Burn in the Flames of the Faltine! Dormammu Combo/Strategy Discussion thread

Question about Dark Matter Combos. I have been busy since the game came out and havent spent too much time on them. Everyone says to teleport after they hit the wall, but doesnt this cause you to teleport way to high up to finish the combo? I always see people teleport before they bounce. I am trying to get more consistant with it and the best I do is when I use the L teleport into a down air dash.

You have to teleport before they hit the wall.

Ok thanks, I guess you just have to memorize with tp to use depending on how close to the corner u r right?

You always use L teleport. If you’re very close to the corner, cancel into fly instead of tp.

Ah alright, so I have been doing it correctly. I see most of the annotations say M or H, which never seem to be consistent. Alright I’ll keep up with my L tps then. Thanks

Do you guys often use naked Dark Matter xx M Teleport? Obviously given you think the Dark Matter is likely to hit them (block or not).

I only yesterday found that I can do it mid-screen and catch them with an S before they hit the floor (you know when there’s no wall bounce because you teleport and move yourself between them and the wall?) This is big for me as it means I can save the wall bounce and launch them afterwards and use Iron Fist’s Rising Fang to extend the combo further later for more damage.

I think it’s nice to pull off when you’re midscreen. Fullscreen, I’m not sure.

Yea, at first I didn’t realize how well they actually worked together. One thing I really like about the team is that I have the freedom to change doom’s beam assist to hidden missiles in a matchup against rushdown and only lose 50k on my Dormammu Combos. Note, I only do this in situations where missiles breaking up the combos is superior to the beam mixup. Plus, as I’ve mentioned you can DHC into stalking flare from Air Photon Array or Maximum Wesker and have time to charge up a dark spell. And I’m sorry if you already know some of this stuff, but you know, knowledge is power. If you ever find yourself spamming dark matter from fullscreen, don’t forget to cancel into a dark spell or two, you should still have time to keep chucking dark matters against anyone but Morrigan/Hawkeye/Other people you shouldn’t be projectile fighting in the first place. But yea, if you’ve got any tech you’re proud of or anything, I’d love to hear it.

Ahhh yes, Missiles definitely helps out Dormammu, though I get worried about trying to protect it with him and Missiles doesn’t benefit Wesker much. I actually know a better damage corner combo (870k+, minus Liberation and Dark Matter wallbounce) with Gun Shot & Beam assists, but starting with j. H instead.

I know people love that tridash j.S, but that j.H has a funky hitbox that’s somewhat abusable and comes out faster.

I personally always use super jump tri-dash H, or normal jump tri-dash L.

The H crosses up just as well as S, but you can be up and down and hitting them with H in like 30 frames, which is quick enough for them to make a move whiff etc. I also find it a lot better because if they jump it’s also an OS throw if you dashed DF/DB and will automatically scoop them if they don’t throw.

Tri-dash L is beast though. Mixing that with tri-dash nothing to low L is nasty as hell.

Which is better to use?

J.S or J.H

I use J.H for the Option select (like you mentioned) and for the monster hit box/cross up.

The only reason I see players use J.S is for the added damage.

I was wondering something about the unblockables:

I see CJ lay the flame carpet down directly under them, and then j.M as they come in, call assist, and teleport. If they land on the carpet, it’s not low because they’re in the air, right?

The old unblockable was to lay the carpet in front of them a bit, call assist, teleport behind, and then hit them with j.H when they hit the ground to push them into the carpet. Not sure what they changed in this game but it does seem less reliable than it used to.

Is CJ’s setup actually an unblockable, or just confusing for people? I see everyone get hit by it.

I think his setup is more of a left/right mixup than a low/high block mixup.

what CJ is doing is just a left/right mix up, why does the unblockable seem less reliable to you?

Yeah it’s just a left/right The carpet is just there to intimidate/lockdown.

it’s also some added chip b/c they are forced to block it + dark hole + assist. Along with the left right mix up

Yeah as I said on this page, I dont think the old unblockable actually works anymore. Feel free to prove me wrong though.

The old unblockable still works, it just seems like people can jump out of it easier now or something, not sure what it is exactly. It’s more the old setups to force it don’t work as reliably moreso than the unblockable itself doesn’t work. I heard people can jump faster now than in vanilla from grounded so maybe that’s it?

I’m having issues connecting j.m j.h fly j.l j.h xx dark hole (l) j.m j.h xx dark hole (l) j.s after a launcher, I can’t get the first dark hole to connect unless I only do j.h before the flight cancel, any tips?

im pretty sure this combo doesnt work off launcher, its TAC only