Calgary Thread 2015

haha nice match killey. crow doesn’t seem to have any AA moves except close fierce … which doesn’t really work.

Throws being their own button still throws me off especially when i have it as my 3P button. lol His far s.MP is a good AA at far ranges.

I don’t know why we got lag spikes during the second last round.

yeah idk, it’s been really iffy for me. i’ve played against spooky, marn, valle, etc, and almost to a T it drops between games for me. bummer.

i’ll have to try far MP more, it’s a little weird though. my favorite thing to do so far in crow mirrors is to just run full screen anticipating the disc and throw.

https://www.youtube.com/watch?v=c9rrgJXfLns

RIP rowdy roddy piper

i heard that game is bullshit, you can just throw fireballs for free all the time. fuck that shit, pathetic, for real.

Just keep sweeping and you’ll beat it

you heard correctly, my friend!

Mike which special 2 are you using with Crow? I switched over to Core Puncture and find it way better than Soul Cleaver for consistent neutral game and better oki opportunities. Soul Cleaver nets you more damage but you also need to Kinetic Cancel to get a knockdown and you can only combo into it off of a cl.H and you only get that scenario from punish or jump-ins. Core Puncture you can combo off of cl.M, cr.M, or cl.H and you can also link cl.M into cr.M and actually have a reliable block string and hit confirm into Core Puncture. After wards you can do 4+Devil’s Halo and either charge or not charge it. You can go for meaty cr.L x2 and then confirm off of what the opponent responds with. If they get hit the cr.L’s the 3 hit Devil’s Halo lets you combo into cr.M xx Core Puncture and you can repeat the situation from there. You can go for a cross up set up from that scenario as well or block and bait DPs. The cross set up is not safe unless you Kinetic Cancel the Devil’s Halo, iirc. I want to play around with the set up with meaty 6+M and see how safe that is. If you want you can even go for Fog of War after the Core Puncture knockdown and play more mind games with the opponent. It’s pretty hilarious to watch people walk forward anticipating on the cross up and then you hit them with a raw cl.H into a fat kinetic cancel combo.

i’ve been mixing them up depending on the opponent / character. i think core puncture is certainly better for situations where you won’t be hitting close HP mixups (eg. chel DP seems to hit behind her so crossing her up into cl.HP is really difficult) or vs characters who have moves you can only punish with cM instead of clH. soul cleaver does much more damage obviously so i just run with that against people who seem to go ham because your punish game is really weak without it.

i think core puncture is also safe? if it’s disadvantaged, it’s only a little.

you can use fog of war in the air (!) and it stops your momentum, so you can bait DP’s by jumping forward and just dropping to the ground as they hit the button for a punish into mixup. that seems pretty good.

one thing i wish they’d show us is a technical message for quick rise. it would help the halo mixup quite a bit.

one last thing - do you find that certain characters can’t be hit by instant overhead nj.M? usually my stun punish combo is jumpin H, nj.M xx S2, V cl.M kinetic cancel jump -> nj.M … etc, but that last bit is character specific.

what are your thoughts on tiers so far?

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edit:

safejump (?) off forward throw midscreen -> dash, wait 15? frames, jump forward HP
safejump (?) off forward throw corner -> slightly delay crL x2, jump forward HP

i wonder if you can OS backdash vs most uppercuts? or OS super to beat everything incl. their backdash? hard to say without some testing. crow’s super is really good as a reversal imo, invincible + safe + no input freeze to save people.

also, is fog of war startup invincible? seems like it, for a couple frames at least. if it is, then maybe you can OS that from safejumps to just beat DP’s clean …

you can combo cr.M into cr.M
you can combo cl.M into cr.H xx fog of war, not sure if you can quick rise the sweep or not, but if you can’t you can throw a halo afterwards and do a pretty gross mixup without spending kinetic meter

and i sure wish the training dummy would block, so i could see what’s overhead and what’s low.

bleh, the more i play the less i like it.

i think the meta is going to end up like vanilla street fighter iv. do you have a safe invincible reversal that leads to fat damage? congrats, you get to play.

i did play honzo and he had a pretty sick crow. knockdown into charge halo, high/low rinse and repeat. i wonder how well that works against characters with DP’s though, because every time i try i just get mash mash into whatever, so i need to study how knockdowns work a little if i want to keep going.

and if you want to watch me play like a scrub vs snakeeyez here you go: twitch.tv/ snake_eyez_/v/9279701?t=1h44m44s

rico suave should have some footage of me beating him in the spaghetti match of the century too

top tier is currently edge and chel if you were curious. invul dps that you can lower the cooldown on by dash cancelling… edge has a + on block slide of the gods that makes him not give a fuck about fireballs and a decent overhead, and chel is the same thing just with hella fireballs and no slide

only thing that i’d like is a longer fuckin cooldown on invul DPs and maybe make it so you cant lower the fkn cooldown on them, like seriously

https://www.youtube.com/watch?v=dtSOxeOzg8I

Chel is way too good. only character that gives Chel a hard time is Edge since he can slide under the fireballs but Chel has more fireballs than Edge has slides so it’s all good.

