Motions for HJC moves and OTG moves
Im going to list all the motions for some of the moves which I remember, if anyone can post more I’ll edit this post and the OP can just take them and put them in the first post since I don’t remember all of them and some people might ask the motions to do things.
Seismo Hammer HJC into Seismo Hammer
1.- :dp: :p: (first Seismo) > :df::df::ub: :p: (second Seismo)
2.- :dp: :p: (first Seismo) > :df::df::uf: :p: (second Seismo)
3.- :dp: :p: (first Seismo) > :dp::r::uf: :p: (second Seismo)
Off The Ground Towards Burning Kick
1.- :qcb::uf: :hk:
2.- :qcb::ub::u::uf: :hk:
If you do this next to a kd’d opponent with forward or roundhouse you’ll cross them up as they wake up, if you do it with short you’ll hit em in the front.
For HJ OTG just tap the down part of the motion, for a regular you need to hold down a split second.
OTG Backwards Burning Kick Meter Builder
1.- :qcb::ub: :k:
Same as before. For HJ OTG just tap the down part of the motion, for a regular you need to hold down a split second.
I don’t know other way to do it.
Seismo Hammer (Reg or EX) Into Strong Thunder Knuckle
1.- :dp: :p: > :qcb::ub: :mp:
Seismo Hammer (Reg or EX) into Aerial Burning Kick
1.- :dp: :p: > :qcb::uf: :hk:
2.- :dp: :p: > :qcb::ub::u::uf: :hk:
3.- :dp: :p: > :d::uf::qcb: :hk:
Can also be done with forward or short, depending on distance.
Fierce into Fierce TK Feint into cr. Fierce FFF
1.- :hp: (hit and hold) > :qcb: (release) > :mp::hp: > :d: :hp:
I don’t know another consistant way to do it.
And that would be most of the harder commands for viper. Fierce into ultra is done the same way as the FFF except that you need to go into > :qcf:x2 :lp::mp::hp: instead of cr. Fierce.
Any other motions or moves that you think can go in here please post and I’ll update this post so the OP can update his with this information.