Jump cancel into focus attack. Dash out of focus attack
Seriously? It’s like I’m really playing Street Fighter 4! Thanks dude.
i remember seeing Chrisis do a relaunch with strider assist can someone help me with the notation. im ready to drop ironman if i can pick up strider
@inviz video?
Couldn’t be.
He mentioned whatever he’s working on builds 2-2.5 meters, and that combo built about 1 and used 2 if I recall correctly (at least the one I remember seeing, are the vids up for Norcal Knockouts up yet?)
Also, what you saw is somewhat of a variation of 1:09 on
[media=youtube]vTZ4m4YuD4U[/media]
Definitely curious to see what he comes up with though. Once I’m not ass at staircasing (probably about 60% success rate right now) I know my own BnB will be roughly 1 mil and be about 1.25 bars positive (Or roughly 1.2 mil and .25 bars positive w/ dhc -> getting about 950k w/ 1 meter right now w/o any staircasing or launcher xx thunder knuckle shenanigans, 3/4ths meter positive)
Found some rather absurd tech with my primary and started tuning shit in Forza again or I’d be done learning to staircase by now >_<
After you land with viper call strider assist then siasmo strider hits them then siasmo again
yea he probably did just double seismo with strider. but i swear he did a relaunch with strider like how you would relaunch with doom or trish beam assist. i could be wrong
I don’t recall seeing him do it, but you can relaunch with Strider.
You can Strider + Seismo xx Burn Kick -> Launch
I stopped bothering with it a long time ago. I really only even bothered in the first place on the off chance that Strider ends up my only assist for some reason.
It’s reliable if you figure out the timing… but with that said, the timing is a bitch all around. First of all, if the seismo isn’t properly timed, Strider whiffs. If you get that right and the burn kick isn’t properly timed, that’ll whiff. If you get both of those right but you don’t burn kick at the correct height, you can’t combo.
Sooooo… yeah… you can do it, but you’re probably better off not bothering.
Can anyone give me the notations for doing relaunches with
missiles, plasma beam, and cold star?
for plasma beam and missiles, i’m trying light seismo, tk Heavy Burn, relaunch
You can do call strider, rapid seismo twice, tk h bk, relaunch. That way you get kind of an auto-timing if you do everything in fast, fluent inputs without pausing anywhere in between and get more damage out of it, too.
So you’re supposed to seismo twice, perform a Thunder Knuckle H (canceled I assume) and then Burn Kick, all before Strider hits?
Or is it Seismo x2 -> Thunder Knuckle H, then you’re supposed to try to hit them out of the would-be knockdown with Burn Kick and then attempt to relaunch?
Or did I miss the point completely and that tk is supposed to mean a tiger-kneed burn kick?
(Oh the follies of tk being both thunder knuckle and tiger knee around here lol…)
Either way, that’s a whole hell of alot to do for a relaunch (except the latter) -.-. Hell, I’d rather put up with the timing debacle personally; granted, that’s probably because I can already do it pretty consistently (though to be perfectly honest, on the rare occasion I end up with Viper-Strider, I’d rather go for resets, use my alt BnB, or use EX BK than fiddle with either method).
Anywho, to whomever asked, I’d say just try both ways and see what you like doing most. But I still think you’d be a whole hell of alot better off finding an assist that you can relaunch off of more directly, unless you’re as stubborn as I am with your characters that is
yeah i was talking about a tk’ed bk. ^^ but i agree, even though i can do it pretty consistently, most of the times i go for resets or just do a regular boxdash bnb with strider ender cause it’s a lot easier.
This. I’m workin on viper doom ammy, notto rip marlin but because I want to play xxx doom ammy and viper seems like a great strategic. Fit. But currently I’m comboing with no relaunch and would really like to fix that. Deviljin gave me a basic missiles relaunch, but I kinda prefer beam for neutral. So…
A. Is missiles or plasma significantly better than the other for neutral?
B. How do I relaunch with cold star, and if the answer to A is either “plasma” or “equally good,” then how does the beam relaunch work? It appears to be: call doom, L seizmo xx jc tk burn kick, but I can’t get it to work! Does it matter which burn kick? I tried all 3 to no avail. Thanks in advance!
