Brother, You're Needed - Ultimate Thor Team Building Thread

Aside from the TOD DHC from Mighty Tornado and the not that helpful for Thor Hulk anti-air, i dont think they are good together.

Strange and Dorm (the other characters in your team) have some serious synergy with Thor.

I actually think that they are good together. Any of Thor’s combos leading to a ground or air Mighty Tornado can be DHC’d into Gamma Crush or Gamma Quake which is obvious. However, when I switched from Hulk’s anti-air Gamma Charge assist (which is a good GTFO assist) to his Gamma Wave assist because it OTG’s they are great together, it opened a lot more possibilities for corner combos.

You shouldnt rly be worrying about damage/combos if you’re using thor and hulk, what you should be worrying about is your neutral game, especially for anchor hulk.

I finally decided to try out Thor with Sentinel Drones backin’ him up. Other than having to be more careful than usual about when and where I called Sentinel (it is really easy to punish him), it was amazing. I’m seriously about to learn this robot. Works out great for Dormammu too. Feels like I can really do whatever I want with Drones on the screen. I know this is old news to most, but it’s really nice. I kinda wanna see how Air Raid works too. I like that it still comes out even if the robot is hit, and it OTGs.

I wanted to know how well Thor/Zero or Thor/Chris (or all three!) worked together. I was kinda fixed on getting a Sougenmu DHC from air Tornado or Mighty Punish, but not sure how exactly to combo from it (I suck), so any help there would also be appreciated.

Hmm… yeah I’ve wondered about that, but I too would be really worried about protecting him. I often use Mighty Punish into Chaotic Flame for a very quick full screen punish type thing (often to punish things like drones assist), but clearly if he is out on screen this isn’t an option… are you calling then super jumping up? How well does that let you get in? And what tactics are you using to protect him? Because thor can’t do anything about hyper projectiles…

Mostly just being smart about the assist calls. Don’t call him when you’re in someone’s face and they’re free to move. Characters with good normals will hit him easily. So far, I’d say it’s best to call him when there’s some distance between in between, then start your approach. If they desperately wanna punish the Sent call with a hyper from full screen, there’s not much that can happen from there, unless they’re playin’ Storm or Strange and decide to X-factor into a combo.

Thor/Zero would be an interesting experiment to try out. They should be able to DHC well with each other, but outside of that, they’ll be just two point men. You’d need a real solid assist to get the most out of them. Zero works great with Dante’s Jam Session, Vergil’s Rapid Slash, and a few other things to make him over the top, and Thor’s preferred assists–well, they’re in the first post of this thread. Chances are, you’ll want that assist character to do well on his own as well, so whoever you end up choosing will have to be able to hold his own as an anchor. Thor’s not a good anchor because he needs assists to get in. Zero can work well as an anchor, but he works so much better as a point man, most wouldn’t even think of putting him by himself, and Chris is not a solo fighter either.

As for Thor/Chris, that could work, but Chris’s major weakness is he has nothing to cover his head. He needs some type of anti air assist to be effective. Doom’s Hidden Missiles might be the best bet, and Doom can indeed hold his own in a solo fight. It’s hard for him to take down a whole team, but if Thor and Chris do the job clearin’ the way, he’s a great clean up person. That’d also work well with Thor. With Chris on Gunfire, you’d have your beam-like assist to back up Thor’s approach too. Other anti air assists include Strider’s Vajra. Not too sure what these two would get from the hard knockdown though. I suppose Thor could do a :h: Mighty Smash into something, or just Mighty Thunder. Chris can shoot 'em off the ground and get some good damage off of it, so that’d be something worth trying.

True, although I place quite a lot of importance one taking red life off assists. Getting them to come in with low health can mean I can much more effectively take them out with pure zoning, or if I land a hit a kill is assured.

Doing Mighty Spark might be a good way to safely call Sentinel as well. The spark part should stay out long enough for Sent to get in and get out, and with the drones still on the screen, you’d be able to do what you need to.

