Calgary Thread 2011

I agree. That’s why I’ve been playing BB: CS lately as practice for MVC3… even has a somewhat similar control scheme, but it’s probably a hell of a lot more complicated than MVC3 so it should be cake getting into it after CS for anyone who is decent at it (Not me…).

I personally think MVC3 will take over SF4 in time. The game will bring a lot more casuals into the gaming community I believe, and Marvel Madness will build huge and lasting hype for it in Calgary’s community. I know I’ll probably never touch SF4 again, until AE at least, after Marvel. But that’s mostly because I’m the biggest fanboy ever. Old school fighting will make its come-back over the New School when AE, and more importantly SFvsTekken are released :).

SF4 was only the fourth most played arcade game in Japan, which I found surprising… behind Tekken, CS and…something else…

i think it was tekken 1st, mobile suit gundam 2nd, etc.

lol yes, ggs. The taunts were out of love! I was in a trolling kind of mood last night though, ie focus, dash, focus, dash, focus, dash, focus, dash…
Lets play again soon, I was too distracted by the lady last night to really give you a decent mexican rushdown.

Err yeah I wasn’t trying either… I still have to avenge my lose to you from driven.

Not really suprising when you factor in sf4 is long in the tooth compared to super and it wasn’t available in the arcades. Ssf4 ae will get more love in 2011.

IIRC street fighter 4 was never the #1 game in Japanese arcades except maybe when it was brand brand new. it was consistently behind Tekken, Blazblue, and Guilty Gear AC. KoF2002UM was usually in front of it too

use assists with a lot of blockstun/hits for a high-low mixup ie. call doom rocks, sj forward xx air dash down j.lk into combo or empty jump to low attack into combo
use assists with a big flashy animation to obscure where you actually are for left/right mixups. sounds like Wesker can cancel his normals into teleport so he could possibly do something like c.lk + assist, c.mp xx teleport, high/low
do a juggle combo, hit them with something that will reset them - great mixup opportunity after that. high/low/left/right/throw
etc.

doesn’t look like MvC3 is as assist heavy as MvC2 was
there is still a lot of stuff I don’t quite get

but seriously Ricky you understand fighting game mechanics ie. hit stun and block stun, advantage and disadvantage, you know all the basic ways of landing attacks on someone. Marvel just uses those and is a little bit faster. I’ve seen you do some tricky combos too so you’ve got the execution you need… you will be able to play MvC3 fo sho.

hey, someone else has to run the tourney tonight. i don’t know when i’ll be there or how long i’m going to stay.

Yeah I don’t think execution is a problem for me. I also don’t think speed is a problem, since I play lots of very fast games and I consider my reactions good. I just need a lot of exposure to the MvC style. Like, for example, I wouldn’t know what makes an MvC character high tier. I wouldn’t know what to look for, because probably all characters would look interesting to me at the start. People keep talking about good MvC teams needing “synergy” together… I wouldn’t know how to quantify that. Stuff like that. Oh well, something I’ll overcome with practice.

Like Adam though, I’ll probably stick with SSF4 as my “best” game and enjoy whatever I can out of Marvel on the side. If Marvel really surprises me AND I end up being pretty good at it, I might change my mind, we’ll see. Sang I think whichever game you pick, you’ll have lots of competition in Calgary.

Ok, if anyone plays MvC2. We all know that sf fundamentals don’t apply except original sf commands.
What good is sf footsies when a giant sagat robot sentinel can fly in 8 directions and magneto can kick u from any hitbox corner possible.

Out of all of capcom’s fighting game, MvC2 has the highest learn curve period.

Sure, u can learn fun stupid easy combos. And some of these combos r mad stupid easy. Actually, aeriel combos r a fundamental part of MvC lol.

But… In sf usually learn 1 character, combos, play style, the match up and etc etc. Now in marvel, u learn 3 characters at once… That’s a big deal, u gotta learn 3 characters in and out. How each play solo, assist and team match up against like 50 characters.

I can go on and on, about the speed, reaction, 5 stock supers, etc.

What I’m saying is, MvC requires alot to get good.

synergy is a little complicated to explain

in its truest form, it just means that your team compliments itself, take for example team duc - spiral, sentinel, cable

spiral on her own is pretty awful, BUT, when combined with sentinels assist she becomes a very good trap character, able to keep people locked down indefinitely. alternatively, once spiral dies/gets tagged out, you get sentinel, who is then backed up by cable. his AAA assist is pretty good to help you keep pressure on people (not as good as capcom/cyclops tho) because you can fly in front of them and stomp, and if they get uppity you can call cable to stuff them out of the air. when cable comes out, you should have a shit load of meter from both sent and spiral. i think the order might be reversed since spiral can be a battery for cable to come out and do some damage with ahvb, at which point you can tag sent in to finish them off since hes a powerful character

that kind of thing

i sort of view synergy as the following - if one of my characters dies, im not totally fucked because the remaining 2 can complement eachother

when i play falken, its not really 3v3, its more like 2 series of 2v2s and then a 1v1

as for what makes a character good in marvel - mixup ability, (speed x damage) / hp, ability to stuff other peoples bullshit

sentinel is not only good in mvc2 because he has a lot of life and can do extreme damage - its mostly because he can completely negate whatever your opponent is trying to do unless hes using a counter to sent

mags was top tier partly because of his infinite, but mostly because his rushdown was insane. imagine how good Abel’s oki is with ambiguous rolls, speed it up, then make it all low risk hit confirms into the infinite. then picture being able to do that at will, no knockdowns needed

cable was top tier because AHVB punished everything for 100% damage and he could hit confirm it full screen, making it so you either approached on the ground (difficult) or from super jump height because he could AHVB normal jumps basically for free. he also could control space like crazy with his grenades and he was a good anti-air assist to boot

