So where exactly does Cable place in the Big 4?
I have it like this:
- Storm
- Sent
- Cable
- Mags
My old belief was:
- Mags
- Storm
- Cable
- Sent
So where exactly does Cable place in the Big 4?
I have it like this:
My old belief was:
Imo the top 4 is
Mag
Storm
Sent
Cable
I have to disagree, any character that can teleport out of an AHVB AFTER the super flash I believe has an advantage on Cable.
Sent doesnt loose to Cable most of the time trust me Ive seen tons of matchs of Cable vs Sent, Sent gets in close and it is hard to get him off.
Dar17Zer0: Thanks for saying absolutely nothing.
Anyway, Cable does not own Doom. When all is equal, as long as Doom respects AHVB and Cable’s ability to superjump straight up, it’s a good fight. If Cable doesn’t know exactly what is and isn’t punishable by AHVB, then Doom wins it. Up close, Doom definitely dominates. However, Cable has the advantage on a stalling game and of course, if he has meter then one hit is going to really mess Doom up.
Cable vs. BH is another match that is dependent on Cable knowing what he can and cannot punish. It’s easier for BH to bait out supers, though - the temptation of superjump demons, airdash back is hard to resist. Also, as usual, respecting Cable’s abilities is a key to this match. Although getting below Cable usually accomplishes nothing, you can use the ground dash to get below superjump grenades - alternately, you can superjump straight up when the time is right. BH has problems DAMAGING Cable which is problematic, but you can alleviate those woes with the right assist - which is why I like BH/Cyke a lot more now.
Other key points in matchups:
Cable vs. Cyke - People like to make a lot of the fact that Cyclops doesn’t have a safe combo on Cable. Two things about that, though: 1. cyclone kick (1 hit) xx MOB works, and 2. cyclone kick xx SOB is REALLY hard to punish. You have like a couple of frames to do an off-the-ground AHVB. So in a lot of scenarios I just go ahead and do it anyway. If I fight someone that I think can do it, then I’ll go with the MOB combo. In an in-close game, Cyclops’ stand short > Cable’s X, so I would call the game evener than most people think. It’s still hampered by the inability to chip safely, though.
Cable vs. Wolverines - Cyclops is the ONLY assist that helps Cable in this fight. He keeps Wolverine blocking long enough for Cable to retreat some more. Anything else gets rushed so easily by Wolverine it’s not even funny. The thing about it is you don’t even have to have a GOOD Wolverine to beat Cable with him. As long as you remember that c.strong xx BBX doesn’t work on him, and instead focus on repeatedly hitting him, you’ll do fine.
what of cable vs. iron man? i know how to get around the smart bomb fairly well but i have trouble when there’s chaos going on and im always ending up getting myself whacked with the launcher or sometimes catches me out of the air into the infanite. :o
this doesnt help my game at all and the im i am speaking of belongs to the best player at my arcade, and thats his best charachter so.... this is a difficult match for me if idon't get an early head start.
any pointers in which would help suit this fight specifically would much appreciated. the usual assists are either, storm and psy, or cable and tron.
i already have the concept of pscimataring the smart bombs and more so lately have been jumping up and catching him im mid-smart bomb with beams. but against his ground game is where i lack in this fight. he doesn’t do a whole lot of triangle jumping but he seems to catch me at the very end of his range all the time.
One thing that actually might work vs. this IM player is normal jump jump ins. If you’re using any of the assists you mentioned, then this can be an abusable tactic somewhat.
They will definately expect a j.hk from a jumping in Cable, and in retaliation, they will probably s.hk, which beats it out, but doesn’t hit low at all, which is where Psylocke/Tron are attacking from, and they are your favorite assists in this matchup.
