C.Viper Combos and Glitches

The other character you wanna try and keep your distance from is Zangief. Blanka too actually. :lol: You can pressure Blanka a little bit more than Gief but Blanka has too many defensive shenanigans. Have to learn to work around some of them. I feel a little more inclined to get in on Rog now that I know how to jump in on him when he’s knocked down. He actually has a hard time dealing with cross ups and jump ins in general. EX headbutt is only gonna hit good players if you’re really messin up.

sjc fadc only works on moves that can have super jump cancel frames. Basically points in time where the game allows you to super jump after you start the move. Stuff like seismos and her c.MP, c.MK close s.HP etc. Can’t super jump cancel knuckles so…

The only way to cancel thunder knuckle is to burn two meters on a standard focus cancel.

that was fucking tight. I haven’t seen that shit before. It was tested this only works on him???

I thought it was cool too, and I tested on a few other characters (not everyone) and so far it only works on him.

However, it’s pretty much useless:

It only seems to work if he’s crouching without guarding; You’ll almost never fight someone who’s just holding down, let alone a charge character. Most people crouch AND guard, and therefore this wouldn’t be of any use.

true but you should try it after ambiguous cross up jump rh, when they are crouching thinking it’ll go over them or something… that might work.

Lol I posted that like 2 times and no one caught on…lol. Ryu can do this trick too with sfk

really, man now I fail at reading. When the hell did you post it???

A long time ago, I never spoiled it though. Just told ppl to try it :slight_smile:
Cammy with s.fp then 2x dash as well…I think

I got a question for the other vets regarding her crossup, as I’ve been having these same issues. I will go for a crossup and I will be positive its going to hit and it whiffs, yet I’m landing within throw range on the crossup side.

A friend of mine plays Abel and he tends to 236 spam (standing/crouching very fast for the uninitiated) when I’m going for crossups, and it will whiff at what appears to be the correct range.

This is probably just late night paranoia (:smokin:) on my part but…do any of you guys feel like its possible to perform some sort of fuzzy guard against crossups? I haven’t tested it so I have absolutely no proof of this, just the recurring situation I described.

Tell me I’m crazy guys.

I’m far from a veteran but I can still help you:

Viper’s air normals have fewer active frames than you think they should, because of their appearance. Most likely, by the time you’re actually in range for the hit, your active frames are over. Just practice making your attacks deeper. It worked for me.

Hope this helps.

right on, the motion i use :qcb::ub::u::lp:, :mp:+:hp: to fient.

its also good for pressuring so that you dont have to rely on sjc bk’s as much, using the fient allows you to stay on the ground and of course keep ground pressure. mix and match the 2 and you’re set. the best part about this i believe, is like you stated, the corner. if you use this method its alot easier to react and go into mp tk and follow up with either ultra, high tk, or ex bk height dependant out side of big chars. granted it may be execution extensive but if you can multi seizmo then you can most definitely do this. using mp tk after the seizmo with no feint is good but some times can miss if you’re not on the money too. easier on the execution part too but i never use that. i prolly should lol which ever is best for you, as long as you maximize its all good.

sidenote:
all seizmo’s can be fp tk feinted by strumming from hp, to lp and viper should either fient or do a high tk. if you get the high tk that means you need to strum slightly faster. give it a go…v(^_^)v

Anyone notice just plain old :hp:, :d::mp: links? I know its more or less useless… but meh. Its there if anyone wants it.

If this was already mentioned, ignore.

s. Fierce c.strong feint c.fierce? Would that connect?

So Kensou on that HP knuckle feint after seismo you’re basically P-linking the feint?

The Balrog crossup glitch mentioned at the beginning to this page also works on Vega (claw) from anywhere.

Only in the corner, the crossup gltich will work on Sagat, Guile and Cammy.

It doesn’t work at all on any other character. (Except Seth, I couldn’t test it against him because I haven’t bothered to unlock him.)

Yeah so exactly how much meter does it take to sj focus cancel?

When I was messing around with it yesterday, it seemed like I could do it as long as I had around 3/4ths to 1 full ex stock.

So give it a try and let me know what you find.

EDIT: So I started messing around with how many stocks are needed, and it turns out that if if you don’t need any meter available to do sjc focus. For example, let’s say you get a jump in on a honda and you only have one stock and ultra gauge. This would mean you could do st. fierce xx ex seismo xx sjc fadc, ultra and it will work.

This also works for canceling normals from it, and it also costs no stock to sjc focus out of that either. I was under the notion that you had to have two stocks available in your meter just to sjc focus. But now that I know this, I will see if I can put this in to some use. I know I WILL be using this for combos a lot vs. characters that burn kick into ultra is harder to do on midscreen.

If this info is already known then my bad. But I figured it would help to know.

Yeah that’s what makes sjc fadc theoretically so good. You’re the only character in the game that can focus cancel with no meter involved. There wouldn’t be any point in doing it if it wasted meter. :lol: The only thing is with the super jump cancel you trick the game into making you do a standard dash so the dash isn’t quite as quick or cover as much distance as the tradition cancel. As long as you’re quick with the command you should still be able to cover nearly as much distance and instantly cancel into ultra or whatever else.

So technically regular 2 ex stock FADC still is better but it costs meter (costs 3 of your 4 ex bars if you’re cancelling off EX seismo). The super jump cancelled one can do nearly the same thing and allows you to do it whenever you feel like it (no meter at all after you burn 1 for EX seismo). Meaning against character that are hard to Ultra midscreen like Honda or Viper herself…you have an option for scoring an ultra on them and still have plenty of meter leftover for pressure. Plus the mind games with cancelling it after normals during pressure.

so any move you can HJC after you can do FA ? Ive never gotten this to succesfully work but if I do i think it’ll have more applications then just Seismic --> HJC FA --> Ultra. I think it’d work equally as well when doing poke strings like c.MK --> MP+TK . You have another way to mix it up by doing c.MK --> HJC FA and just unleashing it on them as they try to poke you out of the TK or something along those lines

edit: crap someone said something similar before I posted ; P

I need to learn SJDC. I’ve never done it and I want to learn. Just so we’re clear, this works both forward and backward, correct?

I gotta learn this. Seriously.

And I LOVE Seismo SJTK. It just works so well. I look back at that Seismo FADC FTK FADC * combo and looking at it, I could do that shit with SJDC. Or just SJTK.

God Viper is so hot.

http://daigoumehara.blogspot.com/

She has so many tricks!

Michael.

So anyways after seeing FZ do that insta BK into LP super I hopped into training mode to try it out and was able to do it(was training against Ryu) pretty easy to do. Anyways after trying to implement it while playing in championship mode I found out it’s character specific at least in my experience maybe someone can prove me wrong, but so far I don’t think you can do it on Viper, Bison, or Abel, you can do it on Ryu and obviously Dhalsim. I dunno about the rest of the cast.