Storm is the top tier character I understand the least. iirc she was a zoning runaway monster who built meter easily so she could use one of the best supers in the game whenever she wanted (hail storm). also had a great DHC that made a lot of stuff safe on block and did monster chip damage

Sent is top tier because he did a shitload of damage, could control space like mad. had guard breaks so you could do a 100% combo with mags and then kill the next two characters as they tag in pretty much for free. great DHCs, awesome assist, and he could really lock someone down when he wanted to. he had super armor too iirc so his attacks had ultimate priority

cyclops high tier because he was decent on point, great AA assist, nice DHCs

iron man high tier because of his infinite, proton cannon was an awesome DHC (MvC2 damage scaling eventually reduced any attack to 1 damage, but since proton cannon is something like 45 hits it was always a painful way to end a combo). he had an 8 way air dash too so he had some mixup potential, but his dash was slower than mags so he is easier to block. he could zone with smart bombs and was also a good assist

doom was high tier mostly because of his anti-air (rocks) assist but he could zone too. usually when I see Doom on point though he got massacred. some of his placement is thanks to the strider/doom trap. strider is high tier ONLY because of strider/doom trap

lots of chars are high tier primarily because of their assist. psylocke (combo starter AA) commando (awesome AA that controlled lots of space) and tron bonne (her assist was glitched, if you could get every hit to land it added 45 damage to your combo)

this is mostly theory fighter tho. I don’t play much marvel but I read about it a lot

Marvel really does take a different mindset, and it looks like MVC3 is going to continue that trend. When footsies includes triangle jumps (what little footsies there are since everything happens so ridiculously fast in marvel) you know things are going to get a bit hectic. I wouldn’t worry though Ricky. MVC’s strong suit is the fact that it has so many characters that it’s easy to establish a playstyle. Finding something that works generally isn’t too hard.

I like Keits team in this vid.

[media=youtube]rKWjC6qBEs8[/media]

Thanks for the reads, they were quite insightful. I was always terrible at MVC2 as a little kid, so I never really tried to get into it… but go in with a “Magic The Gathering” mentality towards team comp seems to be a place to start ;), hahaha.

Even though I don’t really like Chun at all I might rock her at first because her lighting legs definitely has that Steve Nash assist quality.

You should find a video where she activates lightning legs in the air, it’s pretty crazy not going to lie.

sj legs

legs

legs

legs

legs

(finally hits)

legs

legs

legs

crowd lols

There’s no point in questioning whether you can get into the game or not. Get it, play it, and then decide from there but any fighter takes time and dedication to get good at. If you really force yourself to get good at the game then you can. I think I’ll have a lot of barriers to overcome in MVC3 because all of my knowledge about the game comes from the OG players in Edmonton. I haven’t done any of the high level play in MVC2 like double snapbacks, trijump mix ups, assist timings, fly/unfly, etc… That being said I’m pretty confident I’ll be able to learn this game well enough to be competitive because of all the other fast paced fasters I played in the past. It might take me a long time to do it but I’ll do it.

Synergy and Team composition can be viewed in multiple ways. Personally, I don’t find Foger’s definition accurate because you have speciality teams like StriDoom where the team composition is well done but as soon as Strider or Doom dies the team falls apart pretty quickly.

MVC2 tier list is based soely around Sentinel. It’s like can this character work with Sentinel and can this character fight against Sentinel. If the answer is no the character is low tier. That being said you can take low tier characters and make a top tier team strictly based on the team composition. JWong’s Jill/Ruby Heart/Ken are all low tier characters but the team composition is top tier.

Also, there’s several characters in Cody’s post that I wouldn’t consider top tier at all. Most of them are strictly used becuase of certain team combinations or because their assist are really good. MVC2 commentary will always say Psylocke is not a character but an assist. Strider and Doom aren’t top tier characters by themselves but the team composition is.

i guess you’re right about that, good point. i was more thinking of well rounded team composition(ala team matrix/row, etc) rather than gimmick teams with crazy synergy between 2 characters

personally marvel is the type of game where i wouldn’t want to put everything on the line for something like stri/doom because as you said, if either one dies it makes the team substancially weaker. in marvel “if either one dies” can happen for something as little as not blocking 1 overhead of magnus rushdown

how i play marvel : pick commando, mash assist whenever your opponent is on the screen.

Whoa, I got you two to beat Killey in post length! The things MvC3 can do!

The fact that StriDoom is an iconic team says a lot, imo. Even MSP can be considered a speciality team focusing on rushdown and if Psylocke dies, the team is now without an AAA and it hurts them considerably despite how good Magneto and Storm are. Justin Wong’s team of Sentinel/Storm/Cyclops is the most well rounded team. I mean, Cyclops is the weak link but he has a good AAA and is a capable on point character (His comeback against Yipes says it all). Personally, I quite like the speciality teams because they are incredibly unique in a game where there are very few viable characters and team combinations at high level play.

Then you get baited, Double Snapback and now Commando is dead. :frowning: