You’re just doing it too fast, wait like 1/2 second before you do the motion.
how do you do meterless fadc mohako? I like this tiger knee motion but sometimes its liek ti has a buffered in dash but then it doesn’t i just need that dash to come out all the time should i be doing, 6 2 3 6 9 6(motions) for the dash?
Down then up +mp and mk then I input the dash. Same goes for if I wanna sjc into ultra I just do cr mp then immediately up and I input ultra. Works wonders.
With regards to the meterless FADC inputs, I have to agree with Mohako. For a long time I was using the tiger-knee motion too, and I recently managed to do it somewhat consistently; However the timing and all of the precise inputs together make it pretty difficult to land consistently on-line. Using the following inputs seems to be a lot simpler for me at least:
After any seismo inputs, you can actually input the super jump cancel really early or late, so this gives you more time to do the meterless FADC. I input the super jump cancel immediately after executing the seismo. The only timing that you need to learn is when you can execute the FADC. I personally use the smoke as a visual cue when the seismo comes out, but this will have to be something you practise. At this point you simply FADC like you would with any other move. Once you have the timing down, you may just find this method to be a lot easier as I did.
In certain anti-fireball seismo situations, I also found this method to be easier to absorb fireballs as you can simply opt not to dash. I’m not great with Viper, so this little attempt at a tutorial may not be for everyone, but it is something that I personally found easier to do.
*Edit: If you do decide to try this method out, in training mode try linking the CR.HK after the meterless FADC. If you are successfully linking the sweep, I believe you’re getting the dash out at the most optimum time… I think! *
With regards to the meterless FADC inputs, I have to agree with Mohako. For a long time I was using the tiger-knee motion too, and I recently managed to do it somewhat consistently; However the timing and all of the precise inputs together make it pretty difficult to land consistently on-line. Using the following inputs seems to be a lot simpler for me at least:
http://i60.tinypic.com/2yl8neb.png
After any seismo inputs, you can actually input the super jump cancel really early or late, so this gives you more time to do the meterless FADC. I input the super jump cancel immediately after executing the seismo. The only timing that you need to learn is when you can execute the FADC. I personally use the smoke as a visual cue when the seismo comes out, but this will have to be something you practise. At this point you simply FADC like you would with any other move. Once you have the timing down, you may just find this method to be a lot easier as I did.
In certain anti-fireball seismo situations, I also found this method to be easier to absorb fireballs as you can simply opt not to dash. I’m not great with Viper, so this little attempt at a tutorial may not be for everyone, but it is something that I personally found easier to do.
*Edit: If you do decide to try this method out, in training mode try linking the CR.HK after the meterless FADC. If you are successfully linking the sweep, I believe you’re getting the dash out at the most optimum time… I think! *
I agree with everything you posted especially the online part!
I’ve been trying to get back into this game today to prepare for Ultra, but damn I forgot just how damn hard Viper is. I’ve finally been able to get my FFF down consistently but looking at this thread there are still a lot more stuff I need to get down for her.
I couldn’t ever get that meterless FADC down before and I still can’t. Feinting any normal other than Hard punch is a serious pain. It wouldn’t be a problem if the buttons weren’t so spaced apart. It might be easier on a pad, but on this stick I have to reach for those buttons and you have to do it fast on top of that. I don’t see how Latif was canceling those light kicks like they were nothing. I’ve heard negative edging helps, but its harder for me and it seems slow so it won’t come out unless you’re holding it for a while. Are there more alternatives?
Feinting any normal other than Hard punch is a serious pain. It wouldn’t be a problem if the buttons weren’t so spaced apart. It might be easier on a pad, but on this stick I have to reach for those buttons and you have to do it fast on top of that. I don’t see how Latif was canceling those light kicks like they were nothing. I’ve heard negative edging helps, but its harder for me and it seems slow so it won’t come out unless you’re holding it for a while. Are there more alternatives?
I would probably not negative edge, as it can only be done for HP (if I remember correctly) and simply doing all the inputs isn’t even difficult once you get the timing down. As for cancelling normals with HP.TK, it’s another thing that isn’t exactly difficult, but will require some time in training mode. Maybe start of by cancelling into LP.TK, moving onto MP.TK and finally HP.TK as you feel more confident with each speed. It’s definitely a lot easier on stick from my past experiences. (Don’t forget to practise cancelling into seismo feints too~)
Good job on nailing FFF, that’s a good achievement, but unfortunately that’s only the beginning with Viper. For meterless FADC you could either look at the inputs on my previous post, or try the tiger knee motion that some prefer. However it seems like most of the stuff you need to work on simply requires some training room time. Just grind at it and get familiar with timings; And try to avoid inputting too fast, common mistake for beginners imo.
I’ve been trying to get back into this game today to prepare for Ultra, but damn I forgot just how damn hard Viper is. I’ve finally been able to get my FFF down consistently but looking at this thread there are still a lot more stuff I need to get down for her.
I couldn’t ever get that meterless FADC down before and I still can’t. Feinting any normal other than Hard punch is a serious pain. It wouldn’t be a problem if the buttons weren’t so spaced apart. It might be easier on a pad, but on this stick I have to reach for those buttons and you have to do it fast on top of that. I don’t see how Latif was canceling those light kicks like they were nothing. I’ve heard negative edging helps, but its harder for me and it seems slow so it won’t come out unless you’re holding it for a while. Are there more alternatives?