I’m really sucking at getting down, after a seizmo, sjc adf combo… so if I’m gonna invest the practice time, id like to have a decently. Damaging combo, you know? Thanks again!
is there any way I might be able to get Vipers ideal midscreen non xfac solo bnb notated please ? theres like 40 pages in this thread…I checked the OP, and practiced the box loop for like…10/15 min and I can get it consistently now, but I know 690 / 700k is just barely scratching the surface with her. Basically what im asking, I guess, is should my main BnB with her be a variation on the box loop, or does she have a different BnB thats more ideal. Any help here would be great <3
Edit: just curious, but what is the most amount of times can you seismo > IAD > blah blah before you have to launch ? is it 2 seismos or 3…maybe even 4 > o.O ?
and does she have any corner specific BnB’s ?
@thisguilekillya & youmadbro
There are a bunch of ways to relaunch with ammy. For me the easiest one is: call ammy, slight delay, l seismo xx tk’ed h thunderknuckle (feint on hit), h bk, relaunch. You have to time the seismo xx h tk feint so that it hits immediately when ammy begins to shoot. Too early or too late and it won’t work. Once you got it down, it’s pretty easy though.
The second one is a bit trickier: charge optic blast (keep holding m or h from your air series), call ammy, immediately seismo xx jumpcancel xx optic blast, h bk, relaunch. In fact the timing on this one is a lot more lenient than the other one, the jc optic blast being the only tricky part. But it does a lot less damage.
The third one would be marlinpies version where he does something like call ammy, l seismo, sjc j.s xx l bk feint, air dash down, and i’m still figuring out what to do exactly after that. If anyone has the proper notation i’d appreciate it. ^^
for the doom relaunch, it’s basically just call doom, delay, l seismo xx sjc l bk. You have to tiger knee the l bk so that you bk immediately after leaving the ground. Also make sure it’s a superjump and not a regular jump, otherwise you won’t be able to followup cause the opponent falls too fast after a regular jump l bk.
@member of stars
You can box loop twice before launching the opponent. If you do like cr.m, cr.h xx m tk (feint on hit), cr.m, st.h xx l seismo, iad hs, st.m, h xx l seismo, iad hs, st.m, h, s xx sjc j.mmh, dj.mhs, land, l seismo xx burst time, that should be something like 760-770 dmg, i don’t know exactly. If you wanna crack 800 solo with one bar, you have to do stair kick loops. Hit up gottnoskills vids on youtube, if you don’t know how that works. If you wanna get even more solo damage, you definitely have to spend more than one bar and build an ex tk in there.
are her stairstep combos all that difficult ? ill see if i can find some vids with notations
also, thank you for the response, its much appreciated
Box jump j.H, j.S, s.M , s.H xx M thunder knuckle cancel on hit s.M , s.H xx L seismo jc IAD j.H, j.S, s.M, s.H xx L seismo jc IAD j.H, j.S, s.m , s.H, launch, j.mmh dj mmhs Otg seismo qcb + pp ( 833k for one bar. Didn’t check net meter gain)
Really that much? Even though this is with the best possible starter, i didn’t remember it was that much. Pretty cool though. ^^ thx for checking.
@member of stars
Stairkick loop is probably harder than most other combo stuff in the game, but still doable once you got it down. The notation is basically the following: if you catch an airborne opponent that is NOT launched by a st.s, sj.h, dj.h xx [l bk feint, j.h, j.s] x n. Depending on the opponents height you usually do two or three reps. It’s most commonly used if you launch the opponent witch h tk feint on hit or in air to air situations. A combo example would be something like: cr.m, cr.h xx m tk feint on hit, cr.m, cr.h, m tk feint on hit, h tk feint on hit, sj.h, dj.h, stairkick loop x3, land, relaunch, air series, land, seismo, burst time. This does more damage and nets you more meter than the boxdash bnb.
Thanks guys I can do one loop now woot after superjumping.
Now I’m trying to get the second loop but the can’t get the combo to connect after I do the second bk feint. I see Marlinpie do:
cr.M , cr.H , m. tk , cr.H , m.tk , cr.H , m.tk , h.tk(feint) , air H , air l.bk(feint) , air H , air S , air bk(feint) , air H , air S , (land) , MHS
I keep dropping the combo after the second bk feint. Tips??
Do you superjump after the h tk feint?