Yeah I’ve been ‘auditioning’ points and Dante is one of the best. I’m likely not going to play him because I blow w/ non-anchor Dante combos, but as far as theory goes, he’s excellent (my contenders have been Dante, Wesker, Task, and Morri). The thing to know about Jam Session w/ Dorm is if they block it in the air, you get 3 spells. So on incoming you have the choice between calling Jam and teleporting behind, timing the teleport to side switch juuust before they touch the big pink stripper pole, OR “setting up shop” and laying a carpet, droppin some Jam, and loading your choice of POWEROFTHE’s.
Another interesting try w/ Jam, which is something I do a lot in neutral but could theoretically be strong on incoming as well, since they cant call assist to ruin the plan: M teleport unassisted, then when you appear, immediately call Jam and M tele again. This mixup is why I really wish i could run Dante lol As long as they don’t stuff the initial unassisted teleport, this can feel like a near-guaranteed hit. Especially the first time you do it.
As for incoming w/ disruptah, the basic pattern you said is pretty much correct. You can also, if you have the time, do something like jump, Fly, meaty dark hole (button depending on distance), then call beam+tele. This is good because it lets you get something going from a distance. You don’t get the carpet, but so be it, Jedi. Also you could set up a meteor shower meaty to force them to the ground and attempt a Disruptahport timed for immediately after that block stun disappears. The main dangers of this are that it ends up all one long block string, or that the meteors hit and you whiff your mixup. But obv the meteors hitting is really a good thing if you’re paying attention. Just a matter of if it’s worth spending 3 hands for it. But w/ Jammy Jam its easier to get dem hands back.
Now what I’m looking for, as evidenced in my post above, are some good neutral game setups that make opponents suceptible to the crossup. If they can block the crossup, I’ll deal with it from there, but my whole strategy basically bets the house that they WONT block it. I mean, really, timed properly, it’s nearly unblockable. I may get pushback on this statement, since in THEORY hey! Good players will block this consistently! Ehh, not so much. And if they do, that means either we just need to do other stuff because we’re getting stale/predictable/repetative, or the opponent has incredible defense is is earning their blocks. Really not worried about them blocking a properly timed, grounded Disruptahport. And even if they do the fun certainly doesn’t end there.
So the crux of the matter is setting up the setup. They stand on the ground for 2 seconds, they’re dead. Did I mention I REALLY love this shell?