Cross posting from Cap forums :

So I’ve been in a character crisis for the longest time. So I have a question for you people that use Avengers:

Cap / Hulk / Hawkeye or Ironman
Cap / Thor / Hawkeye or Ironman

You guys have any thoughts / experiences with this? I know they both do a crap ton of damage, but I feel Thor is more ass than Hulk, even though I REALLY like his mighty hurricane resets.

EDIT:

Actually, I should explain a bit more. MY Thor is pretty bad. I’m still not too sure on how to move around with him, but when I fight a character like Zero or Chris or even Spidey, I feel like I can’t do anything. They can just zone forever. I have put in some work since Vanilla, so I’m not completely new to him.

At least with Hulk it’s a bit more derp and I can do more damage with him.

Both teams’ll work out okay. It all boils down to who you want to play because all the Avenger teams have some pretty amazing synergy with the characters. If you want to learn how to level up your Thor, take a look in the Ultimate Thor Thread and the match up thread. It covers all the basics you really need to know, like movement, which moves to use for different situations, and so on. If you have any questions in particular about anything, feel free to ask away.

The avenger teams are pretty versatile. The order can be made to match whatever style you want . The only thing I recommend is iron man or Hawkeye as anchor. They are the best anchors in the back by far. You get the most benifit from unibeam if greyhound this way. I think iron man is the best of the two , but he us far harder to use. If your set on using captain as ur point , I think Thor is a better fit , his mighty smash assist can help extend caps combos for damage.

Hulk is easier to use , and low life characters must respect standing H. If u do end up using hulk , try putting him first , backed up by iron man(repulsar) and Hawkeye(greyhound). If they get caught in repulsar blast , its a free combo, and the damage from the DHC will be pretty high

Hhhhhnnnnnn… so after a few months of running Thor/Dorm/Felicia, I think I have finally gotten the basics down (in terms of normal use, combos, and movement etc) with the last two characters to start thinking about my team synergy more. I still think it works out pretty nicely. Here are a few random points I feel like putting down.
[LIST]
[]Mighty Punish DHC into Chaotic Flame is obnoxious damage. Can also DHC into Dark Dimension (usual death) If felicia is up next, the best thing to do is to DHC into kitty helper, dash and relaunch them to push them into the corner, then set about savaging them with kitty corner pressure + assists.
[
]Can relatively easily get Thor to combo into a grounded mighty hurricane these days, DHC into Chaotic Flame is again big damage. But whilst the timing is tight, from mid screen if I combo into aerial mighty hurricane, then DHC into stalking flare, there is enough time to fully charge 2D1C, teleport up, sj.S to send them back down and into the corner… release 2D1C and OTG them, charge 1D whilst it hits, from there I call Thor’s mighty spark assist whilst putting a flame carpet down, Dark Matter into 1D release, chaotic flame. This does about 1.2 Million I believe… might need to start with 2 meters though. This is my pimping combo.
[]If my combo from Thor into Mighty Hurricane is going to kill, I still might DHC into Stalking Flare, then raw tag Thor back in as the ball sits and waits for the incoming character. I’m trying to set this up as an ‘inescapable’ command grab set up… still needs a bit of work, but I am close to making this somewhat of a threat. This new untouchable throw stuff may really help out.
[
]Full screen instant punishes, or getting Thor out if he’s hurting or in a bad match up is easy thanks to the 1 frame start up of Mighty Punish into Chaotic Flame. If that’s risky, I can DHC into stalking flare if the opponent is at super jump height and a way to punish. Even better, I can DHC again into Kitty Helper, leaving felicia to come in with the kitty AND the stalking flare to help her out.
[]Importantly though, felicia is one of the few characters who can go toe to toe with XF3 characters (even dark phoenix/strider) without XF, as long as she has the kitty out. I’m not saying its making the match up even, but its a massive help that can keep you alive if you start to get combo’d or put the fear into them just enough so you don’t get rushed down to hell. So this means I am not reliant on using XF3 myself as much, meaning If I spot an opportunity to blow it early, say with XF2 dorm to kill off an assist I have caught… I’m going for it. Say for example I catch point/assist with a chaotic flame… XFC and finish them off. Next I try to do as about (providing I have meter), get felicia out with the kitty (perhaps with stalking flame behind her) and go crazy, even if the anchor comes in with XF3.
[
]We all know about dorm with teleport and beams, but seriously, the properties of rolling buckler assist is crazy good, its almost like a low hitting beam given how far it hits. As a lot of Thor’s and Dorm’s game plan can come from the skies, this assist works wonders. Perhaps great as a CC as well, but not tried that too much yet.
[*]The invincibility and range of Felicia’s level 3 is no joke. If only I was better at getting the OTG combo afterwards!
[/LIST]
But I confess, sometimes I am playing people online and wondering if my team can beat their ‘top tier’ teams and set ups at all, as I might be losing and simply cannot see a way for my current team to effectively deal with it… but for now I am just putting it down to the fact I need more match up experience and still and relatively ass at this game. Onwards and upwards!

