Calgary Thread 2015

the length of my stay is undetermined, but… maybe

most successful hots night so far

u guys are right, maybe illidan is OP

I was busy most of the night, but it sounds like it was better i wasn’t on to bring you guys down huehue

i wouldn’t say you bring us down

I have definitely seen some really retarded good tyrandes though. some of the comps we played against were fucking insane

nazeebo + jaina + tyrande = stunlock and aoe your entire team to death instantly. this has to be the most ridiculous team killing comp there is. nobody escapes multiple ranged stuns and aoe. its basically built for raping team fights instantly

jaina doesn’t have any aoe stuns though? she has her freeze ulti i guess. ETC nazeebo is crazy good if you can get them correctly lined up

I was kidding about bringing us down, i own bitch. 420 blaze it.

Toejam and Earl are coming back

https://www.youtube.com/watch?v=PXbj1xun1Lg

Yeah the ulti stun. Thing is crazy crazy good

by the way, everyone should get this:

https://www.hotslogs.com/Account/Upload

when you make an account, download the hots autoloader. can give you insight into your play and what not

Fulgore’s AA laser needs to be nerfed, apparently… which concerns me because Kano has the exact same move in MKX haha. But I guess it won’t be as big of a deal in a game where everyone teleports.

hey guys I’ll be hosting games tomorrow. side quest is to keep my brother in law awake till midnight.

it’s just a problem in a few matchups where floaty jumpers/big bodies literally get locked down from full screen. fulgore has excellent mobility and a teleport after fireballs (to keep you in block stun while he changes sides with you) to make the problem worse so you can’t ever slowly inch towards him, and because he can cancel specials into specials, even if you jump over a fireball on reaction you just get tagged

they’ll either change the angle so people can jump from full screen, or they’ll decrease the range so it hits at the same angle, but not full screen

remember, KI is basically a street fighter game in disguise, so this move is about as good as it sounds vs people who have floaty jumps and poor grounded mobility

most top players agree that if the last patch was played for a year, fulgore would come out #1 in the end, he just has all the tools. this last patch slightly reduced his damage and i guess they’ve decided that up-laser needs some work as well to make the game better long term. the problem was exacerbated because of aganos, who’s super huge and has extra hard time with it (although maybe not as much as originally thought)

I do like the fact that they’re openly involved with the community on the direction of this nerf. Granted, your limited to their two options but the back and forth between the devs and community is a good sign.

did one of the guys that go to your place end up winning that gigabonk tournament? DID THEY DELIVER!?

wait you said all top 3 would be those who attend, DID IT DELIVER?!

I do like that they ask for opinions, but my concern is that you play the game and balance and changes come and goes on every patch (which is every 2 or 3 months ish??) So I don’t know what to say about it

I’m not a big fan of constant patches to a fighter since it makes learning the characters and the game a chore. I completely understand why it’s done but I’d like some stability within the meta first before wanting patches. If they’re done too frequently then you can’t really get a proper handle on characters & match ups depending on how drastic the balance changes are. I’ve gotten turned off from fighters like Skull Girls because of how frequent the patches were at one point. I want something stable so I can go in and learn the game instead of being weary of when the next patch is. KI patches are pretty frequent but they seemed pretty minor like bug fixes and damage modifications. There were a few drastic changes like nerfing Sadira to the ground and giving new specials to characters.

well, they’re getting some interesting feedback, but a lot of it is just “fulgore isn’t winning every tournament, why nerf??”, when they don’t really understand the implication of having such a tool and how short-term results shouldn’t affect if a character is changed (example: vanilla sagat had a poor tournament record in the US, people suspected zero/vergil were amazing but it didn’t show for at least a year, etc)

so they just need to trust the right people and do maybe an unpopular thing for the betterment of the game. and it would be unpopular, because fulgore just got a 10% damage nerf last patch which basically doesn’t affect him at all (he still hurts a ton, he’s more reliant on zoning/resets which give him access to the 100% damage bonus for first strikes more often) but some people complain he’s now bottom tier or some total nonsense. but that’s what the game devs get paid to do

the game gets a new character every month (3 more coming, one in march, one in april, one in may), so they do some balance adjustments every month. most characters don’t have anything changed month-to-month aside from bug fixes, but sometimes you do a “big” change for a character.

i think the monthly changes let them arrive at their ideal game a lot faster than any other method (rather than waiting 6 months to fix something they know they have to fix anyway), so i support it. it requires the playerbase be a little more open-minded about changes and not hold hard and fast to everything, which… is easier said than done for some people. but it no doubt keeps the game very fresh and exciting, and i think the constant changes also teach the developer themselves what’s good and what isn’t (so they’re learning on the fly too and their last few characters have better design, since they’ve been informed by the earlier patches), so i think it greatly impacts the quality of the game as long as the developers are smart about it.

i know frequent patches supposedly ruined mk9 and injustice or something, but i’m not entirely sure how much i trust the fighting game smarts of the balance team at NRS. i think KI is on some better footing there.

you could have an interesting discussion on whether fighting games should be “carefully curated” like KI is trying, or whether to just release a big mess of stuff and hope it all settles itself out in the wash at the end of the day

obviously the FGC is used to the latter because that’s all we’ve ever had to work with, so when the KI devs carefully select what techniques they “like” and which ones they “don’t like” and remove certain stuff, it might rub some people the wrong way, or at least make the experience feel a little more artificial somehow

but i argue that because the base rules of KI are so insanely crazy, no amount of really small curating can really impact the chaotic feel of the game. also, it lets them try really crazy ideas, knowing that if they’re wrong on an idea, they can always go back and tweak it, rather than knowing that it might ruin the game so they just take the safe road instead. giving devs an avenue to try new ideas with less risk is important for growth, especially in an often stagnant genre like fighting games

yeah, this is the counter argument. some people just want to learn “the game as it is”, rather than the game “85% of how it will be”, because those moving factors really irk them for whatever reason

the problem is, the game as it’s first released is very rarely the game the devs intended to make, so “the game as it is” might just be really bad, or be just a few small tweaks away from being really good.

so in the end, you just have to trust that the devs are doing the right thing with the game (tweaks are small unless really needed, etc). it’s a touchy subject and hard to do.

as for sadira, she got some of her game-breaking stuff removed but she’s still really good in the current KI. i would say she’s right until the S tier and still super scary. she has very good tournament representation as well.

I have no idea where people got that idea from for Injustice. The game was barely touched in patches, and they consistently made the game better. The game was spoiled because of all the whining about the MK patches so they never touched the characters who needed to be touched (Black Adam and Superman) before Evo. The patches it did get made the game far better (Except for Green Arrow lulz).

MK9 wasn’t ruined by frequent patches, it was ruined by dumb (Blazblue-esque darts at a wall) patches that buffed characters to be even better than Superman and Black Adam ever were ;).

Wait-and-see approach can spoil games too.

since i didn’t play those games, all i can go on is anecdotal remarks on the internet

i’ve tried to find a “history of injustice patches” so i can better understand what happened to the game, but nobody has ever documented these things in a readable form to my knowledge. i know scorpion came in and was really stupid, and i know superman and black adam were dominant at some point, but (apart from scorpion) i don’t know WHY these charcters were so good, or what changes they implemented to fix them

i’m trying to make sure that doesn’t happen with KI because i wrote that “history of KI patches” page on my site, so people who come into the game late (or are just watching from a distance) can still see what happened to it over time

aw shit… new zeratul and jaina skins released today. Time to spend money on stupid skins!