Cammy Beginners Thread

@Lowtide

Focus all your energy on AA. They cant pressure you if they cant jump on you. Plus you cannot play footsies if you cannot AA.

You should have enough match video to see common patterns and situations that they are using between all bronze players and characters. Learn to beat it.
e.g.

pattern: Ryu players with 5mp, 5mp. —>Dp the fuck out of that, until they show you they are smart enough to delay the second 5mp, or tag an invincible behind it
situation: Ryu players jump back…fireball from mid to full screen and you are stocked with super. —>Super the fuck outta them. thats 30% of their health you do not need to worry about taking.
pattern: Ken players doing random hk tatsu from mid to full screen. —> dp that shit
situation: Opponent knocked down with full meter and you on top of them. —> You know exactly whats coming
situation: Opponent is in the corner and you are pressuring with normals —> walk back, watch them jump on your hands or feet.

The most important things at bronze level is AA, and landing super consistently. All the other stuff can wait till super silver and above, when players become more defensive and smarter with their choices.

Thank you all for your advice, but the thing is I’m having a real hard time finding matches on ranked and I get kicked out of lobbies regularly (probably because I’m Chilean therefore they assume my connection sucks) so I pretty much have no chances on improving and my impulsivity gets in the way of my gameplay often.

Also, every time I’m low on health I start to panic and run away from my opponent since Crush Counter mechanic means that pressing a single button will lead to losing the round (and sometimes the match.)

I probably won’t keep playing but I appreciate everyone’s input.

Yeah man I don’t blame you. Matches have gotten scarce which seems to be expanding the search radius even if you select 5 bars resulting in some really shitty matches. I’m in the US. The matches have been taking longer each and every day it seems. I even tried to lower rank to see if I could get more matches as last I checked more of the player base was in super silver/gold, but it doesn’t seem to have made a difference. There just aren’t as many people playing and it’s probably because of all the other games just released. BF1, COD, TitanFall 2, etc. I’m hoping for a resurgence come 2nd season.

It sucks, launching an incomplete game also affected the player base greatly so perhaps like you said it’s best to wait until Season 2 arrives.

What the unfinished launch mostly affected was the casual crowd,which would have left after they completed the SP content anyway

Steamnumbers habe to the european rushhours ~ 1500 player,what is already 500 more than USFIV had. Then add the Crossplay with PS4.
It affected basicly nothing,low levels are swamped by the same people who swamped them in SFIV.
Just learn to block a lot and punishi what you can.

Or abadone ranked and go play casuals/lounges,might be better for you anyways.

@Cipher so you’re saying it’s just SFV’s matchmaking? Even near the end of USFV I would get matches literally seconds after finishing one. If the player base is greater than it was then I don’t know how it could be taking this long to get a match. Not to mention one without significant roll back. I tend to get two fighters from Canada, two from Mexico, and then 1 in the US per hour on average. I usually play both games so it’s a total of 10 games per hour averaging about 20 minutes of downtime in load screens or waiting for a fight. The only match not riddled with some form of rollback where I’m either eating the rollback (usually Mexico’s) or they’re eating the rollback (usually Canadas) is the US one. Watching your combo strings roll back and seeing them hit you with a 5+ frame move in between your 3 frame trap string or going for a jump in to see them not react at all only to not block it at the last millisecond doesn’t make for many fun games. It has definitely gotten worse sense 1.09 and I thought it was just the player pool shrinking, but maybe the company Capcom hired to handle match making screwed something up or don’t know what they are doing. I’m still getting failed to retrieve or send every other game. Seems odd to have so many failures with only 1500 people playing the game and I doubt they are pinging the server every single second, so wtf?

Btw I only play casual. I gave up ranked back when rage quitting was constantly happening, but it still only puts you with people near your rank so it doesn’t really help. That’s why I tried dropping rank to see if it made a difference. Lounges have always been hit or miss as you can’t really control who you get, so I only play those if I get an invite.

Since Update 1.08,I get matches with an average waittime of 45 seconds,while beeing on PC.

I rushed to Gold during the first 2 weeks of the games release and sticked to Casuals since then, I get matches fast and have in 1 out of 10 matches some rollback.
Unless my opponent is from Italy,then it’s rollback City.

Thats my PC account, the one I and the gf use together,has Super Platnium and even there I get matches every 1-2mins.
Thats fast enough to not get bored from waiting.

Now I just have to understand,why most gold players,play better than the majority of Super Platniums I meat.

