” after the VTC and you’re set.

Nice…405 dmg 632 stun. This is a good combo. Didn’t think about walking fwd for the s.Mp to s.Hp link.

I’ve been using this. Generally speaking it works, however I’ve noticed vs Nash, getting the throw is sometimes weird (no idea why) and he can always jab your dive kick. However I’ve used dive kick against other characters a lot.

Yes this setup works pretty good, most people can’t handle this and the ones who know to use crouchjab lose to the divekick.
It puts them into a nice guessinggame.
How much damage deals it exactly?
150 the throw 60 the EX divekick 60 from the st.hp. 270 if I’m correct?

Range permitting, I think 3-4f jabs always beat the divekick when timed correctly.