Burn in the Flames of the Faltine! Dormammu Combo/Strategy Discussion thread

Zak never comes out to play at our streamed locals unfortunately. He plays online alot I think and just bangs out training mode. Its a real shame he doesnt come out. You can spam his twitter account and tell him to actually go to tournaments @FGZak

I definitely have been getting 2 in XF1 and 3 in XF2 for a while. I know it’s less on smaller characters but for like, Hsien-Ko size and up it works.

oh shit your right lol , my bad. the timing is really weird so they always used to drop out , I assumed u could only get one loop off lvl 1 x factor flame carpet . nice

and oops your actually right too , they always used to drop out when i did 2 dark holes in xf level 1 , the timing is a bit weirder then xf2 but yeh its possible to do 2 dark holes in xf1 too

I can only get 1 in XF1.

this is why it confused me , the timing feels unnatural for dorm cos u gotta do it really fast.But its possible , just do the 2nd jump chain as fast as u can.

It is weird, and if the character is small or has a weird hitbox (Haggar, Frank, Tron) I probably won’t go for it. Small characters can just eat the flame carpet juggle anyway.

I thought we were talking about Dark Hole loops.

You’re right, I completely misread. Sorry.

do it unnaturaly fast and it will connect.

i have been wondering, are any of dorms single or double charged spells (ie 1 creator, or 2 destructors) useful outside of small combos, i just find anything that isnt 3 reds, 2 blues 1 red, or 2 reds 1 blue, just useless for zoning purposes

I find 2 Blues very useful for some zoning, but that might be just me, only against really linear characters, though. Annoys wolvy and X-23 to no end.

Not sure how well know this is but after you throw your opponent in the corner its pretty easy to link a s.L, S after chaotic flame instead of doing s.M, S. Basically try not to mash during the first chaotic flame if you want to make it easier.

Yeah it’s pretty well explored by this point. Whenever you OTG Pillar xx Chaotic Flame, the Pillar is essentially pushing them up through your C.Flame so that the hyper ends and throws them up from a higher starting position (if you get what I mean), meaning they recover earlier on their way down. That makes the link to st.M much harder than st.L. But if you do something like a Flame Carpet OTG with an assist and combo into Dark Hole xx Chaotic Flame they are thrown upwards from a much lower position and so recover much closer to the ground giving you a bigger window to hit with st.M, and of course in your example you can get a launch series afterwards to build some of that meter back.

Though I normally do st.LMS to link another launch after Pillar xx C.Flame as st.M is quicker than S, st.M is more likely to chain to S successfully than st.L and it’s free meter and damage. It’s very good for those occasions where you’re left with solo Dorm no XF, though whenever that situation arrises and I get the opportunity to use this I always choke and miss it purely because of me thinking about how rarely this chance comes along.

Is there a certain timing cue or hint that I’m missing when trying to get 2 spell charges after a Stalking Flare mid combo? Or is it something to just memorize? I’m trying to use thisTaskmaster+pillar into Stalking Flare extension in a combo while charging the meteors mid combo, but I can only reliably get 1D1C. I’ve got 1D2C and the meteors to hit all of once in the few dozen times I tried. Should I stick with 1D1C? Or is this something I should keep trying to hit?

This is probably old stuff, but after a launch jMMHS, land OTG Carpet, when I go for XFC to relaunch, sometimes it works, sometimes the S whiffs. Any idea why? Is this a reliable thing? or does it have to be really specifically placed to work? Or be canceled on a specific hit? Just wondering if it works as a good kill combo if I get a hit and am willing to burn XF for the kill.

That’s actually my combo, and yeah, I had a pre-charge, since I did it just to show the damage it does, not necessarily how usable or practical it is. Usually, I’ll charge 1D1C when a character is incoming or I can get some breathing room, since it’ll give me the option of going 2D1C or 1D2C, depending on the situation. (Plus, 1D1C is really good for people trying to super jump over me, because they’re really fast.) But I’m working on a non-throw combo that’ll use 1D2C while starting the combo with no charge, and I need to know if it’s reliable to charge 2 spells during the Stalking Flare and still cast 1D2C, or if I should just stick to 1D1C because it’s much easier and more consistent (lack of decent followup not withstanding).

Just do St. M, S and not worry about it.

Here’s a combo with Dormammu/Wesker (Corner Only):

Standing H -> Finger Shot -> Standing H -> Finger Shot -> Standing M -> S -> M -> H -> S -> Call out Wesker Samurai Edge Assist -> Finger Shot -> S -> H -> S -> Purification -> Chaotic Flame

It does around 900-905k, uses 1 meter and builds 1 meter. I don’t have a capture card, but luckily someone was AFK on the PSN stream so I did it:

[media=youtube]BJ4B-e-A2To[/media]

I used X-Factor ONLY because I didn’t want to mess up the one chance I could show it through video…works without XFC and it’s the exact same concept except you just do Purification+Chaotic Flame

Anyone got any tips on otging with ammy cold star like zak bennet? Its really inconsistent.