Calgary Thread 2011

Steve: Pm me your number.
Sang: Add me on live.

Sent from my HTC Hero using Tapatalk

^ This.

Eh, this is mostly “grass is greener” syndrome imo. As Cody said this is pretty much true of every fighting game (it degenerates when you get up to the top, most of the time, and then everyone has to play lame to win).

You just have to find enjoyment where you can in this game, or any other. It’s why I play random select most of the time.

But yeah, I guarantee you guys would feel the same about almost any fighting game you play hardcore for a year. Just find a character you like and play and enjoy yourself as best you can, and forget about the notion of “oh, if only it wasn’t SF4…”

Im not good at SF4

and I try really hard to be good, i try super hard
and the more I get better at this game
i realize just how stupid some hurdles are

this game, to me is frustrating kuz the more you wanna get good do advanced strategies
your always being stopped by low level counters that are easy to do and in essence bullshit

you wanna play real street fighter? well u gotta be able to blow up crouch techs and be wary of the huge reversal timing in this game

who can honestly do that? like 1% of the street fighter population
getting to that point is frustrating and the more I chase it the more wary i become to think its even possible for me

and this isnt about other games
this is about the game I play which is SF4

if we were playing any other game id just complain about the bullshit in that game too

Honestly Ricky I don’t feel the same frustrations with other games. Last week when I was playing CvS2; I was caught in the corner and was trying to pull off an anti-air super on reversal between the block strings (and the block meter made it all the more pressing) and it just wasn’t happening. Problem is, compared to SF4, that was like performing brain surgery. So I just kept on getting stuffed and counter hit as I tried to mash it out. And you know what? I wasn’t mad at all because it was my own stupid fault for flailing about.

Sure CvS2 is a flawed game in alot of ways, but I think it’s a much better test of skill (although the execution is pretty huge if you want to be really competitive).

Ironically, SF4 seems like such a chore to get good at because it was made to be easily accessible. Even the new players start to realize this and become frustrated with its flaws once they reach a certain level. Seems a little counter-productive to its longevity in the end.

I consider myself fairly decent at the SF4, but like Mark, it’s becoming more of an exercise in frustration. The enormous tech window and ability to crouch tech especially kill it for me. It just seems unnecessarily difficult to mount an offense sometimes. I don’t like the ridiculous reversal window either, but at least another (albeit very watered down) mind game emerges from it.

I can deal with the bullshit in other games because it doesn’t turn every instinct I acquired playing the older games on their head, leaving me with a lukewarm compromise that requires both players to agree to play it “correctly” at a higher level. To be fair, I initially had the same impression of 3S when I first played it. Everything seemed really sluggish and punishable, everything seemed to trade. It wasn’t until I realized that both players had to agree to play the game correctly that I started to get some enjoyment out of it, but it’s still not one of my preferred games.

I really hope they take a different approach with SF vs Tekken. It would be nice to do away with Ultra meter and shortcut motions.

Truth!

Hey, I’m looking to upgrade my PC in march, and since I know you’re a fellow geek, do you have any ideas? I haven’t really kept up with the tech in a while, so now I’m quite out of the loop (it still amazes me how fast this shit changes).

I’m currently socket 775, so I’m gonna have to ditch that right out the gate… but I don’t know where to even go from here? I had my eyes on some bloomfields, because it looked like 1366 was going to be the beefier choice, but now it looks sandy bridge is going to make the 1156/1366 sockets obsolete anyway (how long did that take, less than a year? lol).

So I guess I have to cross that sandy bridge, but the only ones available at the time will be socket 1155, and they will just be the mainstream-market stuff. The big-boy sandy bridge processors are not coming out until Q3, and to make matters worse, they’re on socket 2011, so I can’t straight upgrade to them if I go with the mainstream in the meantime.

I guess I’ll have to bite the bullet and go with 1155? It’s either that or wait till Q3 I guess… But Crysis2 comes out in March! :looney: Argh. What a nerdy dilemma. Hopefully I’m missing out on something here, I am just trying to get back in the loop after all.

Any other ideas would be great too… this processor crap is the only headache I’m really sweating, because the rest is gravy really, like, kid in a candy store type of stuff. For example: Which ridiculous mouse shall I spoil myself with? I was thinking the mionix naos 5000, because it looks wicked comfortable… but does it have a stepped scrollwheel like I’m used to? It’s usually razer’s forte, but I’m not feeling their latest offerings.

Funny thing, I actually bought a razer mamba ($150!) a little while back (along with the $60 megasoma mousepad lol), but the damn thing wouldn’t work. I blame it on my apartment? Regardless, it was definitely the sickest mouse I have ever laid my hands on, like a little batmobile, soooooo good. I was seriously choked that it didn’t work. So I returned that shit, along with the insanely expensive mousepad (which was actually awesome for being dishwasher-safe, but shitty for having a sprayed-on glow in the dark decal all over the front of it that your mouse constantly has to skip/bump over every time you move).

