C.Viper Moveset and Attributes

How do you properly practice this in training mode? How would you know you’ve crossed up your opponent correctly? Do you do a temple massage throw or sweep them, then if you bk over them, it is a proper instant jump BK?

  • Standard training settings, just knock 'em down.

  • Any knock down will do, as long as you can get to the body before wake-up. Just do cr.HK as it’s the quickest.

  • You know it’s a cross-up because you end up on the opponent’s other side as he wakes up. A hit or block will confirm a successful cross-over.

  • correct me if i’m wrong, but I think it IS possible to do this with a sjc bk. However, if you mess up and do a standard bk, it will whiff.

Adding you as a friend right now. I’ve got it down pretty consistently too :wink:

Thank you, with your advise my success rate went up a ton.

[media=youtube]ZfLHdBmpNOo"[/media]
Here is me trying to do the seismo xx seismo and instant bk. My execution is off and I would appreciate anything you guys could give me to add to my game. I get a lot here though. I made it primarily to show some of the people who never played SFIV or viper how it looks.

I will post more if you think it will help the new guys. I also like to see my progress. Trying to get on a level where I could possibly go to Japan and beat a few people. My aim is pretty high. :stuck_out_tongue:

Skip ahead to 1:30 if you don’t want to here my talk for a minute.

Does every BK type kick work? LK, MK, HK?

Also, how close to the body to you need to be? Like point blank or keeping the distance after you knock them down with a sweep, temple massage throw etc?

:tup: Glad to help.

Watch this video that was previously posted:

[media=youtube]G-MBsVKNqFU[/media]

Check out the second round of the match against Abel. Start at about 1:51. I believe he goes for it there but he messes it up so a jumping HK comes out. After that he starts hitting them consistently. But yes, it’s point blank range. As I said earlier, try to hold the UF at the end of the motion for a split second and then hit the kick button. This will make sure it crosses. I don’t think the WK version crosses up because it doesn’t travel forward at all. HK and MK should though. You can use the WK version to hit them in the front when they start blocking the crossup MK and HK versions.

Also, you may see some videos where the Viper player starts the round doing quick Burning Kicks backwards. This is the kick they are doing. instead of ending at UF you end at UB. So you can also use this kick at a distance to build some meter.

Nice vid, but I would take the advice of the person that posted the youtube comment. Especially about the burning kicks. I would first go up to the Ryu dummy and show what happens when you do a regular burning kick at point blank range, then do a tiger knee’d burning kick to show how it crosses and its purpose. You can also show the backwards version that’s used sometimes to build meter and/or get seperation.

The video is also to make me better but I can try and show that. I don’t know how to do backwards version so I will have to look at this thread.

edit:
i got it now

Oh yeah, I saw this video a couple of times, but thanks for pointing that part out to me now, it makes sense.

When I do the UF for a split second then kick, I always just jump HK instead of BK. Any reason why? Maybe I’m doing the motion TOO slow?

When I mess this up it’s usually because I don’t go back all the way on the stick for the burn kick. Maybe that’s it? It’s only a problem for me when I’m on the right side of the screen for some reason. You could be going too slow or maybe you’re not hitting kick fast enough.

Try doing it faster, but hold down on the stick for a second before you do it. If you hold down for a second you can’t super jump when you go to uf.

I do it like this:
:d: (hold for at least a second), :db: :l: :uf: (holding like i’m trying to jump forward) :hk: (split second after I feel the joystick lock in the uf corner of the gate)

So it’s not :uf: + :hk: but it’s :uf: (hold), :hk:

This is what works for me, but if anyone has another method please post.

Yo, thanks so much man, I think I’m getting it down. Maybe I’ll record myself then show it for feedback.

By itself, the instant BK looks like its in more of a stationary position that an regular one, correct? The regular BK looks like she hops a bit then kicks, while instant she kinda just stays a bit in place?

Also, is there way to do a two-in-one instant BK? Like from a light or middle normal kick (standing or crouching) to an instant?

Is doing an instant BK cross a bad idea against any characters? Blanka, Zangief, Rufus?

Wow thanks too C.Jones advice I’ve been able too replicate exactly what Dashio did in that video against Abel (was Dashio right?).

but yeah, start it off with a burning kick, super jump toward where they went, lk flame kick directly above them( this will actually hit them if they tech) and if they don’t tech you do the tigerknee forward burning kick.

