Hey long time lurker here decidin to join the forums to level up some. Figured i’d throw in my two cents here too.
I just started running Thor(Smash or Spark), Chun(Legs), Sent(Duh), in that order, and i’ve been getting mixed results. Mainly because my Chun and Sent are brand spankin new. I built the team around Thor but they all actually seem to help each other alot, especially with DHC’s.
My strategy is to get Thor in and let him soak up some damage, do some damage, kill off a point or assist, then DHC to Chun and let her Sentinel backed rush down really take it to people. Since her lower damage combos scare people more when they have low health, it makes them sit still and block more, perfect for lettin Chunners in to open them up. (once i figure out how to do that)
I’m gonna do some experimenting with Wolv/Thor/Akuma. Anybody have any ideas or experience on this? Akuma can help getting in and lockdown for wolv and thor and wolv i think it might ba viable with thor’s A or B assist. If anything good comes out of it ill post vids.
I was right into Capcom Vs. Tatsunoku and MvC2, but I’m finding UMvC3 has a huge learning curve after playing so much AE and Blazblue lately.
One of the issues I’m having is building a stable team with good synergy as there are so many options and it’s quite difficult to learn 3 characters at once with all the cross over combinations.
What do you guys think of Thor on point with Iron Man in the middle and Captain America as an anchor?
I dont think you’re gonna have a problem since UMVC3 is easier than most of those games imo, you just have to get used to the mechanics and learn how to build teams, rly the only thing thats harder in UMVC is being able to keep up with the speed.
With team synergy you need to know what makes a character suitable for each spot:
Point character - A character that doesnt have good assists, or a character that needs or benefits the most from the other assists (which can be to make his moves safe, to help with mixups/rushdown or just to extend combos).
Anchor - This MUST be a character that can fight good solo, he has to be able to do his thing without relying on any assists, the best anchors are characters that are hard to run away from and/or have little or no bad matchups.
2nd character - usually a character that isnt good enough to be anchor but still has a good assist for the point character or maybe even just a good hyper to DHC into.
Im not sure how good your characters are as anchors, thor is definitely not a good anchor, captain america might be good but i dont have that much experience with him, problem is charging star is his main tool against zoners and without an assist its not safe. Ironman seems to be the best out of the 3 because his assist is amazing and he’s the most versatile, that being said he’s the hardest character to use out of the 3.
If i ran this team myself i would go with Thor (mighty smash) / Cap (Shield slash) / IM (unibeam), but you can mess around with the team and see what you’re most comfortable with, thor isnt bad at 2nd spot either so you can also switch cap with thor.
Cap seems like a very solid all-rounder, I think he’d be o.k in the third slot. I wanted to run Iron Man (I tried Dante, who did my head in) as a way to counter zoning, and keep away games and to provide Thor with a beam assist.
Wesker is really good (especially on point) and I managed to play him alright, but that kind of crossover game isn’t really my style.
Hulk was an option I was playing around with but I’m not sure how he’d go with Thor. I like the idea of Thor on point as he’s the sort of character I tend to enjoy playing and he seems to get a lot out of assists.
The combos in MvC are far simpler than Blazblue, Blazblue has some insanely complex combos but I find MvC incredibly chaotic, especially when you start having to deal with Doom/Dante playing air games against you, I find it very difficult to keep a track of what the hell is going on.
I run Thor on point and he makes it work. The high health allows you to fish around until you can land a mighty hurricane or might strike. I mean he’ll OCV a team, but usually he can lay enough punishment to build some bar and take out the first two characters. Your DHC are gonna be kinda lack luster. I’ve ran that team and found that Cap, Thor, Iron Man seems to be the best order as far as synergy goes. But, you can make it work how you plan on doing it. Hulk is a great, great number two for Thor. He lays the wood, plus you have two monster hitters which I favour. You may wanna try and find yourself an OTG assist though for Thor if running him on point because it really extends his damage potential and you want that for your point character. The Odinson will undoubtedly prevail! Don’t worry about where people sit him on tier list, he’s a major player in this game.
