Ok here is my predicament, My team is Thor(mighty smash)/Frank(Shopping cart)/MODOK(Psionic Blast) in that order, my problem is mainly the team order: I like Thor on point so i have both frank and modoks assists but at times i think i should have frank on point so i can try to lvl him up but i cant really open anyone up unless im lvl 2 frank (I am still mediocre with him), plus I could have modok on point just to start off with zoning. I would like to hear your opinions on how my order should go. Thank you
So I watched the matches you posted in the video thread and you definitely know how to play these characters. Only obvious problem I see with your team is that you don’t have a reliable anchor. All of your characters have a major weak spot that can be exploited when they’re the last one standing and that’s a bad thing. If you get Frank to level 4, it’s not so bad, but typically when that happens, you’re alright anyway. I’d say you need to pick a focal point of your team and build more around it. Frank and Thor can do alright together, but you need that horizontal assist from a guy who can hold his own. (Not too convinced MODOK can hold his own that well, but you got the right idea with using Psionic Blaster as his assist.) Thor and MODOK can do alright together, but you’re gonna need another something for Thor and work well to hold down the line if worst comes to worst.
I see what your are saying, my anchor issue is a really big problem, but i have been trying out ghost rider and strider w/Thor and Frank, plus I used to play skrull(I would put him in there but i dont want thor on beam assist), Storm(She could fit in there w/whirlwind), and Iron-Man(I want to try out Iron man again but im not used to how he plays in this one compared to vanilla MvC3). Maybe one of these characters could help where modoks beam assist fails? I mean not to say modoks beam isnt bad but Its not great, like you said he cant hold well on his own.
Pops I run Thor/x/Skrull right now and I’ve been vocal about it before but all three assists of skrulls extend thor’s combos pretty well and orbital grudge and stone smite are good get off me assists. Skrull is a monster in xf too. I’m having a bit of character identity problem though. I played thor taskmaster skrull for a while and have done well with them but i kind of like pushing myself to work hard to win and Taskmaster is so easy mode it’s ridiculous. So I’ve been leaning towards ole Steve and his shield slash assist or Iron Man and his beam. I ran Capt A./ Thor/ Skrull for awhile once the game came out but I was getting lit up for some reason. And, after all this time playing Thor I have to say he is probably best suited in the first slot, well at least for my style. It’s fun to learn the game but it’s fun to win lol.
edit: It may not be lucky, but my stick broke and it’s allowed me to really sit back and think about how I want to play the game. I’ll be receiving an eight arc on Tuesday and from there I’ll just keep pluggin and really do my best in helping maximizing Thor as best I can, and to try and supply some tech for you guys.
After the amount of time that I’ve been putting into him, I think Ghost Rider is not a good choice for an anchor.
Lately I have been working on Ghost Rider/Thor/x. I’ve been trying out a few characters as an anchor to see if they fit like Strider(Vajra) and Iron Man(Repulsor Blast). Strider would do what I want on my team but I need to put a ton of effort into learning combos with him. I would use Iron Man if his air dash/tri-dash was the same as vanilla and not like Nova’s. So I’ve narrowed it down to Doom, though I should try out Storm. Now I just need to put a ton of training room time in with Doom to use him comfortably.
I’m also running Thor at the front with Skrull second and let me tell you finding a 3rd is extremely hard.I played around with every assist the seemingly ideal ones for this setup are Spitefire Twice and Bolts of Bethek. That would mean running Strange or RR as anchor tho which doesn’t look too hot. I could be wrong though because I have not tested it yet.
I’ve tested Arthur and Taskmaster in the back and they are SOLID anchors but I feel like other point characters get so much more out of these types of assists that it just isn’t an optimal Thor team anymore.
I’m surprised to see Vergil’s assist listed as a beam. I’m not aware of the assists functions at the moment.
kidgogeta: idk about puting skrull on second, in my opinion(its just my opinion you dont have to switch your order if you dont want to) skrull i think is usally best on anchor with all the tools he has(Good mix-ups, pretty decent command grab, etc.) he seems really good on anchor(plus w/lvl 3 X-Factor he is even better).
Yeah, I use Skrull as anchor on my main team, and to be honest, he wins most of my games for me with XF3. I haven’t tried using him backing up Thor yet, though. I imagine Stone Smite might be a decent OTG assist for him, though it comes out slowly so you’ll need to watch your timing. Orbital Grudge could be okay as a Get Off Me, and with some creativity you could probably work it into combos, maybe following up an OTG H Mighty Smash. Same with Tenderizer, though I probably see the least potential with Thor for that one. I guess it would be okay as a lockdown, though.