If you notice they are very tech happy just go ahead and do a j.HK instead of the lk burning kick above them. Actually you should definitely do this not just for the reward, but because they can shoryuken you out of the lk burning kick, most don’t but I’ve had a few do it too me before.

On the left side I have the insta cross over burning kick down pretty well.
On the right side of the screen I often get my tigerknee backwards or strait up.

Can’t wait to pwn my friends with this set up.

Katraqueyous the kick does move forward a bit. It has a shorter arc than the regular HK Burning Kick but it will travel forward - which is what we want because it’s the only way to get the crossup. Just go into practice mode and do it over and over to a training dummy that’s just set to the standing position. If you can cross up the dummy at point blank range you’ve got it. If you are hitting the dummy from the front you may be hitting the kick button too soon or maybe you’re hitting :u: and not :uf:. I haven’t tried to combo this in, so I’m not sure about that.

Shindrah I’m getting the same thing but on opposite sides: on the right side I pretty much can’t mess this up, but on the left I sometimes get the backwards version, the vertical one, or I just jump forward and kick. I don’t mess it up all that often, but it’s definitely my weaker side right now.

I also don’t know if there are any characters we should avoid doing this to - I was wondering myself. I’ve only messed around with it in training to make sure I get the timing down; haven’t used it in matches yet. Has anyone been punished for this yet?

Actually if the person is just waking up you want it as close too the ground as possible, and it will still cross them up on wake up.

but your right if they are not just waking up you have too let your jump get a little bit more height so it will cross up.

If they are crouching though… I’d assume any height will cross up.

anyways, there are some awesome corner set-ups, like hop over them with 6mp then, cross em over and hit them back in the corner, won’t know what hit them. You could do this mid-screen too I suppose but if you do it in the corner afterward they will be like “so THAT’S what he was doing”

I finally got it up, not sure on if it is done correctly though. [media=youtube]dHGDfhZfbJ0"[/media]
Let me know if I need to change something about it.

Thanks for the tips, I think I have it down pretty 50% now. I’m finding out I can pull it off better with your first advice about holding down for a second then doing the rest of the motion. But I’m trying to find ways of pulling it off more consistently without always holding down.

Might be a good idea to get him out of the corner to show off the cross up part.

As far as building meter goes you seem to be doing it way too slow because of the “hold down for a second” method. It would be better to get this timed correctly without the stick pause on down first.

This Video @ 0:28 has a good example of meter building with the instant BK.
http://zoome.jp/nsb/diary/144/

He also scores an instant BK on Honda when he tries to safe fall @ 4:22. The down pause method is great for a solid knockdown when you have time.

Thanks for the examples. My viper game is at a stand still because I can’t execute seismo bk in game right now and my feint execution is bad.

Shindrah - thanks for the clarification on that.

Wonderswan/ZanaOyakata - if you’re going to use the “hold down for a second method” when trying to build meter you just have to start holding down faster. In the vid you can see that you’re doing the TK’d kick backwards, then you see Viper stand, then duck (for the 1 second pause method) then do the next kick. As Wonderswan said you should do it faster. If you still want to hold down for a second, you can do that, but start holding down as the first burning kick comes out. So as soon as you finish the the burning kick command by hitting HK immediately start holding down, then when the kick finishes do your next TK’d burning kick motion + HK. Of course you can just do the whole motion slower, but holding down just works for me best, on wakeup and building meter. My execution is certainly not the greatest so I guess that’s why I stick with this method for now haha

The vid you posted Wonderswan made me recall a subject that I wanted to bring up here for a minute now: Seismo on landing. I think this is the video where the Honda player seems to get Seismo’d as he lands a few times during the match (I’m not able to watch the whole video right now, correct me if I’m wrong - but there is one out there where this is happening to a Honda player quite a bit during a match). Does anyone here use this consistently? Seems online I encounter a lot of jump happy players, I’d like to start pulling this out. Any tips for timing?

Yeah EX seismoing jumps from a distance is a good tactic. Especially if the person jumps straight up anywhere midscreen it basically gives Viper the ability to anti air the opponent for jumping anywhere outside of max screen range. It’s easiest to do when the opponent jumps at you from a distance though because if they are jumping directly at you where they can hit you it’s easy to mess up the timing for your EX seismo invincibility and you can get hit out of it. When you have them at a distance there’s nothing for them to hit and all you have to do is time the EX seismo to activate as soon as they land on the ground. Free anti air.