I think against competent players you won’t be able to land your cl.H starter into Soul Cleaver for the damage and mix up so your left taking more risks than you like. I watched Honzo Gonzo play against Rico Suave and he ended just playing neutral with fireballs and s.H, cr.H, and throws. He never got to land a cl.H starter so the damage output you get from Soul Cleaver gets minimized since you barely get the opportunity to land it.

I completely forgot about this until we played so I started doing just that against DP characters and it’s been working to bait out their reversal. lol

It’s an alpha build so I’m not expecting a robust system just yet. That being said, I do wish for a more robust training mode and in-game HUD to provide more information as to what’s happening. Again, I know it’s an alpha build but I want these features down the road.

That’s not my go-to stub combo so not sure about the character specific stuff. My go to stun combo is charged 4+S1, nj.M xx S2, cl.H xx S1, Kinetic Cancel forward, cl.H xx S2 (Core Puncture). If you’re using Soul Cleaver as your S2 you can extend it with 6+H, etc… I’ve seen some combo videos where instead of doing a second nj.M xx S2 they do cl.H xx S1, Kinetic Cancel Jump, air S2 instead.

S-Tier:
Edge
A-Tier:
Chel
B-Tier:
Dauntless, Vlad
C-Tier:
Talos, Crow

In terms of Crow match-ups this is what I think his match up chart looks like so far:
Edge vs Crow - 7-3
Chel vs Crow - 6-4
Dauntless vs Crow - 5-5
Vlad vs Crow - 4-6
Talos vs Crow - 4-6

It doesn’t help the most common characters being played are his worst match-ups so it makes for a very frustrating experience. I don’t mind Chel as much since that match is at least approachable. A good Edge frustrates the shit out of me because the majority of his buttons and specials are + or neutral on block so there’s no escape against his pressure. You just get people mashing buttons and you lose by default. Character balance is extremely messed up in this game so I do hope they fix it down the road. Not sure if they’re adding more characters which may throw character balance even further if they start tweaking the characters. I think a lot of the character balance issues can be addressed if they further tweak the game mechanics.

Yes, Fog of War has brief start-up invincibility which you can see whenever someone is glowing gold. Glowing gold means the character is invincible and glowing blue means they have armor.

I don’t really like tossing Halo’s during Fog of War because it gives away your position. I don’t mind doing nothing in Fog of War because players will either mash reversal which you punish or try to anticipate a cross-up then they walk in front of you and you land a cl.H starter.

I think your enjoyment with the game is dependent on which character you’re using. lol Playing as Crow makes the game less fun because of all the BS other characters can do against your offense and how shitty his defensive options are. Probably less aggravating if we played Chel or Edge. I think the foundation of the game is strong so far, like SFV, but they need to heavily re-tweak cool downs, Kinetic canceling, and character balance.

Dark Souls time at SGDQ Hnngghhh

Man, i forgot how much better Bloodborne looks than Dark Souls

ya i played against rico too, he pushed my shit in hard. its crazy how almost every single match i played last night was against a name; hungbee, rico, snakeeyez, marn, etc.

i agree with your tier stuff too. edge definitely #1, everything is safe and has a gross high/low game into real damage. plus, lights combo, into a safe (?) special which has basically no pushback. slide is pretty annoying too because when you try to neutral jump it in anticipation it often either low profiles your air move or goes behind you and recovers instantly so you didn’t gain anything there. safe DP that combos into stuff, seems like he has decent pokes.

dauntless seems okay too. i had real struggles getting her to stop just mashing cr.light into jumpin repeat ad nauseam since crow doesn’t have a reliable AA button. even guessing with close HP doesn’t work because it’s so slow, and there is a brutal range where you can’t get far MP and also close HP won’t hit. mostly i had to resort to making hard reads to throwing preemptive halos, but that’s not going to win in the long run.

if the game had a little more pushback on lights and DPs weren’t safe i think it would go a long way to cleaning up the feel. it is a little strange that for a game that’s about basics it seems very few characters have ways to anti-air outside of DPs.

he has a sword doesn’t that auto mean hes top tier?

I played Rico yesterday and beat him 2-0 or 2-1. I think that match up is in Crow’s favor but you have to understand how Talos works. Not being able to see his cool downs means you don’t know when his SPD is available. The reality is after his first mix up into SPD that cool down is long and if he didn’t kinetic cancel anything any sort of mind game fake he’s pulling with the charge is a hard read on the anti-air grab. If you could see the cooldowns or understand how Talos works that mix up he’s going for is completely bunk. I find the overall mind games to be artificial in this game because of the fact they hide the opponents HUD from you. It just means you have to memorize cool downs and kinetic cancel reductions and that doesn’t add any depth to the game. I understand what they’re going for but this isn’t a MOBA and shouldn’t be treated as one. Bare minimum I think the Kinetic gauge needs to be visible for both players.

I definitely played a couple of familiar names like Rico and Spooky and was able to beat both of them. There were a couple of other players that completely beat me like Dandy J’s Edge. I do like how we’re able to play with these players in a very stable online environment. I know in other fighters playing matches against them would have been a lag fest. It also helps that the game is easy from an execution stand point so a little bit of latency doesn’t effect your game play as much. That being said, I didn’t have any laggy matches vs those players so I’m really happy with the net code but not really happy with the game itself. It’s fun initially but there’s a lot of underlining flaws with the game mechanics that I do hope they modify during development.