C.Viper Combos and Glitches

you guys all use cr.fierce, feint fierce? i always use st.fierce fient cr.fierce for 3 simple reasons

1.looks cooler
2.looks more like garou terry
3.looks cooler

honorable mention its the same damage and stun

but yeah all those combos were st.fierce feint cr.fierce

why does it matter though sounds like you know something i don’t.

is there an advantage of using c.mp over c.mk for c.mp/c.mp > mp.tk in terms or startup frames or reach?

Well someone stated before that against Guile the s.hp feint c.hp doesn’t work if Guile is crouching cause his hitbox is stupid, I dunno if that is true with other characters.

then you just change the combo accordingly but i still don’t get why it would matter. if the combo works with st.fierce it works with cr.fierce

no it doesn’t

I would say just use c.F all the time since its easier to buffer into the qcb for the feint

get used to both as there are situations where only one will work

either way for the combo list it doesn’t matter as the stun and damage are the same which is why its just listed as fierce feint fierce.

i don’t care about your list. just don’t go misleading newbies by stating that the difference does not matter. they are different combos. viper’s game revolves around landing that first knockdown then staying on the opponent like a horn dog. negligence like that will cost you the momentum and very likely the entire match.

how was i misleading anyone? i purposedly asked you why it mattered and you gave vague ass one sentence answers this could have been solved like 4 post ago. i think you read my post wrong what i mean is no matter if you use cr.fierce or st.fierce ex seismo into flamekick is going to hit the only thing you’re changing it the first fierce.

so just like i said if the combo works with st.fierce it will work with cr.fierce

then my mistake is assuming that when both will work and when only one will work was common knowledge to seasoned players.

and like i said before, no it won’t. st.hp xx hp.feint, cr.hp will hit guile after a crumpling focus. now see if cr.hp xx hp.feint, cr.hp will connect. whether it’s one hit or the entire sequence that’s different, it’s a different combo. your list was intended to assist new players, yes? then don’t be ambiguous with it.

i have nothing more to say

Things are getting hella heated, haha. New players shouldn’t really attempt any of that combo anyways haha. People who play viper enough to do that combo in matches should be practicing what works and what doesn’t work on their own anyway, no need to spoon feed ever little specific point to people, otherwise they won’t improve and they’ll just give up on viper, a full complete every minute possible change in a combo isn’t as important as filling out stuff like the matchups thread.

dog i’ve been playing the game for a month like most of us excuse me if i haven’t seen every nuance of fierce feint fierce however my point stands. no matter which fierce you have to use to get both fierces to hit the combos stay the same. you’re still going to follow it up with the same moves and you’re still going to get the same damage and stun.

if you can’t get my point after 3 times then fuck it.

cat i been playing for like 8 months!

About the sjc burning kick, what’s the best and most efficient method?

I’m currently doing 2369, 63214+k very quickly and I have a very good success rate with this input.

However, going through the thread, it seems most do 2149+k, but I just can’t get that to work most times… am I doing anything wrong? Even looking at match vids from top players, there doesn’t appear to be much difference in the speed at which my sjc BK comes out compared to “the right method”, since I’ve practiced it a lot (and as I use pad, there’s less chances of a wrong input, too).

For HJCing into ground BK, I do :qcb::ub: K.

For high jumping into aerial BK, I do :db::uf::r::df::qcb: K.

Aside from my typical execution hiccups, I find those two methods comfortable.

As for the timing for the HJC, MagMan mentioned some visual cues that seemed pretty effective. Forget what it was exactly though :wonder:.

I normally just wait until I see the seismo hit.

burning kick is such a basic motion for me that I just do the full motions ie: seismo, down up+f, qcb+k

BTW new nick names for Vipers moves are:

TK = "The Shocker"
BK = "Athletes Foot"
Back Grab = “Electro Noogies”

i cant think of a funny one for seismo… :frowning:

I actually managed to land cr fierce feint cr fierce ex seismo ultra in a match…best feeling evar

but i have to be more consistent with standing fierce, so annoying. best way i found for myself is to picture it when ure taping fierce, motion then tap fierce+(fierce+mp), cr fierce, etc…soon soon

i freakin hate that i cant double tap ex seismo, does the ex feint really void throws/360s/Zangiefs ultra? read it somewhere here

I dont know if this was mentioned before, but a counter hit cr forward guarantees a follow-up ex-seismo

and thx Magus, i had problems doing cr mp or mk Ultra, but I applied ure advice, holding directly down, pressing that button and doing the motion is very EFFICIENT.

This is how I do all my HJC Burning Kicks, too. It’s a really simple, really effective method. Once you get the feel for it you won’t be dropping your HJC Burning Kicks again.

The HJC timing is kind of strange, but generally, wait until after you hear the impact of the Seismo. The HJC window is surprisingly lenient.

When you are doing the combo c.mp/c.mk into mp tk, do you guys do this motion

a) :d: :mp: / :mk: :db: :l: :mp: / :mk:

or this motion

b) :db: :mp: / :mk: :qcb: :mp: / :mk: ?