If you see IM flinch at your feign jump-in and actually s.hk, call out tron or psylocke, both of those will set up for AHVB (with psylocke, i suggest rejumping, j.hk xx AHVB, w/ tron just land, after 3rd ring, TKAHVB). Also, since this IM is going to want to land an infinite on Cable to take out the threat, he’s probably going to be calling out Psylocke AAA, so you might want to delay your assist to beat hers out. I’m not too sure if Tron eats Psylocke or not, it probably depends on positioning. Mess around in training mode, Cable should have an easy time on IM, IMO.
thanks on that wildcat. i have a habit of normal jumpins using the fk. but it comes down to : we have played each other so many times that we know what and how to retaliate against the other person’s atacks and moves.
i’ll give that a whirl and see what happens. thx
Then either he’s an idiot or you’re a liar. I’m a scrubby ass Ironman player but if I catch you in the infinite, assist involved or not I’m not letting you go. I’ve juggled both assist and point at the same time and the only way you can fuck it up is if they’re different body types (like juggernaut and cable for instance) and you focus on the assist rather than the point character. Otherwise, you’re stuck. You shoulda been dead if that really happened.
It really comes down to how aggressive the ironman player is. You have no way to stop him from getting above you other than guessing and once he is above you you have no way to stop him from getting close to you. he outprioritizes cable so much it makes me angry so if he gets either above or below you you’re in trouble. Cable with no AAA loses this match IMO.
Okay, now how in the first place is IM going to get above Cable and safely attack? If cable doesn’t sj on reaction to IM, a simple scimitar will reach him before he does any attack, leaving cable enough time to get under any attacks he can throw out. Now IM will be on his way down, and will likely j.d+fp or j.n-hk, Cable can counter this by simply blocking, and Cable in melee range can j.lp + sent ground and give himself ample time to get away. IM can’t call his AAA because he’s still recovering from the blocked attack and landing while Cable’s jumping.
If Cable DOES get even w/ IM by superjumping, he has control simply because of his range being better than IM’s. Along with priority w/ this range.
As far as melee is concerned, Cable needs to stick w/ jabs and ground assists, keeping close to IM, the ground assists should protect Cable well enough to prevent the infinite. Jump u/f w/ jab + sent, cross-up, land, c.lk, jump back, j.lp viperbeam. This should work, as long as the drones are still out there. Which I’m pretty sure they are.
SB’s do nothing against Cable. Normal jump SB’s are asking for AHVB, SJ SB’s give Cable room for scimitar and dashing underneath. Now if you call a ground/proj assist before superjumping, Cable will most likely see this and anticipate your sj, making the superjump worthless since Cable owns the air from afar. Grenades make life hell for IM, too dangerous to do his air fp because of how he sticks out his arms, he’s gonna eat it.
Cable beats IM as long as he has a ground covering assist, and he should, no Cable player should leave him assistless.
Iron Man can pushblock.
Only from afar. In range of bugzapper, Cable is hooped other than psychic AHVB.
I don’t think Cable owns IM, but the other way around isn’t true either. IM should focus on staying above Cable (his weak spot); Cable should focus on getting distance and working opportunities to get meter or AHVB. Depends on how they’re playing.
the im player im refering to doesn’t necesarily play agresive, but extreamly smart…
he knows me well, and just cables in general so he calls moves very well.
but dasrik… what is a bug zapper and how does one stay away from it?
sorry about that Das, i meant to say from afar, cuz Cable really can’t get inclose vs. an Air-bound IM because SB’s are likely to be out.
And so what if he pushblocks? It’s not going to be that much of a deterrant to wavedashing. And the scimitar is meant to hit IM when he is sj.SB’ing, take him out of the air. And if he does pushblock it, then immediately superjump, as you SHOULD be then out of range of SB’s. If an IM jumps, scimitar on reaction if you’re not already in the air, he’ll have to change his direction, not SB, or eat the scimitar as he SB’s - all 3 give Cable an edge since IM has to come down in an unsafe position, since the lag gives cable enough time to call his ground assist and superjump or normal jump hp. If you’re in the air w/ IM, just fp, lp viper beam that, he can’t punish. Free chip atleast.
Blitz, what specific problems are you having against him? It’d be easier to help this way.
