C Viper - Combo Thread

The MODOK DHC extension is completely immune to HSD… so Viper can use all of it if she wants. I just need to find some Viper corner carry combos. :sad:

So with a team of Viper, Vergil, Strider(Rapid Slash and Vajra), is it possible to extend a combo using both of the assists? After the standard Vajra extension I don’t have enough time to call Vergil, I wonder what a good solution would be…

If it matters the combo would be something like a normal-ish BnB starter -> TK feint loops -> Staircase loops -> standard double jump aerial combo ender.

It really would be nice to be able to make use of both assists because that would enable me to consistently kill characters with less than 1mil hp with just 1 bar.

I think you can make use of vergil in your tk feints, but it may be impossible to get a full staircase combo after that.

[media=youtube]jWP0h_xVV_c[/media]

Air-dash down-forward S, H, 236M (S feint), H, 236M (S feint), M, H, S (1 hit), 236M (S feint), 236H (S feint), Super Jump H, Jump MMHS, 214L (S wiff-feint) H, S, 214L (S wiff-feint), H, S, 214L (S wiff-feint), H, S, H, S, Super Jump MMH, Jump MMHS, 623L, 6239S, 2147L, S, S, Air-dash down (wiff a normal or you wont reach the ground it time) 214LM

^ Sick! Thanks a lot man! :tup:

Gonna take me a while to get those combos though… Off to the lab!

FOR SCIENCE!!

i suck.

i suck alot!

but heres my small contribution: team - viper (y,) captain america (y,) iron man (a.)

:m:, :h:, :qcf::m:~:s:, :h:, :qcf::m:~:s:, :m:, :h: w/:a2: (iron man assist a,) :s:, :qcf::h:~:s:, :s:, j.:h:, :qcb::l:, (land,) :m:, :h:, :s:, j.:m:, j.:m:, j.:h:, (double jump,) j.:m:, j.:m:, j.:h:, j.:s:, (land,) :a1: (captain america assist y,) :dp::l:, (jump cancel,) :qcb::h:, :s:, j.:h:, (double jump,) j.:h:, j.:s:, (land,) :dp::l:, :qcb::atk::atk:.

994,200 damage for one meter!

EDIT

i explored some options that i thought were possible while iron mans unibeam assist was on screen and found that in the corner i could land…

:m:, :h: w/:a2: (iron man assist a,) :qcf::m:~:s:, :qcf::h:~:s:, :s:…

this change in the combo allows for alot more damage and meter build. the combo build two meters from zero and now does a personal best of 1,030,100 for one meter.

So I can do off of vergil assist + :h: tk feint double staircase loops about 95% on all characters, finally figured out after forever LOL. Only problem I have is doing it out of corner? Is it still a neutral super jump even when i’m outside of corner or do I jump forward? Sometimes I neutral jump and the :h: after the second bk feint doesn’t connect or i jump forward and i cross under :frowning:

Only tip I have is: :d: :df: :f: :h:~:s: Sj. :h: ( :d: :db: :b: :l:~:s:) Sj. :h: ~delay~ :s: ( :d: :db: :b: :l:~:s:) :h: :s: St. :m: St :h: :s:

Usually I delay the S just long enough so that the top of viper’s head is by the characters legs. Some characters are stricter timing (Tron I can do with pretty much no delay…Zero needs a slight like 0.5 second delay). Also the H after the second BK feint has to be really fast

whats viper max dmg starting with a ex seismo 1 bar 1 assist?

I was looking for a midscreen Viper BnB to replace my old one, I can do staircase loops very consistently and I feel like I could be getting a lot more damage than just doing box loops like I have been doing, but I’m not sure what’s the most efficient way to use them midscreen. My team is Viper(Burn Kick)/Dante(Jam Session)/Strider(Vajra) so I’d probably find a way to incorporate the assists into whatever combo suggested, thanks!

[media=youtube]DSnsf_FaGKo[/media]

Placing video here for Vajra assist enders if anyone was curious about the different ways to end combos. There were way more than I placed in the video and I did that just to keep things simpler and all the ones I’ve placed on there have practical applications and cater to combos of all kinds.

I’m really trying to make my team work! I’m running Viper(Burn Kick) Taskmaster (H.Arrow) Tony Starks a.k.a. G.F.K(Repulsor) I need to be cheaper tho! I’ve been showing up to local casuals in the tourney scene here in Vegas just trying to get some exp., learn the match ups and just level up. I’m noticing that everyone has these disgusting SUPER cheap setups that mind-rape me in game. But the problem is I wanna be the one mind-raping! I have a unblockable set-up with Taskmaster from a block string using Repulsor assist but I’m having the HARDEST time coming up with a set-up for Viper that is super cheap, uber dirty and hella tricky. Help please?!?!?!? I think this team could have synergy, its potential must be realized, lol. If you have time just see what you can come up with, I’d appreciate it.

The only set-up I have been able to pull off consistently is really easy to read once you see it a couple of times and if you don’t time it right it leaves you with some options but again once you’ve seen it a few times its really punishable. this is what I got: s.:m:, s.:h:,:qcf::l:~:s:,s.:m:,s.:h:,:qcf::h:~:s:,s.j.:m:,j.:m:,j.:h:,db.j.:m:,j.:h:,:s:w/:a2:(Iron Man Repulsor) When timed properly Iron man should come out and start Repulsor while the opponent is right over head, usually this forces the opponent to guard and gives Viper a free FA unblockable reset to whatever silliness you wish. Your options are if your opponent doesn’t block you just :h: Bk and pick up a combo or if you mistime it and FA isn’t charged completely prior to Iron Man leaving the screen you can :m: Tk cancel into :h:Bk for a combo.