In terms of feinting thunder knuckles make sure your timing is as follows:
When feinting hp tk off of any light normal you have to feint almost immediately after you press the hp button. If you do it and you get the hp tk and no feint your doing it too slow. Remember this feint is the one you’ll need to do pretty fast.
When feinting any medium normals you have more of a delay before you need to feint. do this time if you do a cr mk xx hp tk feint and the feint doesnt happen you are doing the feint too fast or too late.
With the hp you have the biggest delay. Since only hard punch can be feinted out of both the hard normals, if you are trying to fo hp xx hp tk feint and you get the tk bug no feint your definitely doing it too fast.
All in all shes technical because not only does she have special specific timing for her cancels but everything needs to be precise to. With that said I strongly suggest everyday you go to the lab and go through all of her feints and other goodies. I cannot stress how easily I lost rounds because I woke up and totally forgot to go to the lab and dropped a tk feint.
On a side note be sure to test out everyone’s methods on how they do meterless fadc and everything else so you know which one you like and are most most consistent with.
Thanks for the assistance. I’ve been practicing. Canceling lk and mk with light thunder knuckle is easier and that will be the alternative for me right now. Still can’t get meterless FADC down. At first I got three of them out then sjcs, and meterless focus attacks. Also for some reason now I have problems doing instant burn kicks when I was doing them like they were nothing a few days ago.
Thanks for the assistance. I’ve been practicing. Canceling lk and mk with light thunder knuckle is easier and that will be the alternative for me right now. Still can’t get meterless FADC down. At first I got three of them out then sjcs, and meterless focus attacks. Also for some reason now I have problems doing instant burn kicks when I was doing them like they were nothing a few days ago.
Instant bks are kinda like a charge move since you have to hold tge direction first so the super jump wont come out .You have two ways to do it. 1st way is to hold down for split second then down back, back and choose either up back + kick , up plus kick or up foward + kick.
The second method the one I prefer is hokd foward then do half circle backwards and either upback+ kick , up + kick or up foward + kick. Lk makes her stay in one spot while mk and hk move her into said pressed direction.
as for sjc dashes train by doing this. Start out by doing a mp seismo ( so you can see everything). Notice when seismo hits you see an invisible wavey thing come uparound viper. Next do mp seismo again but this time super jump when you see it and press mp and mk. If she does a focus attack and you didnt flash yellow then your cancelling coreectly just add foward foward next time.
Remember you need to find the super jump input your most comfortable with. Mine is down up.
When doing Seismo>meterless FADC, why do people say to put the motion in for another one and end in UF? Is it just to buffer a forward in to make the dash easier from focus attack?
When doing Seismo>meterless FADC, why do people say to put the motion in for another one and end in UF? Is it just to buffer a forward in to make the dash easier from focus attack?
Yup thats exactly why. I dunno why but I hate that method.
When doing Seismo>meterless FADC, why do people say to put the motion in for another one and end in UF? Is it just to buffer a forward in to make the dash easier from focus attack?
Well, I know that for Sakura’s:
SRK xx ex focus, st.HP combos
doing SRK, fwd, fwd + focus, lets you dash out of the FA on the first possible frame, making the combo possible. This could make the follow ups after the meterless FADC easier.
Could be why the ex.seismo > meterless FADC > c.HK link feels easier at times.
I tried the super jump first, then just dash out for the meterless fadc. This feels so weird. After chaining seismo’s for 5 years, meterless fadc is literally the same motion, just feels weird doing it any other way, but it definitely works very consistently. To each his own.
I tried the super jump first, then just dash out for the meterless fadc. This feels so weird. After chaining seismo’s for 5 years, meterless fadc is literally the same motion, just feels weird doing it any other way, but it definitely works very consistently. To each his own.
Yea each his own. I just cant do it the shortcut way it feels so awkward and I always do it too late. I do however seismo chain with the tiger knee motion.
Just picked up Viper yesterday. I always wanted to play her but her execution scared me but I decided to give her a go. Im learning how to do the FFF. I could do ST.Fierce xx TK Feint but after the feint the Cr.Heavy never comes out. Its always EX. Seismo. I also tried doing it with just the fierce button instead of Cr.M+H but still the same problem. Any tips on what im doing wrong? Also if I do get the Cr.Fierce do come out it get’s blocked. I guess that’s because im doing it to slow?
Sounds like me you"re probably holding the 2 punches for the feint too long.
Sounds like me you"re probably holding the 2 punches for the feint too long.
Yeah I was thinking that too. I started to do the Cr.Fierce with down instead of down forward because that’s the only way it comes out…just gotta keep practicing though and hopefully I’ll get it right.
Looks like you’re trying to do everything at the same time and you’re mixing it up. It’s not as fast as it looks.
Try to focus first on doing: cr.HP/st.HP > HP.Thunder Knuckle Feint. Do it like 10 times in a row for each side and turn your input display on to see if your motions are correct.
Get confortable with this part first and the rest is gonna be easy.
Looks like you’re trying to do everything at the same time and you’re mixing it up. It’s not as fast as it looks.
Try to focus first on doing: cr.HP/st.HP > HP.Thunder Knuckle Feint. Do it like 10 times in a row for each side and turn your input display on to see if your motions are correct.
Get confortable with this part first and the rest is gonna be easy.
Took your advice and yeah it was me pressing Cr.HP too fast. Now im able to do it consistently on the left side but I need to work on the right side now. Thanks
Any tips on mp/mk tk cancel cross up burn kick