on your second point, he mostly did 2Y1R which is why he wasn’t getting the beam.
so would that mean they have to be the same color or something?
They are like dormammus Dark magic spells except they stay on the screen. It has been confirmed that 3 yellow is the crumple laser. I have no idea what mixing and matching them does just yet.
I think that red doesn’t power up the flames at all. Killian specifically mentioned that it redirects a slower fireball, and that yellow speeds it up.
The explosion you get from red seems too weak and small to be useful, but maybe its for mixups and teleport shenanigans. (edit: altho it would be interesting if yellows scaled it up, as in Dorm’s explosion)
Also, it seems to me that Strange pretty much counters Ghost Rider and Nemesis, since it looks absurdly easy to counter their long ranged physical attacks.
yeah I know that much, and they stay there even after you tag out. 3Y is the crumple beam, 3R causes soft knockdown.
impact palm can be used multiple times in a combo aswell
looks like strange will own souls in the corner lol
Watched the vid again and realized that the red ones explosions actually hit the other character so I would guess you could actually set explosive traps to initiate or lengthen combos.
so, Y = faster fireballs leading up to crumple beam and R = explosions? anyone got an idea of what 2Y1R or 1Y2R do yet?
the explosions are so puny though. It would be hard to time effectively it seems to me, except maybe after you Knock a team member out.
Edit: I’d presume that 1Y2R does the piercing fireball and 2 explosions (which with clever placement could be cool), and 2Y1R would be the soft knockdown and 1 explosion.
Where did you see 3R doing a knockdown? It kind of blows my theory out of the water, because by my idea 3R should be an aimed version of the uncharged one (since it targets after each prism)
I didnt see 3R doing a knock down. But I was more thinking place 3 Reds strategically start a combo with flames of the faltine somewhere in between to set off explosives then continue combo. Not sure it would work purely speculation at this point… Fuck I cannot wait for November to get here.
2:43
not too sure myself if it IS a knockdown but it did make the opponent flip out, as if you were doing a standing jab after a combo to make them air tech. dunno what you’d call that.
I can foresee our entire gameplan revolving around getting them into the corner. His corner rape looks like it’ll be pretty fucking ridiculous plus he has such great mobility and mixup options?
We in there.
lool!! Nah! The Wong being referred to is Dr.Strange’s aide of sorts.
watched the video again, 3R has exactly the same hit effect as (null), they both cause that normal hitstun reel.
The thing I want to have somebody try now is Impact palm>Y>R>Flames. If theres enough time, you’d probably get 2 fireball hits and the explosion AND have plenty of time to do something else. On the other hand, that is probably more about style than effectiveness
Edit: The knockdown is from a red grace bursting.
Wong:
http://livingbetweenwednesdays.com/wp-content/uploads/wong.jpg
Man, Illusion looks reeeeaaaally safe. I’ll wait for frame data, but right now it looks kinda spammable. And I, for one, welcome the idea of red graces just throwing around a slow fireball + explosions for lock down.
I’m guessing it’s suppose to work out like:
yellow graces for combos and damage
red graces for lock down.
Of course, that’s all in theory.
Oh yeah, it’d be funny if Wong was a secret assist-type move. He knows kung-fu after all. I mean, of course he does. Look at him, he’s a ridiculous stereotype.
next question is, ‘is it actually practical to get 2-3 GOH’s out barring situations like kos?’
You could probably do it like Dorm with powers, by placing one when you have a long hit confirm window in a combo (like before an OTG perhaps). Or you could place them under the cover of defensive assists (Cold Star, anything Doom has if you know what your doing, Unibeam,)
Easiest thing I could think of is placing one or two after crumpling your opponent via a well-placed Impact Palm this way you get them up while still being able to combo.
After watching Seths demo of Strange, I must say, he doesn’t look even close to OP or Top Tier, he just looks like a very solid hero.
Impact palm will be a major part of his game.
I think people are overemphasizing impact palm actually, short range command normal doesn’t a character make, even with crumple.
I wonder if people will be setting up Graces instead of doing damage after landing an Impact Palm. But who knows? Lab time, lab time.