I feel like strider vajra will cramp your teams style. Hell it cramps my teams style. Thor just doesn’t really deal well with it since his ground game is sub par. So i think teams like that will be hard. Other things that could be tough are people you have to catch. Like Viper or Ammy. Your assists may not help with that… But I think one good thing about thor first, is you can kind of set him up as a nice character to have, but if he dies you wont lose your team. Since he doesn’t need two assists, just 1 and having another is helpful.

Currently Ive switched to Thor, Wesker, RR. RR double spitfire is like drones, but less chance of someone tagging him in the face for being a big dumb robot. Of course lvl3 comeback potential is alot less as well.

Actually Thor does amazing against vadjra assist and is one of the best characters in the game to fight it. Mighty spark beats it out very cleanly and after a spark tornado strider will be nearly dead. Just go into flight mode and then wait till you see that they pressed an assist(IE bait it), do m spark and if they used strider hit confirm into tornado. After you do that they will be pretty scared to call out strider at a neutral situation.

That Anti-vajra tech is one of those things that is useful on paper, but in reality if you are playing anyone smart they won’t be calling it out in the neutral situations too often. Instead, they will be using it when thor is actively using moves in the air (i.e. he’s going to get tagged) or to lock you down.

So, whilst it creates a sort of stalemate where the opponent isn’t calling out the assist all the time, it also means thor can’t be using his aerial movement as well as he likes. And to be honest, Thor suffers for that worse than the opponent.

I agree with that. Thor’s movement is entirely based on his mobility in the air. So honestly, just the threat of Vajra is a good enough lockdown to give him some trouble. The best thing to do is snap him in and kill, and if the opponent is playing smart by zoning until he sees Thor trying to approach, then that’s gonna be even more trouble, because then you’d have to essentially burn a meter for Tornado just to make your other moves safe, which leaves you in sort of a bad situation due to the recovery of Tornado.

The threat of one good vajra tag against a dante, wesker, doom, or felicia will always as people have been saying keep you from being overly air mobile in fights where he is a factor. You can basically only fight the way Thor would like to in the gaps when strider is called. Otherwise you are spending your time trying to avoid it while not getting mixed up. There is stuff you can do but Thor is far from the best at fighting vajra. Also jump s will smack vajra out of the air as well. Too bad when you are jumping S in reaction to assist call. Or medium sparking your opponent has the option to attempt punishes for that which either will succeed or leave you at a dis advantage. Yes one read could greatly sway the match but you have to make a good read to do that. All the other player has to do is call vajra. (obviously a bit simplistic but the idea still stands$

i dunno, i think that vajra isnt as much of a threat to thor because of mighty spark. Vajra is one of those assists that ppl abuse too much, a lot of the time ppl dont even bother covering it (and you dont rly need to against most characters) so catching strider in a mighty spark doesnt seem that unlikely. If you’re playing against someone who cant outzone thor or cover vajra from a distance then stay on the ground and throw out mighty sparks, or if they’re already aware of this tech then save the mighty spark until they call vajra. If they’re covering the assist properly then do what Foo said and try to bait it out at SJ height.

Vajra is still a huge pain in the ass but thor is still one of the better characters when it comes to punishing it, just make sure that you kill strider if you catch him.