Also what teams does he use commonly and what teams do you use commonly in this matchup? We could help you a lot more w/ this info. Thanks.
excesive cheese … its bad
i have never seen an im played to the way he plays his… its hard to explain becasue he plays solely on reaction… no routines really
the j. fp is a problem but ive about got that in control …
he goes for the ankles like a son of a bitch …
he puts im where he needs to be at the right time…
what i need is a new cory’s im strategy but if your inclined to help then: he hits at the end of his each, while im at the end of the lag and my assist JUST got done. ALL the time. i need a new ground trap for him, cause he knows me and how i do mine.
basically he gets less bullshit and lies then i do.:mad: :mad: :mad:
edit: look back a page … i put a post in there somewhere about it… i think your the one that replied though
sorry blitz, i missed that part of the post, but did look…
anyway, it doesn’t seem like any of his assists should be giving you much of a problem, the worst one could be psylocke.
storm,tron, and cable shouldn’t be much of a problem if you can play keep-away vs. this IM. Based on what you’re saying, this is what you should do, IMO.
Just keep away as much as possible, don’t really concentrate on trying to rushdown for the quick kill. That’s how I play vs. IM anyway.
If you use AAA’s other than just Cable, I suggest using either Cyke or Cammy, since they all should hit IM while you’re playing keep-away w/ Cable.
It’s kinda hard to help you though, since you’re being very vague w/ the opponent’s IM when you say excessive cheese. IF this cheese is unibeams, TKAHVB that shit. If it’s SB’s, dash in and psimitar. There’s not much Cable CAN’T do vs IM. They might say IM controls the air, but the only thing he can do in the air to harm Cable is SB’s, and Cable gets around these.
If IM’s ground game is the only thing giving you problems, then go back to the strat i posted before. Bait his AAA’s out or Tron or Storm, pushblock, AHVB. Don’t ever jump in w/ j.hk vs. IM, his launcher pretty much beats SFRH clean.
Again, play keepaway.
What assists do YOU use?
thx for the help … sorry but vague is all i can do, short of sending you match vids, but if i did, you’d understand … he just doesn’t play like most people do …
if i go up to attemt to match his super jumps or anything, you can bet yer ass that by the time you land, hes got the typhoon in your face, so have to block it, in fear of the infinite (in short, it is just there, a few times ive caught him but… its fucking in your face and you cant do shit about it, ive tried it all believe me) its unacheese, una cheese. then the little missle just to piss you off.
i mainly use … storm and or sent, capcom, tron and every once in a while i use im myself.
his tacktics so to say is what is getting me… hes very patient and if i start to own him its proton ca…hailstorm… … …
hes very impressive to say the least with his trickery
FYI: just about everyone in my city abusses tron and we use her alot, well i might add. his custom team of im with BDTB (black death tron bonne) is a good team … not a very common team up but effective when played … well like he does. so the normal anti tron doesnt work so well cause we use her well, and a lot differently from the “norm”. we are reffered to as the “bullshit tron shenanigans team” … need i say more?
sorry blitz, i missed that part of the post, but did look…
anyway, it doesn’t seem like any of his assists should be giving you much of a problem, the worst one could be psylocke.
storm,tron, and cable shouldn’t be much of a problem if you can play keep-away vs. this IM. Based on what you’re saying, this is what you should do, IMO.
Just keep away as much as possible, don’t really concentrate on trying to rushdown for the quick kill. That’s how I play vs. IM anyway.
If you use AAA’s other than just Cable, I suggest using either Cyke or Cammy, since they all should hit IM while you’re playing keep-away w/ Cable.
It’s kinda hard to help you though, since you’re being very vague w/ the opponent’s IM when you say excessive cheese. IF this cheese is unibeams, TKAHVB that shit. If it’s SB’s, dash in and psimitar. There’s not much Cable CAN’T do vs IM. They might say IM controls the air, but the only thing he can do in the air to harm Cable is SB’s, and Cable gets around these.
If IM’s ground game is the only thing giving you problems, then go back to the strat i posted before. Bait his AAA’s out or Tron or Storm, pushblock, AHVB. Don’t ever jump in w/ j.hk vs. IM, his launcher pretty much beats SFRH clean.
Again, play keepaway.
What assists do YOU use?
Bugzapper = IM/WM jump fierce. Been calling it that since MvC1.
hahah:lol: :lol: :lol:
thatnks for the clarification dasrik
:o :o :o :o