So anyway, got any dream build ideas for mid-March? :stuck_out_tongue:

Apple - Mac Pro - Now up to 12 cores of processing power.

Mike you big cry baby just l2p and you’ll be all good.

:wink:

I’ve been thinking of getting a new cpu/mobo/ram/video card to go eye-finity (or at least triple-head monitor, not necessarily eye-finity, haven’t looked into that too closely yet) soon. I’m thinking I’ll most likely go with the intel route (i5 or i7), haven’t really decided exactly what I want though. I do have to say, though, it seems that either cpu/mobo companies are making things less compatible, or I’ve been leaving my upgrade windows open too long. Either way, it seems like the easiest thing to do lately is to just replace the entire core, because otherwise I’ll be leaving some stupid incompatibility. Hopefully I can stick with the same PSU/case at least.

(EDIT - Woo, my first wall of text post in 2011! Only took me 4 days to break my resolution. :sweat:)

Not entirely sure how to respond to your post, because most of what you say is correct.

Well, CvS2 is a better test of CvS2-esque skill. I’d argue you have to be good at different things to succeed at SF4. You could argue that the techniques in CvS2 are much more difficult to pull off, and obviously I can’t really disagree.

I don’t really disagree that SF4 requires extra effort to get good enough to beat a ton of easy techniques (mashing, etc). But again, you’ll hear me argue that this type of design was necessary in order to rescue the fighting game genre from disaster. Maybe now that the genre is experiencing a renaissance, we’ll start to make some more hardcore games? Will that just alienate people again? Hard to say.

I don’t really think SF4’s accessibility hurts its longevity. For one thing, the game is still played in Japan after 2+ years, and will be played for at least another year. For another thing, Tubby’s still gets 30 people, 18 months after we started.

Well, there are lots of characters in the game that totally blow up crouch tech, and can therefore mount a very effective offense. But yes, not every character is really good at this (though I think everyone is at least semi-decent at it, since everyone can delay a safe-on-block or special-cancelable normal… just some people get more damage out of it than others). I suck at teching throws in general, though, so I’m not the right person to talk to about throws being too easy to tech in this game. :wink:

To me, this just sounds like “not every game plays like ST”, which I would of course agree with. I know you think very highly of ST and would play it all day if you could (which is totally fine), but it doesn’t make sense for every game to reward ST mechanics/reflexes? I love 3s to death, but not every game should play like it, or reward my parry reflexes…

I know that you think ST fundamentals should be present (in some form) in every fighting game, and you may have a reasonable argument there. But I think you can get reasonably far in SF4 playing with slightly adjusted ST fundamentals (ie, Sagat).

I kind of understand what you mean about the “let’s play SSF4 ‘correctly’” comment, but I’m not sure I really agree on second thought. If someone doesn’t want to play it “correctly” (ie, mashing etc), you’ll just slaughter them (in the long term), because you’re playing with the optimal strategy and they aren’t. And actually, I think you can apply that comment to most fighters? CvS2 (a game without too many ST fundamentals) requires roll canceling etc to play at high level, but if someone doesn’t “agree” to RC, they’ll probably just lose.

I also hope SFxT doesn’t play anything like SF4, but not because I think SSF4 is a terrible game… I just want a ton of diversity. I know what you mean, though… I’m curious if they’ll make SFxT have a really high learning curve or not.

It’s actually a really tough spot, IMO… the Guitar Hero games have shown us that any “fresh” idea can be in the spotlight for only about 3 years before people get really sick of seeing the games. Fighting games are getting mega-saturated now, and when SFxT comes out in, say, summer 2012… it’s right about that time when the non-hardcore people are gonna be sick of playing fighters again. So if the game is really hard to pick up, the sales for it might just totally tank, because not many people will be willing to try and stick it out.

I just read some Sandy Bridge benchmarks last night and it has so completely crushed everything else the only processor worth getting is a new Intel… the core i7-2600k (about $300) is faster than the Gulftown 980X (about $1,000) in some benchmarks!! I had the same reservations as you at first, since they made Sandy Bridge out to be a replacement for the socket 1156 stuff so I figured I’d need to go 1366. But nope… the new stuff is so fast there is no reason to get 1156 or 1366… and definitely no reason at all to go AMD right now.

You can do some crazy stuff with the new 1155 too… 4.5ghz on cheap air coolers right out of the box! If you get a 2600k it is multiplier unlocked so overclocking is basically cake.

