C.Viper Q&A: Quick questions here please!

Yeah I understand the difference. I’ve actually gone up high using my method. If you watch this vid

http://dic.nicovideo.jp/v/sm6872933

of uryo thats about how high up I get. I can also time it to be instant but for insta ones i usually do a halfcircle back then upforward… comes out dashio style

Does EX Burning Kick work as wake-up AA?

It does and it doesn’t. Capcom didn’t want Viper to be homogonized as another character with shoto strength wake up options. When you get knocked down you have to put more thought into getting out than other characters. Hence why scrubs can’t figure her out.

It does because it starts up quickly and has invincibility (the longest invincibility of any of her moves IIRC). So if the opponent is pressing buttons at you on wake up they’re usually getting hit. The problem is a good player will know that Viper’s EX burning kick which is otherwise her strongest reversal move doesn’t work when you sit and crouch block in front of her. So people playing as Balrog who have you in the corner will purposely walk in front of you and sit crouching in front of you when you wake up. Of course when you decide to the EX burning kick you’ll go flying over Balrog’s head and you’ll light up like a Las Vegas hotel asking to get hit on the way down.

You just have to have a pretty good idea that the opponent is going to throw out an attack that doesn’t crouch them so low that they can’t be hit or just feel they’re going to attack in the first place. Most of Chun Li’s crouching normals duck under Viper’s burning kicks so obviously if Chun is trying to hit you with say c.MP or c.MK on the wake up you’re getting owned on the other side as long as they aren’t sleeping.

Generally Viper does have a lot of options for getting out of pressure on wake up but they’re all very specific and rather risky. EX seismo works on wake up but it’s like a dragon punch that you have to nearly just frame to get to work. Like if the Ryu player is going to sweep you from near max distance on wake up you have to time to the EX seismo to release RIGHT BEFORE his foot hits you. Anytime too early and the few invincibility frames you have on the EX seismo will end and you get swept for free plus waste EX meter. Anything that hits multiple times quickly (like Rog’s c.LP’s) will beat EX seismo clean too. Meaning your best bet is to simply block or jump out if you see an opening unless you have a seriously good idea what the opponent will do.

During Championship mode, I ran into two really good Vipers: Coos and porkloafking.

Coos and I seemed like we were very even. porkloafking, however, is on another level which I’m trying to obtain. In our dittos, I noticed him doing a few things that I don’t do:

  • A lot of TK/Seismo cancels. I did not realize the power of these fakes until he started throwing them out randomly. It made it really hard for me to read, forced me to hesitate, and threw me off my game from time to time.

  • Lots of BK cross ups. He didn’t spam them, but he knew the exact range to get me with a BK cross up on a blocked c.FP xx EX Seismo combo.

  • Just very solid in general. Everything he did was pretty smooth and swift. Perhaps he was confident because he knew the match-up, but he was easily able to grab control of the match. Viper can intimidate people into staying low to the ground and crouching or hopping like bunnies. When I became frantic, he was able to abuse that the majority of the time.

It’s really tough breaking the Viper barrier. I hate that players I would utterly destroy with my Rufus (my secondary) pull off victories against my Viper. I’m going to keep at it though. With enough time, patience, and practice she’ll be more then a force to wrecken with and will probably be more resourceful then my Rufus.

That’s not even a question or an answer. Should have just posted that in the PSN thread. :lol:

You’ll figure it out soon enough. We’ll have to play some games if you ever come to C3 or if I head up around the CP area.

Lol, my bad. My original question was, “What does porloafking have that I don’t have!?”

And then I proceeded to answer my question meaning I probably didn’t need to ask it, BUT it’s probably good for other people to see it. :rolleyes:

Porkloafking is awesome. And the craziest thing is, dude apparently uses the analogues.

hey guys, i just recorded a video of my replay that i was able to upload a few weeks ago, and i was looking for some tips that could help out my gameplay.
[media=youtube]RggcH1I6Qdo[/media]
you can see some failed seismo xx seismos
failed fierce feint fierce. and some other stuff haha

I would say you left a couple knockdowns unpressured, in the first round after he got you off him you got too impatient to get back in and it cost you a lot of life, execution mishaps(but shit happens), and I think you could use just some more overall decisiveness once you get momentum. Really capitalize on momentum swings, and make your decisions quickly and with conviction, don’t do stupid things, but when you have momentum keep up the pressure. Once you lose momentum by him zoning you out just reset and look for a way back in.

