CA chip kill is unfair to grapplers!

It is a shame that Laura and Mika’s supers are such inferior garbage though. 3 frame supers that defeat the entire purpose of them being unblockable.

Of all the things I can complain about when playing as Mika, the CA is absolutely not one of them.

Well I just told you why it’s garbage. I don’t need your opinion. You’re seriously going to defend the inferior supers? Jesus. Their unblockable properties are lost because they are 3 frame start ups. There isn’t a single situation where someone would be blocking and eat these supers, thus the unblockable property is a joke. People can always see the super flash and hold up, thus the unblockable property of the super is useless.

The characters with moves designed to beat blocks are disadvantage in a game where you need a full bar to kill somebody who is just blocking?

Mods need to get a bit better at locking threads. This is too much.

It is even better with Rashid. It catches your EX wingless airplane. LOL

It scales down to 45 chip low life.

Eh catching someone at neutral only worked with gief’s. BUT unlike gief’s, laura’s super actually has some nice range (can’t remember if mika does). I mean all you have to do is catch someone sticking out a poke and bam they are yours.

All of the characters who have these supposedly shitty supers for chip killing, have other ways of dealing big damage to characters who’re just blocking.

There is only one way that I know of that really makes them shitty over other supers in regards to chip:

Chip can be done to an opponent in blockstun… Meaning that one can do something canceled into super to make sure the super is a forced block. This afaik can’t be done with grappling supers… You can cancel into them, but the opponent can jump if in blockstun. And if not in blockstun then the opponent has an opportunity to do something to avoid the super.

Buuuuuut… That’s like it.

Never would’ve guessed that in a million years.

Snake eyes was saying, geif vs sim is maybe the worst match up, like geif has really no way of winning.

WHy are you not jumping over a fullscreen CA?

I used to make threads like this. ***Then I learned to stop making them and quietly lurk. Take this advice while you can.


[img]http://i.giphy.com/xTiTno1ju4OXEUL5Sg.gif[img/]

Not sure if dumb or ignorant so I’ll leave this here
https://www.youtube.com/watch?v=oKizZsDuiZA

Fitting, it kind of reminds me of Sean’s super in 2nd Impact lol

LOOOOL, guess you never played SFII…

Holy shit do 16ers are smart people who can see reason.

I’m retiring from SF. I’ve seen enough.

Stop saying 09ers. They’re OG now.

So… its lame that you need to have 1 ex bar to escape the use of 3?

I think its a great point. But you should consider the risk they are taking in throwing that out. Also, if you are within chip range for CA, you have made the mistake of both positioning yourself that close to Necali AND losing that much health.

While I like that we are considering the balance of chip… I think it is very fair to spend the meter. Grappler CAs are still a threat to close out the match and you have to make similar mistakes to be hit by them.

Grappler usually get S-tier health…above average. U messed up if you’re getting bodied by chip damage when you have all that extra health. Just take it.

you are right op they should give zangief a parry. And an airdash