"By the hoary hosts of Hoggoth!" The Doctor Strange Thread!

Hell, of all people Thor needs some of that super armor. Shit.

That’s the natural progression though. Aside from dedicated pros and character fans, people will gravitate toward the easiest, most effective of the cast. What always blows me away is, for most players, the complete lack of any character loyalty. I know a ton of people who’re going to drop all their mains due to minor nerfs. Figure that shit out and make it work.

Then again I play mid-low tier. Strange’ll be a nice change of pace in that regard for me.

Bolts of Ballthack seems to be an incredible assist.

Im gonna work a team around nova and rr no matter what.

Obviously I am going to make Nova work. The way I make Hulk, Skrull, and Captain America work. But as someone said in these forums, the 12 new characters seem to just be better built than most of the older ones.

I’m thinking the new characters seem more balanced than old ones because capcom is learning from (at least) some of their mistakes. Also can anyone tell the difference between the HUD from this reveal and the last reveal? I’m not seeing anything different. But back to strange. I really want to see a mirror match between two stranges. That **** could get confusing fast. I thought the part in the second vid where he was fighting akuma and he made the FoF hit him in the back and combo’d into it was beast.

Thor don’t need no super armour

he can tri dash for gods sake

/
is there a archive of the stream?

I like the fact marvel had a lot of imput

(Sigh. So much work to be done…)

I still have no idea what stream people are talking about, for the record.

Hmmm…all that makes sense. It was going to say that Bolts of Balthakk being a command normal would be weird, but quite a few b+H command normals in MvC3 are laggy projectiles, so it probably fits. It’s going to be fun getting murdered trying to (tech) throw and having that come out instead, especially with Strange’s low health.

So, theoretically, his list of non-normal moves should look like this IMO:
[LIST=1]
[]Impact Palm (Air OK) - :f:+:h: - I find it absurd that this might be a command normal that cleanly crumples, but I guess it somewhat makes sense if he doesn’t have an airdash even with his fast teleports and it’s not like Chun-li doesn’t have clean crumple move. Then again, Chun-li sucks, so…
[
]Bolts of Balthakk - :b:+:h: - Like Hidden Missiles, except less ass-covering, even if you use as an assist. Can probably be used to set up throws and cross-ups at lot more easily than Hidden Missiles, though, given the delay between the two beams (and encouraging people to duck it). We know that like Chris’s Flamethrower he cancel this into supers, so it might be possible to combo Spell of Vishanti or (in the corner) Astral Magic off it.
[]Disks of Denak - :qcf: + :l: or :m: - Light version throws 1 homing (?) disk that OTGs. Medium version throws 3 homing disks with a bit of start-up. Medium version is one of his assists.
[
]Eye of Agamotto - :qcf: + :h: - Multi-hit, initially stationary spherical projectile that can be destroyed while unmoving, but once hit by Strange’s Impact Palm (and perhaps only this move), it begins to move (slowly) and might gain at least projectile-invulnerable properties. This is one of his assists.
[]Mystic Sword - :dp: + :atk: - A fast, blue wave of a projectile for the Light and Medium version. Light version travels straightforward; medium version travels at 45 degrees. Hard version is a flurry of close-range blue slashes.
[
]Flames of (the) Faltine (Air OK) - :qcb: + :l: - Low-moderate fireball projectile that is rather standard by itself, but can be powered up into a crumpling beam by (only?) the (yellow?) glyphs of the Grace of Hoggoth.
[]Grace of Hoggoth (Air OK) - :qcb: + :m: or :h: - Spherical glyphs of two different colors–red and yellow–that hang in the air and remain there even if Strange is tagged out; they dissipate if he is KO’d, however. So far, we know they’re used to power up Flames of (the) Faltine and that red ones at least can explode, causing damage. They likely have different results based on the combination of colors like Dormammu’s Power of the Destructor and Power of the Creator, which means that Flames of the Faltine might actually be :qcb: + :h: like Dormammu’s Liberation.
[
]Cloak of Levitation (?) (Air OK) - :qcb: + :s: - The good doctor’s flight mode. Probably lasts longer than most other flight modes, especially if he doesn’t have an airdash at all like some people are suspecting.
[]Teleport (?) (Air OK) - :rdp: + :atk: - Quite quick, Phoenix-like teleportation that works relative to the opponent’s position. Light version takes you in front. Medium version takes you behind. Heavy version takes you above.
[
]Illusion (?) - :rdp: + :s: - Physical (probably “only”) counter that teleports you behind the opponent, but otherwise leaves their punishment up to you.
[]Spell of Vishanti (Air OK) - :qcf: + :l::m: - Extremely quick, almost guaranteed Level 1 super that generates a yellow pillar of energy from behind the opponent that does relatively low-end in damage (for a super) but OTGs from anywhere on the screen. Still up in the air whether it tracks by itself or if you need to “guide” it by holding a button ala Storm’s Elemental Rage or even “guide” it preemptively with the button combination itself ala Super Skrull’s Death Penalty.
[
]Seven Rings of Raggador - :qcb: + :l::m: - Counter projectile Level 1 super that is also extremely quick and releases a rather damaging beam of bluish energy should it be activated.
[*]Astral Magic - :dp: + :l::m: - Strange’s Level 3 that starts with his astral form leaving his body and rushing at his opponent. So far, have yet to see the range of this or if it has any (start-up) invincibility or if Strange’s astral self counts as a (standard) projectile. However, I have seen what happens if it is successful. Strange’s astral self flies around opponent, ensnaring them in the Crimson Bands of Cytorrak–Juggernaut’s “patron”–before returning to his body and blowing up the bound opponent with the power of Hoggoth as he turns away.
[/LIST]
Like half of that is a guess, but we should be able to have someone test it (today, even).