Would a Thor/Hulk team work with Wesker as an anchor? I’ve seen what he can do fully metered as an end game character for clean up and he has a rather fast OTG assist. If so, with a Thor point and Hulk second, what kind of DHC/Assists should I be aiming for? Running two power characters seems like fun, casually I had Nemesis/Strider/Sentinel on a team, which was alright, not really my style though. Keep away/lame out games have never been my style, I like to take a few hits first, read my opponent and find an opening to rush them down with brute force characters.
Weskers gun otg is fine. And any team with wesker as anchor is gonna be ok. If you know how to play Sentinel I would use him instead of Hulk just for drones. It helps SO much for gettin Thor in and it’s a combo extender. But, Hulk and Wesker would work out great for thor. You could to probably an easy 1.1mil off two bars
I decided I’ll pass on Wesker, people tend to look down on him a lot, I know he’s one of the most popular characters in the current meta, and he’s not that fun.
i’m trying to fortify my troll team so far it is xx/modok/doom
I am adamant on using hidden missiles with doom, so if i use thor at point, is the beam the best assist to use with modok? I see royal flush using barrier and i actually like barrier a lot, but i have very little thor experience so i’ll leave it up to u guys.
Also, i have been using mighty spark as thor’s assist. the other assists better for my team?
TL DR thor (spark)/modok (barrier)/doom (missiles) sound good?
Thor’s mighty spark is already a good beam so you dont need modok’s imo, go with either the barrier or the bomb, both of them are great for zoning.
I dont rly have any experience with Modok so not sure which assists would be best for him, mighty spark isnt as good as the other beam assists in the game but its still pretty good. I dont think that mighty smash M does anything for modok, modok’s j.S is already a great ground bounce move that can be used in combos so you probably wont need mighty smash in combos either, its still a great crossover counter but other than that i dont think it will provide anything.
Actually in my opinion MODOK’s best assist would be psionic blast just because its more versital than the other two but if you are looking for an assist between balloon bomb and barrier i would go with balloon bomb solely because of its good properties(lasts for 182 frames plus it ignores other projectiles and hyper combo beams) it may not be the best because it travels at a downward angle but its good for controlling that portion of the center screen, i am not saying the barrier is a bad assist it is really good for when your trying to keep someone in the corner but other than that it is pretty much useless (imo). But on another note i used to use modok with thor and i would use mighty smash because its a really good assist especially if modok is in trouble. I would use it for when modok was getting rushed down and i would simply just crossover counter (because MS is invincable till its active frames then it would connect the follow up with a combo with thor)
Thanks both of u. Im going to stick with barrier just because of the shenanigans, ill see how tough it.is for me to open people up without a beam. but i will try mighy smash. was going to go with beam but biggest issue for my modok is getting breathing room when pressured. maybe ill run modok / Thor / doom instead of Thor point #shrug#
That’s not a bad order, its just the main problem with thor’s beam assist is the fact that the majority of the cast can duck under it which makes it pretty much useless as an assist, mighty smash is better for modok and doom for when they are zoning
i dunno i think its kinda underrated, yes it can be ducked but i think the main point of a beam is to have the other player stop the attacks they’re doing and give you enough time to rush in, it does that well except against characters that are just too short (i think RR and MAYBE ammy can avoid it without ducking). My only problem with it is that its too slow, the buffed durability on the spark makes this less of a problem but i still i think its pretty stupid that they didnt give thor mighty spark L as his assist.
What is your guys opinion on using Nemesis rockets? Given they are armoured and tend to result in your opponent ducking most of the time they seem like they would partner well with Thor
Wondering who might go well with Thor and Dormammu? Thormammu? Also not sure if I want to run with Dorm on point with the Mighty Spark assist or Thor on point with Dark Hole for lockdown.
Thor and Dormammu is a very good combination. Dormammu aids Thor more than Thor aids Dormammu. The Dark Hole assist sets up Thor’s best high/low/grab mix ups, and it’s very easy to DHC from the Mighty Tornado into the Stalker Flare. And while it doesn’t provide as much lock down, Purification gives Thor a good array of utility as well. From there, you’d want to look into someone with a beam like projectile assist. Dormammu’s mix ups come from the left and right, so he’d get a lot of usage out it, and a good beam is something that Thor really likes. Magneto, Doctor Doom, Hawkeye, Taskmaster, Sentinel, and even Arthur would suit the role if you’re looking for someone to provide all that along with also being a good anchor.