Ok, part 1: Systems
Yeah, everyone knows how C groove works by now, he fastest building meter, a lot of AC due to this, 101,103 and 105 % more attack damage per lvl, lvl2 cancel only if super connects, etc. So, lets see thing more closely…
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What does C-Groove REALLY HAS?**
Offensive-wise:
*-FAST, building meter. *
Yeah, everyone knows this, but to be ABLE to know, when, and how to use your meter, makes you and c groove unstoppable machines of destructions. Lots of whiffing, block strings, specials, etc makes you fill that bar FAST, what takes us to:
-Unique, lvl2 cancels
C Being the only bar with lvl 2, gives it a super that, has invencibility to Blow normals, and when canceled, do lvl3 alike (a bit less or more, depending on your character) damage. Combined with the fast bar, characters like Rugal, Sagat and Chunli, can wipe out a character in a matter of seconds.
-Roll AND Roll Cancel
Yup, you have access to the most broken shit of the game (doesnt this makes you happy xD?)
Also, RCing your specials makes you not only defend / attack, but makes you gain TONS OF METER in the procces, thus gaining lvl2s, thus gaining ability to kill.
*
-Dash*
Some may say that Run is better, but ionno… it really depends on the character. Take Blanka and Ken, for ex. Dash makes them have really GOOD 50/ 50 options (Dash – RC elec/Funky, cr shorts to death, Throw to more cheapness, etc), that combined with RC, and lvl2, is gonna make a hell of your opponent life bar.
Air Block AND Chicken Guard
I dont really thing that air guard is that great in this game. Other bars can JD/Parry/Activate in the air, so… But chicken guard, well used is a REALLY DANGEROUS TOOL. Take that annoying Bison, early jumping to your Rugal… You chicken guard his damm kick, cr.lk x2 to death… Yeah baby…
Defensive Wise
-Alpha Counters
Yeap, youregonna get a lot of thems. Also, youre not gonna die blocking to those cheap ass motherfuckers A groove Charactes, neither chipped to death…
Airblock, RC, chicken guard: See above.
So, whats bad? Well, not a bad thing, but your cant low jump, and you dont run, but obviously youre here to play good ole SF, not MvC2, ya know?
Seriously, lacking more subsystems, is a really good thing in the long run. YOURE GONNA LEARN how to POKE, PUNISH, HAVE A STRONG AA and GROUND GAME, and to NEVER, EVER miss a Combo. Seriously, A and K groove spoil ppl, so when you finish playing CvS2, with Cgroove youre ready to play every damm fighting game that involves footsies.
Im sleepy again (damm job), so tomorrow ill continue. Excuse my grammar, obviulsy english is not my first language, but im sure every thing said here is understandable, so dont be a nazi grammar.
Also, post strats, questions, etc. About everything C groove related. Tomorrow im gonna talk about Team Dynamics (Battery/User/Anchor) and the best part of C-Groove: Cheap, fun, and underrated characters. Have fun boys…