Thank you man!!!
I’m certainly not one to be giving advice, but I don’t think you can tiger knee a burning kick off of a normal jump. My execution is pretty trash, but I had no luck trying to tiger knee it without a super jump coming out.
On another note (and I know this has probably been beat to death), I can’t fierce TK feint for the life of me. I can feint all of the seismos and the lp, mp, and ex TKs, but I just can’t seem to find the timing for the fierce version. I’m not sure if I’m asking for help or just ranting, because I know what I need to do and I just can’t do it. :sad:
Kryo: I think i have an idea bout what you’re talking about. It’s bk that looks like it was sjc, but no white smoke, and she basically does it ‘in place’ or whatever of the 3 directions you choose. My apologies if I’m mistaken, but what I do is sort of HOLD d for a split second, then in one smooth, fluid motion, qcb, u_u/b_u/f+k. The ‘gray’ smoke, near insta-bk should come out. For the u/f version, I hold it to more or less make sure she goes forward lol. Holding d for that split second seems to be the only way that I could get it to come out.
Hope that works and makes sense:china:
Ekim: I sorta piano lp and mp as soon as i hit qcb+fp (it feels, at least to me, like a really quick succession). Try to hit lp and mp as soon as you hear the startup sound of the tk, or better yet, the first red flash that you see, that may help.
^ you can
a) i’ve done it on accident
b) JP players do it all the time
as for the knuckle feints, there’s a lengthy post in the combo section
Thanks Kryo, I looked back over that section of the thread.
Apparently my first time reading through it it just didn’t sink in. I’m still having a hell of a time fierce tk feinting all by itself, but when inserted into a combo I’m able to do it consistently and am starting to realize the delay before the feint everyone is always talking about.
Edit: And I was trying out what Shin said about holding down a split second before doing qcg, u/ub/uf + k and it was working well. So, as I said before, I’m an ill-informed newbie who’s information should be taken with a grain of salt :P.
yea it works if you hold down long enough to avoid getting a superjump, or anytime you’re in a full crouch already.
disregard my previous question about tiger kneeing off of normal jump. i finally got my stick fixed and played around with it. turns out you just have to hit the button sooner after hitting uf. i guess i was too used to melty blood TK timing.
You don’t need to know how to fierce feint by itself. It’s absolutely useless and just a showcase of execution (it’s almost impossible visually to even see you’re doing it). The whole point is to use it after a punch or kick to cancel the recovery and get another hit in or quickly walk in and keep up pressure. Obviously you get the most time to do this with fierce TK cancel/feint.
they have different properties. if you do d,db,b,uf~slight pause, mk you get the normal half screenish hj burning kick. if you do d,db,b,uf+mk you get an in place hj burning kick that is maybe half an inch off the ground. if you do d,pause,db,b,uf~slight pause, mk you get a 1/4 screen very low trajectory bk that will cross up your opponent if they are crouching point blank next to you, or after one point blank low short.
Hmmm…I just realized today that air burning kicks don’t hit overhead. I thought she could play the ultimate high low game with that stuff but apparently it’s more so just to add pressure. Setting up for cross up burning kicks I guess is where her prime burning kick mix ups come from.
This brings up a couple more things for me. Using burning kicks to beat dragon punches or other quick, invincible attacks on wake up. I know I’ve seen this before and Kunai had mentioned it in a thread a few months ago but I’m just trying to make sure I figure out how this works. The only way I’ve gotten it to work so far is getting the super jumped WK burn kick to hit way above the person’s SRK. This will beat out both regular and EX’d SRK’s. I haven’t seen a video of it lately so I’m trying to remember how high off the ground should I be to get this consistent? I tried doing it closer to the ground and just got smacked obviously.
Also this…
Is this talking about the burning kick that crosses up even though it stays in the same place? I’m assuming that’s why the Japanese would be using it now. I tried doing the in place burning kick in training mode but it didn’t seem to cross the opponent up. Then again it was against the auto block training dummy so the game may have purposely blocked the right way.
Its just a non super jump version of the insta burning kick
-SJ insta BK = goes pretty far
-normal jump insta BK can go anywhere from mid screen, to point blank cross ups, depending on how you time it
Yeah, trying to re-write the Burning Kick section in the first post… it can be a little confusing to read how many variations of Burning Kicks there are. It’s hard to list them correctly and I may need help explaining the methods and uses for them. More on that a little bit later (I’m at work).
Fuck me to tears. So THAT’S what I was doing with the BK. Dude. SERIOUSLY!?
Alright so I’ve been Kneeing the BK since the first time I complained about moving backward and stationary while doing the BK. SO AWESOME.
Works sometimes for me for some reason. But I just do the old way. HJ to quick BK.
anyone know how to do what is done in this vid at 1:25?
[media=youtube]dSAt1jBALP0[/media]
I know it sounds stupid to ask something that i did myself, but i pulled it off during a match off adrenaline and instincts. but in training mode, i cannot reproduce that shit for the life of me.
EX feint cancel into ultra…otherwise ive never seen something like that happen…
You did jumping vertical HK, then as you landed you did EX Seismo… canceled the Seismo with two Punch buttons, then did Ultra afterwards. The EX Seismo invincibility frames made Ryu’s punch whiff and the Ultra tagged him afterwards. Also, Ryu did his Focus Attack, so maybe there are only a few active frames that Ryu can hit you with. It may not have worked if he did a meaty hit that lingered.
I don’t think it can be something that can be practical to use every time, but interesting find.
No offense to the Viper player in that video, but to me it looked like he accidentally did it. Just spam ultra after j.rh, ex seismo came out, but he was spamming the buttons so it got canceled, more spam, ultra came out.
But yeah, Kunai pretty much explained out it’s done. You can always combo it after a j.rh (deep) hit.
Yeah, I agree looked like the kind of thing that comes out if I try and mash out a Ultra. Nice bit of opportune luck though lol. You’d have to have some sick antcipation skills to do that consistantly.
random:
viper can SJC her normals into FA
example: c.mk, sj, FA, dash
everyone proly knew this already but whatever T_T