I’m probably upgrading to Sandy Bridge next week, when everything is released on the 9th. Core i7-2600k, a USB3 motherboard, and either a GTX 580 or 570. I’ve never had a top end card before and my whole run with ATI has been plagued with bugs and instability (with four different cards in three different computers) so I’m going back to Nvidia… I really want to get a new case with a window in it too hahah… but I’m pretty sure a 2600k and a 570 could run Crysis 1 very, very well. Crysis 2 who knows… maybe I’ll just add another 570 in SLI just for it

I think you can accredit that to a novel design getting run into the ground by corporate America. When you have a base game like guitar hero which ruled in every sense of the word, turn into a quarterly updated cash cow with brand new peripherals every time you release a glorified expansion pack(that should be dlc) for a game that has limited appeal outside of novelty and drunkenness, it spells disaster

Games that have pvp competition in a sense never die, especially when the new game doesn’t completely make the previous game obsolete(like guitar hero/rockband, etc. Especially with the invent of dlc, which gives you all the tracks of previous games). St is still played, but longevity like that the exception rather than the rule I suppose

As long as the quality of the gameplay stays level and you give prettier graphics, I don’t think we will see a resurgence of dozens of mediocre generic fighters per year like back then. I could be wrong since I was a kid then, but I think it’s a pretty logical idea lol

I don’t really see the fighting game scene experiencing the same downfall that it did when the big three were out. I think that the marketing that went into making SF4 the game that it is will probably still be used for new fighting games, and we’ve all seen how much testing these new games receive so I doubt there will be any total dogs. I think that had Capcom invested in the type of marketing they did for SF4 for SF3 their probably wouldn’t have been as big a downturn. I’m probably completely off on this, and I know that the mechanics of SF3 were not as newbie friendly as SF4, but since SF4 is most players’ first game I think that it was totally possible to be learned in the same way as SF4. I think the big reason that there is constantly 30+ people at Tubbys is because of the marketing behind SF4. Not that it kept us playing, but Capcom definitely made sure that it was well known throughout the gaming community. I mean the big joke when the game came out is that absolutely no one knew that there had ever been an SF3. I guess it’s the difference in the state of gaming now but I didn’t know anyone who played 3s when it came out, and that was the third installment of the game. I had to watch the Justin Daigo video to start playing. I don’t think that there was anyone I saw at Tubbys who I thought, man that dude is way to new to games to learn 3s or ST or CvS2. I just think that that is a common misconception since all the Calgary fake “OGs” Greg, Mike, Steve, Sang, Me, etc… have been playing those games for so many years that of course the learning curve is way to high when I play Urien and you don’t know how to tech roll.

This isn’t a rant at SF4… for once. I actually think that the advertising and marketing campaign for the game was totally sound, and what most games should try to follow. I just think that this idea that dumbing down a game will make it more popular is not so good. I mean I think that if everything was the same in terms of getting the name of the game out there, but the gameplay was more catered to the hardcore the same number of people would have purchased the game. I think that the people who stuck with the game now, and those who just let it go would probably be about the same. I think that people forget that if you start from the bottom of a game, the high level stuff doesn’t really come into play until you’ve sorted through all the beginning stuff. I mean playing 3s and SF4 when you start either game you aren’t going to be doing anything crazy. In fact a lot of it will look pretty similar. Jump in RH into DP or something like that. So if they’re after a more casual audience, the game is very similar to a casual player. A DP might not come out every time, but they’re close… kinda.

I think I’m just going to stop typing. I’ve totally confused myself with this post. I just woke up, and I thought I had something relevant to say, but I feel that I’ve typed too much to delete this whole thing. READ IF YOU DARE!

Yo Dave, I got a PS2 Slim which I’m not using at all. it’s got everything but the A/V Cord which I’m using for my PS3 into my amplifier for sound.

Anyway, if you want it to do some Frankenstein stuff with it, I’ll donate it to science. Let me know if you want it.

i’m waiting for dell’s xps line to get the sandy bridge processors in their notebooks and then i’m in!

you be quiet.

the benchmarks I’ve seen for the mobile sandy bridge stuff are ridiculous… battery life has gone way up… almost doubled in some cases… and performance is about 25% better than the equivalent older models. the sandy bridge mobile 720 replacement is faster in some apps than the desktop core i7-920

I’m really disappointed in my laptop now :lol:

OMFG SLOW THREAD DAY

ODIN SPHERE
anybody played it? I just started on it the day before I left for Lloyd…
[media=youtube]xI4TAHjI-NE[/media]

by god it is gorgeous, and fun to play too. really like the mechanics.
could possibly be getting HD ports of this and Murasama

Lmao, yo dude. Lemme know when ure back in Calgary. We’ll blow some trees again and drink some kieths and jam out some mad fights again.

And talk about ur fav movies: elektra, constatine, Joe dirt, XXX:state of union, and the big hit with mark walberg.

U know da best

Edit: side note, last night. I was so tired, I was not ready to work cause I still be in my holiday mode. Got home after work, just wanna chill. Smoke a nice cute joint, and watched resident evil afterlife.
Ya know, it ain’t like Oscar worthy type of bs movie. But I like it, I like those cheesy action flicks. Good visuals and entertainment shit is good. Especially when u mad lifted. Slept like a baby after. Had dreams I was frank west doing zangief wrestling shit to the walking dead. That show walking dead should cameo zangief.

Yay, so bored @ work

Double edit: I was just joking with them fav movies. Those movies r the shittiest lmao.
Well, constatine was pretty good though.

Anyways, just gonna say… Today at work, boring. And thread is fucking boring today too.

But that’s just me… And it’s the Internet so I can whatever I want. Lmao.