Holy Sh*t, That’s the best use of Optical Blast I’ve seen thus far!
I did some testing last night and the IADF into HS is completely range dependent, yeah you might be able to get the seismo to hit but most of the time you can’t connect because you started a few pixels too far. Gauging the distance midscreen seemed unreliable to me. Having the opponent in or close to the corner had a higher success rate.
Yup, this is all really spacing and character dependant. It’s easy to get combo’s off a M Seismo vs. Sentinel/Tron/Hulk etc. but gets a lot more specific vs Ryu sized and smaller. Still, it’s a strong option to have and combo’ing of a M Seismo can really put some fear into your opponents.
Or just take Spencer with Slant Shot and kill people of a H Seismo.
I take this to mean you don’t know what I’m talking about there? What do you mean by this?
lolololol. Very situational, but still potentially useful. Also pretty funny. I like it.
These are actually pretty pointless, since at both of these distances you can also hit with L.Seismo… <.< Also, you can combo off of both of these distances easily by doing JCC H.BK.
Why the EX.BKs? Did it not let you land a s.H when you landed? Because it generally does for me.
Now this is what I like to see! Good show, good show!
No, I got what you were talking about, I just didn’t think to sjcc bk. Not sure why. Brain fart I suppose.
I lol’d.
Technically an M seismo You are correct, however.
Hitting H was a little finicky mid screen, so I just did ex bk since it worked in all situations where the bk hit. Rest assured, in the corner it works properly. Laziness on my part probably for not fully fleshing it out. Hell, MH works in the corner.
It’s actually not a sjcc, so much as a sjfc. Have you ever seen the Viper ball video? The forward momentum of the sjf caries over into the j.BK, and you get shot forward. The Viperball has you feinting the BK to just use the momentum for a full-screen overhead, but I’m thinking we could use the same technique without the feint out of M.Seismo to carry us forward enough to land the BK, and from there go into a full combo.
Yes, I’ve seen the viper ball - I’m now just lost in the minutiae. What I’m doing is fundamentally the input for the viper ball (d, db, b, uf, H). I guess the proper notation would be indeed sjfc, and on a technicality it wouldn’t be an sjfcc, (or jcc), as I previously thought. I was being notation-lazy. Sorry 'bout that. Right again.
Not so ninja edit: I think I was confused because at first I couldn’t sjc my seismo properly…oh well. In the video I did it properly.
. . .except the j.S isn’t having the same property as that vid–the CPU falls pretty fast towards the ground and lands/recovers before I can land myself. Does the j.S have different falling properties on opponents? Because on basic box loops, I notice that j.S makes the opponent fall downwards gently, whereas if you’re using j.S after a standard s.S, the move has an aerial knockdown property. I’m just confused.
Yeah, I’m trying to learn the combo in UMvC3. . .why, does that not work anymore? Because I’d feel pretty stupid then. I mean, I’ve still noticed times where j.S acts differently in box loop combos vs s.S launch combos, unless my powers of observation are really really off.
Well so much for that. I’m going to try it, but I haven’t even been able to consistently do the SJF BK, let alone get the combo even once. I’m going to need more help. )=
EDIT:What exactly was the problem? Was there not enough time between landing and them hitting the ground, or were they too far away horizontally?
Time. I really might have just not tweaked my timing for the follow up ATK properly. In the video, you notice Wesker is right in front of Viper, so I am compelled to believe it is a timing thing. I tried, in no particular order: L, M, H, S, and Seismo L. All with a variety of timings. Sadly, it did not work. I’ll try again later on though. As I said, sometimes my hands don’t listen.