Also a lot of your pressure after knockdown was predictable based on how far out you were from your opponent. Try to position yourself in more ambiguous positions where it’s just as like for you to seismo, crossup, or overhead from where you are. Another thing, use seismos and seismo feints to keep Sagat more honest at fullscreen chucking fireballs at you.

Oh, and get use to MP TKing on sight of a focus attack, jumping away or HP TKing isn’t as good as a good ole MP TK and the mindgames that can follow that move.

I lol’d @ 2:04 when Viper HJC and kicks off the plane wing, was so random. :rofl:

Don’t really have much to say other than practice EX seismo through tiger shots and be less predictable with your wake up game.

The Sagat player was ass any ways so there wasn’t much you needed to do in that match specifically that you didn’t already do. You played it safe against a random ass Sagat player and that = the win.

Question: Does standing close fierce punch have the same delay as crouching fierce punch?

Close s.HP comes out quicker and has a bit better frame advantage on hit/block if I remember correctly. Which is why people usually go for it after a cross up HK. Better chance of it hitting on a close cross up than c.HP. You should only go for c.HP if you know you’re too far away to hit with close s.HP

Q: Deviljin who knocked you out of EC throwdowns and what char were they using?

Well I knocked myself out of the first match. The thing was they were having 2 seperate SFIV tournaments. One where you participated in a single match 5 on 5 qualifier and the other was the regular double elimination single event. I lost pretty handily to Sanford Kelly’s Ken in the 5 on 5 qualifier but reported the match to the guy running the singles event.

So technically I lost my first match to a Ken but it really wasn’t who I was supposed to be fighting. Technically I placed myself in losers automatically after winning my first 2 matches against a Ryu and Abel player. I’m still learning how to fight shotos and kinda overestimated my ability to fight them before the tournament. I was studying all of the other characters and neglected them so I looked pretty useless against his Ken. I would just sit in block and he would just random jump in and block string me to death.

Then I played against a Zangeif player who I would have at least got a couple rounds off of if I didn’t do dumb stuff. Like I would be pressuring him to the point where I would have him in the corner (which is like usually never possible with Viper) and then I would super jump burn kick backwards to keep from getting SPD’d. Then he would EX green hand to clear half the screen in half a second and SPD me. I forgot that you have to play against Zangief completely diffferently once he has EX meter. His EX hand allows him to literally teleport across the screen at will. If I had just backdahsed or jump straight up after the EX hand I would have been good. Instead I let the random event catch me by surprise and then he just sat on top of me on my wake up and tick SPD’d me to death.

I also did other dumb random stuff like try to hit him with MP thunder knuckle from a distance to kill him. MP thunder knuckle only works when the Gief player has already committed to a lariat. Seeing that I went for the MP knuckle he lariated it on reaction to beat it out clean. Should have walked in closer and used LP knuckle to bypass the lariat since that usually works whether he lariats or not.

Yeh safe shotos are a bitch to deal with, noticing that a lot in championship mode. Thanks for the writeup.

u could focus the 3rd rotation of the lariat and u willl get a counter hit and crumble him just some advice vs gief

If close s.HP has better frame advantage on hit, would it be easier to do FFF with close s.HP first followed by a c.HP?

You have a tighter window with S.HP. Technically it’s easier from c.HP but it’s hard to start combos with c.HP, so you have a trade off there.

Generally I punish F.SRK with c.HP FFF, I jump in with S.HP FFF

Yeah I always do close s.HP unless I’m too far away. Like on Guile after you crumple him from a focus attack it’s much easier to hit him with close s.HP, feint, c.HP. You can still do c.HP, feint c.HP but the timing is much more strict due to what I’m assuming is either less frame advantage or more pushback on the c.HP.