This works beautifully in the corner but is kinda weak midscreen once you’ve seen it a few times, please help! I’m in desperate need of mix-ups, set-ups, unblockables and just the overall mind-raping dirtiness needed to win at Mahvel.

Thanks FCG, your tips, opinions and comments are appreciated.

I’m also curious of what combos I should be going for after landing an ex seismo. I can get basic stuff off but I’m still kinda scrubby with viper and feel like I should probably be killing off random ex seismo hits

Chrisis can you go more in depth about the tele cancels and bk assist? I’d like to see what tech you’ve came up with using Deadpool, I know about Dp’s tele combos but I"m not sure what you’re referring to specifically :smiley: I’ve always wanted to use Viper/Deadpool on the same team.

Also trigger happy does work with Viper’s incoming FA setup, however I might have to give quick work a chance.

Just generic use of making someone guess between unblockable point quick work + BK, teleport + BK, teleport + shopping cart which hits earlier for non cross up etc.

What’s a way to get out of a Rapid Slash assist call + FA incoming set up?

Anybody got combos off Viper Elbow?

Just to make sure, we’re talking about her 6M right? Don’t think it’s possible unless you x-factor because the hit stun is too low on it. I’m sure BKs don’t connect off that. Not too sure about Ex. BK. Anyway, you could save the XF or the bar by doing:

BK Feint - a. L - (a.H or a.S)

I can’t be certain but I think a.H has less start up than a.S, and thus easier to connect. a.S hits a bit further. After that you can confirm into a cr.M into a full combo.

Then again, using the overhead could throw people off once in awhile as it’s hardly every used.

This is my first day with viper, hey guys, so correct me if I’m wrong.

6M is not combo able however it has hefty reset properties which I’m sure is well known. It doesn’t link with BK.

All research has been done with auto-guard settings/ some with adv.guard

I’ve conducted tests with three different height differences and three different movement types here are my findings:

VEIWTIFUL JOE

Standing:6M at 5paces back (tap 5 times away from opponent/ not dash just tap) you can still hit him with 6M which can only be canceled into BK, which will land you infront of him. Any steps closer to him and you will land on the opposite side of him you will be exactly 3paces away from him unless you use H.BK which will put you 5paces away from him.

NOTE all small characters have these close quarters clutch moves so the 6M + h.BK seems optimal unless you feel you won’t be pushed back (for no push back or grab attempt go in with L.BK). H.BK seems great for pressure with assists as if you hit with 6M your H.BK will be pushed back about half a screen and I don’t know of any in-assisted way viper could be punished then.

Crouching:
Same things apply - I realize how bad it would be to grab after H and M.BK’s however L is great and if you have the meter I suggest EX.BK however the first three hits will Whiff however the BK will keep you fight next to joe with an amazing recovery that you can immediately grab even right before the cross fire animation disperses.

NOTE while crouching if you connect the 6M to EX.BK you will be next to opponent no matter how far it’s done (I’m new so this is new news to me), small crotched opponents as joe & RR have access to tech + specials in these small intervarials (one being joe tech the grab and hitting you with slow-mo)

Jumping
Jumping you can catch joe with 6M EX.BK. all 5 hits an even launch re-launch. l & H.BK will not connect but what’s strange about m.BK is it hits under joes feet. I’m unsure if this is useful information however I’m just reporting it.

I’m unsure of viper since I’m new but I’m sure she has better options than 6M EX.BK as a mid-air combo starter so I believe this is completely a waste of meter and too impractical to be used as a gimmick. I guess it’s great to know if ever you plink something and hit 6M right? Keep those options available.

WESKER

Standing:
L & M.BK don’t link/ H & EX.BK go over. At no range will you be able to BK next to him as the regular guard will push you about 5/6/7paces away from the character. This seems as a very unsafe tactic especially with so many mid heigh/ normal height characters with access to these very fast counters.

Crouching:
l, M, & H have this weird delay after and you will be punished for M & H. EX.BK is still quick enough for grabs. I Only see potential doing this if there’s space behind them and their back is near a corner and not on it just yet that way when you BK you will be on that side & if they push block you you’re not flung away and left with less meter then when you began your onslaught.

Actually as soon as they adv.guard you can grab them if you need video confirmation to see what I mean I can post one.

Jumping:
Same rules apply see VJoe.

DORMAMMU

Standing:
L,M, H.BK blocked/ only EX.BK goes over - However hope to hell you’re pushed away cause not only are you not close enough to grab but nemesis/ hulk/ and sentinel can command grab you and I don’t know of the first two but it is very easy to pop a 1hyper almost 800k off m/h command grab with sentinel so I wouldnt even go there.

Crouching:
M & K aren’t safe, L.BK it might just be me or because I’m facing dormammu and he has his own set of flames but after the BK you’re right next to him in range for a grab it’s just the flames from the kick swarm his body so he’s barley see able and so are you. This however comes with a cool down and like 1sec until you can grab. EX.BK places you next to giant to be grabbed.

Jumping:
l,M & H will all Whiff. Ex hits however given how bulky the giants are in air this is super unsafe I can see the jumping hulk already.

Summary:
6M BK standing: Doesn’t link
6M BK crouching: Grab reset potential
6M BK jumping: Only EX will hit all sizes however I’m sure there are much greater options however it’s always good to know.

Only way 6M can be canceled is by burning kick & xFactor.

Along with 6M BK you can always whiff both/ cancel both into another BK/Air dash or begin a combo from there.

I hope this helps.

You can link a heavy thunder knuckle and feint it to go into bk loops.

Its funny how when you mention somethig being able to connect suddenly it connects lol. Yeah you can connect the H.BN on jumping/ crouching and standing.