C.Viper changes/alterations

why not? I just tested it, it’s fine…

man i don’t know try it after a focus crumple and dash in. I think with the hitbox change, it pushes him out of the first hit of the ultra and he can block the rest. It’s happened to me twice in tournament so far. Maybe it doesn’t always happen but its something to watch out for.

Viper is much better in this game, its beautiful not dying so fast anymore. My only point was that you are forced to block much more in this game than in the previous and that’s less fun to me. I still can’t really tell the mp buff since I poke more w/ cr mk and cr FP and mainly use mp for strings. Lastly, your footsies and mix-ups are sick, but you win a lot of matches simply b/c of your raw execution, and that’s a rare commodity of top players.

Bman’s argument doesn’t warrant a responce, but saying that ppl who are good have no lives is ridiculous, they may play alot more than most, but that doesn’t mean they’re all losers…

is there official frame data yet?

lol toddler - i’m still waiting to here where i called myself an expert. All i said is that a nerf is a nerf, if viper does better b/c others got nerfed, thats not a direct buff to her options, it just means she fares better better now, even in her nerfed state. Don’t see how thats so hard to comprehend. Not my fault you can’t watch a video and learn w/o someone teaching you, not my fault you have to cry b/c flash won’t don you with his presence, guess what, no one is holding his hand to get better at games. learn to play man. its not hard. If something doesn’t work, stop doing it, pretty simple.

SSFIV frame data - http://sfframedata.com/walkthrough/pages/cviper.php

Viper’s Frame data for SSFIV has also been released on Eventhubs by Gilley http://www.eventhubs.com/guides/2008/nov/13/crimson-viper-frame-data-street-fighter-4/

the two sets of Frame Data have differences (Dammit) Gilley’s data says that MPTK is -1 on block whereas this other data that you posted says it’s -2. I’m pretty sure that it’s -2 though. Strange they they have two differents sets of conflicting data.

Also there is no difference in frame Data for Viper’s Crouching Medium Punch (It looks like it has quicker wiff recovery to me but the data says it doesn’t) It definitely has more priority though.

this thread has turned into epic status because of flash and subzero

her cr mp is awesome

i got a bunch of counter hits with it, just by spamming it

her cr mk coulda used a lil more range though but then it woulda been too good.

I do have to agree. c.mp is great. Although I don’t think a better c.mk would of been too good. She needs to have some way of playing footsies.

Overall I like SSF4 Viper more then SF4 Viper.

yea i agree man

i wish her ultra 2 was as good as u1, because 1: if you miss it you dont have 1 billion frames of recovery and 2: it looks cooler, but i guess thats the trade off

also her bks might have been nerfed but they are still good
we prob wont be seeing uryo type shit anymore but instant cross bk on wakeup still owns

lies!

Buff to her cr. mp is useless without buffering ex seismo for the win.

lolwut?

yeah what? How is it pointless. It beats a lot of characters pokes now giving you a counter hit, which can easily link to another Cr.MP xx MPTK for decent stun. EX Seismo is nice too on counter hit but it’s not the only thing making Cr.MP nice. The fact that it has more priority alone is good.

Cr. Mp is godlike vs M.Bison’s S.kick frame trap.

let me rephrase what i said about the buff on her cr. mp…

ok, useless may be a harsh word but IMO you will be relying more on fishing for counter hits into ex seismo from a safer range (max range ouf cr. mp). why? because viper still gets owned by those who have better footsies. At max range of cr. mp, you get a sense of ‘safety’ fishing for those CH’s and on a counter hit a second cr. mp or cr.mk whiffs on this range. anyway, you can confirm ex seismo on hit before doing bk or SJ FADC or if ex seismo is blocked just continue sj’ing seismo.

fixed

Not really. Online maybe.

You’re going to eat counter hits c.lk all day against a competent Bison… light scissors is neutral on block !

A non-Viper player here, but I play with one very regularly (gotta be in the region of 700 matches between us alone in the last 10 days =/), so I know the odd lil tidbit.

I know the data so far says there’s no numerical buff to c.mp, so is it possible it’s a hit box increase? That’d explain the increased ‘priority’ people are talking about.

Also, I just tested your Thunder Knuckles on block vs Chun Li’s Super (punishes anything on -2 I believe?):

LP Thunder Knuckle loses to reversal Super (LK Version is what I used)
MP Thunder Knuckle does NOT lose to reversal Super (again, LK Version).

I’m a little lost on the numbers, because I bought the iPhone application which has proved primarily correct until this moment, but it says that Viper’s HP Thunder Knuckle is -1 on block (which obviously made me lol)! It would appear MP Thunder Knuckle is indeed -1 on block at least. That’s the same as Vanilla right?

MP Thunder Knuckle + c.mp hitbox buff (my assumption) makes for sexy frame traps, because the +2/+3 means counter hit c.mp for button clickers.
I think that’s right anyway, my friend and I tested it and it seemed to work nicely.

Haha, hello there Dafro! You and Alcheymyst have some games after you guys came round mine? I don’t know why HP TK is apparently -1 on block, I think that’s an error. And yeah, LP TK loses to reversal Chun Super, reversal Gief Ultra and a whole buncha other stuff.

As for cr.mp frame trapping after MP TK, I think it would depend on spacing, even with the buff. I’d bet money Rog could still mash jab to interrupt whatever Viper tried to follow up with as well as anyone else with a quick crouching jab.