@Cipher don’t misjudge the power of attracting a lot of casual players…If the game would have had more content and been handled better at launch…casuals would have stuck around a little longer…and while you are correct most of them would have went on after the content was done. It’s still a win for us if 20-30 percent of those people got a real curiosity about the game and wanted to get better…I never would have got into fighting games had I not went to an arcade casually and I saw people playing marvel vs Capcom 2 really well, and it made me want to be that good. Several of the players that I play with only started because the launch of sfiv was so solid and they kept playing while eventually getting better. This game is in a scary spot giving it’s meant to last for the next few years…I personally think that only the launch of a new game would really fix things for Capcom.

I noticed this too. I think a lot of good SF4 players hopped on the game at first, picked it up quickly, and made it to Plat fast with exploitative moves then took a few months off. Every so often you’ll catch one logging back in but everyone knows how to beat Dhalsim’s teleport, Ken’s run, Nash’s Dash, etc. now so that shit that got them wins before just makes them look scrubby now.

This has been happening to me a lot recently since the last update, never had the issue before.

On the subject of the games matchmaking as a whole its pains me to say that SF4 was better. This games lobby system is terrible has been since launch and we r now 9 months in and its still bad. Also the game being terrible on launch has hurt it a lot. When I picked up SF4 it was from a friends recommendation and then I played it and wanted to get better so I continued. When this game launched my friend asked me if he should get it and I couldn’t recommend it to him since the game was in such a state.

At this point if RE7 doesnt sell well Capcom might b done.

This is really starting to set me off. It’s either stupid easy to win or impossible to play with this lag since the Halloween update. What’s really pissing me off is how many frames they can be lagging and the game still consider it to be a 5 bar connection. Take this clip for example

https://youtu.be/CDtQBGYPByA

I counted 12-13 frames of delay between the hit and the CA. If you aren’t seeing it Cammy hit the ground before CA came out and then she re appears in the air after the CA freeze. The 12-13 frame delay is how long it took to send that the opponent activated karin’s critical art.

That’s nearly missing a whole dash, half a jump, etc. and the whole time SFV netcode is trying to hide this with lag smoothing, so while you think someone is at the half way point of a jump on your screen they’ve already completed the jump on their side and made a hit. It’s just you received that information late and were shown false animations to hide the lag, but since their side registered a hit on their end it has to skip the animation on your screen forward to re-sync to see if it hit or you blocked. This is rollback netcode and works as it should, but since the lag went beyond what could be hidden in the lag smoothing window instead of showing a smooth transition from move to move it skips those frames and then looks at what you did at the moment of the skipped frames. This of course results in you getting hit because at the moment before the skip you were trying to anti air them when they were only half way through the jump on your screen and not directly on top of you. This same problem even applies to your wake up or punishes which are visibility timed. The roll forward due to the de sync delay can skip your wake up 3 frame buffer timing making it really hard to reversal. I made a video here showing what I mean.

This type of play is unreactable and unplayable in my opinion. We need a way to choose only games with a set amount of rollback (ie 1-8 frames max) as anything else is unfair and not fun for either player. There’s just no challenge or a way to have a fair fight with how it’s set up with some of these matches so why even play? Just let me filter out poor connections rather than increasing the lag smoothing to compensate for the love of god. I’d rather wait then play a pointless or unreactable match.

Hello everyone, while testing some throw baits as Cammy I realized there seems to be two types of tech throw animations, one where she pushes the opponent forwards closer to the corner and says “easy”, and another one where the opponent pushes her further backwards instead. Can anyone explain this system to me?

The later the tech the more it separates you. It’s the same thing with how some counter hits on certain moves push back farther than others.

To my understanding whenever your character says something is because you’re the one actually teching the throw.

Yeah, it seems if i get teched from advantage i’m moved further away but it’s vice versa for teching when the opponent is at advantage.

Hey, I think it has already been covered for Oki, but what do you think about LP hooligan after a b+MP anti air ?

It seems to make reversal DP whiff, jab is usually out of range, and you can dive or let the low kick finish. I don’t think you can throw if they correctly guard nor you can CC punish a DP, so it is inferior compared to dash crossdown, but since I’m not that confident in my dashes yet I’ve found it might be an useful tool sometimes.

It’s slower than just dashing and can easily jab you out of the air.

I just picked up Street Fighter V the other day and have decided to main Cammy. What would you suggest absolute beginners should focus on? By this, I assume it is not important for me to worry about mastering 40% damage combos just to get into Bronze :wink: Should I be focusing on learning match-ups, footsies, bnbs, none of the above?

You should read the linked guide in my signature.

Then ask if you have questions.

Thank you, Cipher. I read your guide, played some matches, read it again, played some more, read it again, watched some pro matches (this time I ‘got’ half of what they were doing), then read it again :wink: I think I am getting an idea now of what I need to work on.