Remember people: For (magical) science!

Flames of (the) Faltine isn’t one of his assists, unfortunately. All seem to be his slower specials since they are Dish of Denak M/Light Magic M, Eye of Agamotto/Light Magic H and Bolts of Balthakk.

Fixed.

Nova’s going to be a Beastie Boy?

I know next to nothing about the character, but I already like him.

Your faith in humanity disgusts me. [/Magneto]

You say that like any of those characters are actually Hsien-ko bad or even just Ryu limited, though. They’re all (low) mid-tier at worst IMO.

Still, 'tis a noble effort.

Pretty sure I was one of those people. I said that this is likely to happen because new characters are made with system changes deliberately in mind and thus tend to benefit the most of being designed around the new system rather than having to adapt after being brought over from another (version of the) game. That and they avoid already having design flaws that need to be ironed out relative to every other character.

That’s why in pretty much every game with multiple iterations or sequels, newer characters tend to be (mostly) quite good. The only series I can think of where this tends not to happen is Virtua Fighter and I’ve only mostly heard about via hearsay–this reminds me I need to bug Reno about something…

It was the Unity stream - it’ll be back on tomorrow morning. Someone was doing very well with Strange today. Maybe you should ask Maziodyne for control of the thread. Unless he plans on putting a ton of effort in it, it seems like it would do well in your hands.

I believe it needs to be hit with Impact Palm, not just any move. That’s why Strange can do Impact Palm in mid air.

I am going to say something that will unintentionally piss off a lot of people but, I really don’t give a shit about Hsien-ko. Sucks she isn’t top tier, but the amount of whining about her makes me just hate her more. She doesn’t look interesting to play to me, even after watching Vampire Saviour videos. It’s funny you say they are all mid tier, when everyone considers them low tier. I agree, Skrull, Hulk and Captain are mid-Tier. So is Ryu.

Not hating on Hsien-ko, really. But either make her work (Yes, I realize it feels impossible) or don’t whine so much. Yeah, I think a lot about Skrull sucks but you don’t see me whining about him, but rather giving advice and trying to educate people. When every other post in ALL threads are the same 4 people demanding Hsien-ko be buffed you kinda go “Ok, we get it.”.

(Wow, I’ve actually gone two hours without working on what I was planning to. Damn it.)

So noted, Carpark. I’ll fix that now.

Hmmm…I wonder if that means Impact Palm causes hard knockdown when used mid-air. Hmm…

Well I’ve time, which is why I said was really the only reason I tried to make the thread in the first place besides being a fan of Doctor Strange. I’m not going to ask for control, but if he wants to give it because I have more time than pretty much anyone here (presently), then, hey, I’m game.

I can’t watch streams at present on this computer, though, so perhaps it’s better if he maintains control anyway.

This video perfectly demonstrates Eye of Agamotto before and after Impact Palm: http://www.youtube.com/watch?v=Yc19zU4GahA#t=2m50s

http://www.youtube.com/user/rraimannjr#p/u/11/ttSpgGEwDPQ

@3:30, he uses the counter projectile super and it does nothing cuz there was nothing to counter. I guess it is only a counter beam super :frowning:

Eye of avocado! Bolts of ballsack!

Yeah they’re not going to have a projectile counter super work as a projectile super also. He’s already looking to be almost the best projectile character in the game. LOL. Unless all of his projectiles have garbage priority but even then he also has the best teleport in the game while they still dont have one.

Okay, so with all the great data in here, and the new footage, I’m probably gonna go ahead, either with or without Max, compile it all into one big-ass data video. Who all needs credits, or is against this idea?

Great comprehensive post The Damned. Nice stuff.

The first hit of Bolts of Balthakk is a crumple?!

(Where you seeing that at, olaf?)

…Damn it. It’s been more than three hours. I think I’m going to have to go offline for the rest of the day to get this thing done. I hope can get some confirmation more of his movements, both directionally and aerially, by Friday’s end, but I try not to hope for things in general, so…

Interesting. Eye of Agamotto doesn’t seem to be projectile invulnerable as El Maiz was thinking it might be, just quite durable unless it’s hits significantly fade over time.

Good see that video also confirms that you can indeed only have 3 Grace of Hoggoth glyphs on screen at once. I’d laugh if the explosion from putting too many on screen did damage given that’d be broken as hell.

Yeah, seriously. Seven Rings of Raggador being strictly a counter projectile super fills a nice niche and keeps him from being (as) potentially stupid if it was just a “Hey, I see you’re doing something. Beam!” move like Akuma’s dumbass beam Shinkuu Hadouken (or whatever his called) since the counter itself, beam and all, looks pretty fast.

If you want to use it as a stand-alone so badly, then you better be prepared to use Viewtful Joe on every Doctor Strange team you make.

No problem. I’ll probably have to edit it a bit more and even then I’ll probably be wrong even with all the information people like :034: have been relaying.

But I figure, I have the time, so why not?

That’s the clip i saw. It doesn’t interact with projectiles once it starts moving. When it has not been hit, it can be destroyed.
Unless I missed something.

I thought Ghost Rider’s Chain Specials were projectiles, that’s why they do chip damage.

I know. Once it started moving, the chain didn’t hit it.