I’ve used Skrull with Thor since day one MvC3, as an anchor, and DoctorNormal what you’re saying it true. He wins games. Period. But, as far as assists go I have Stone Smite and in the corner I can consistently do between 700-900k damage with stone smite and one bar. I’m looking at near 600k resets using stone smite as well. I started with tenderizer and it actually allows for a pretty nice amount of damage in the corner holding up the opponent off a H mighty smash otg for awhile to get a full mights strike and I think H spark into Thornado. I think Orbital grudge only really works as an additional hit into a reset option for the H mighty smash, but I may be wrong. I would like to use Orbital grudges invincibility but it just doesn’t work with my team. And really I don’t call Skrull much because I don’t like risking him getting hurt, because I’m a scrub and depend on lvl 3 XF (though it’s so much damn fun) to win games lol. Which then shows i play a ton or responsibility on my mid character to have a good assist for Thor, which really has led me into the dilemma I’m in now on character order and who I WANT to play.
That is true driftingsort, but imo i perfer the orbital grudge assist mainly because it has super armor plus i can get 600-700k damage w/thor in the corner. with my old team in vanilla (Thor/modok/skrull, which i think i may pick back up sense they all got buffed) worked really well with these assists but thats just my opinion of course i just like orbital grudge the best out of the 3.
That’s funny because I actually thought of doing that right after I wrote that XD. I’m def trying out Thor / Ammy / Skrull. I didn’t have faith in cold star at first but I found a few ways to set it up and Thor is just impossible to block Thor once you’re stuck in the shots. Ammy isn’t an assist dependent character so she can settle for just getting some decent combo extension from stone smite.
How do you use orbital grudge to extend combos?
I used orbital grudge at the end of my air combos when thor lands i call out skrull and used heavy mighty shash then mighty tornado right after, also i forgot to add it works out of the corner.
Thor is my favorite char. I use him as a point with his Mighty Smash assist, Ghost Rider as my OTG assist with the Hell Fire, & Doom with his Beam assist. Im getting really bored with Doom because everyone use they hell outta him. Who do you guys think will be a good beam assist char for the prior 2 party members?
Funny you mention this team because I’ve settled on Wesker/Doom and I have been using thor up front because I don’t have anything else and thor as a character is awesome (also I have this thing about low life characters these days. If it’s below 1 mil I tend to go “eh…” usually). Still learning the game but I also see things from “Will I win a tournament with this?” mentality because I hate myself. If not thor up front then skrull in back but I’m not here to talk about skrull except that I win more with thor up front (and with more chars remaining) than with skrull replacing him. Also his mighty smash M > j.L set ups are much easier with an otg assist when you are on the internet.
I may not have that much knowledge on this subject, but here is my two cents. The only two actual beam assists that come to mind are Magneto and Iron Man. Since I only know from a X23 stand point (I haven’t messed around with Thor that much yet, but I am starting to), your best bet would be Iron Man. Magneto’s beam doesn’t have that much hit stun and Iron Man is easy to hit confirm off of (Thanks to Deviljin1 for informing me on that). Also, IM Unibeam probably has more durability than EM Disruptor. There are other options that aren’t beams but they can be useful. Hawkeyes triple arrow comes to mind along with the usual Sentinel drones. I don’t really play Ghost rider but from what I have seen he can get full screen hit confirms so he probably doesn’t need a beam assist.
well if you only want a beam assist then there are only 4 choices:
-Magneto: Great beam, its very fast and has a lot of projectile durability but its unlikely that you will be able to combo after it. You mainly use it to help with zoning or to cover your approach.
-IM: Same as magneto’s but a little slower and has more hitstun + a lot easier to follow up with a combo although i think it adds a lot of damage scaling.
-Modok: honestly dont know anything about his.
-Dr strange (kinda): His bolts are amazing, a lot of hitstun and he fires off 2 shots which gives you enough time to get in for a mix up.
Problem is that other than magneto these characters arent easy to use, magneto’s a bit easier but his combos arent that easy. And im not sure how good modok and strange are as anchors.
Yo, I’ll vouch for this, this setup is mad fun. I’ve been running Tenderizer any time I have Thor and Skrull together, because – well, partially because I’m never tempted to use it outside of combos, which means I’m less likely to get my anchor killed off like an idiot. (As I’m sure we’re all familiar with, being accidentally marooned with anchor Thor in the wrong matchup will make you hate the game, and yourself, and everything in the entire world. AUGH NO PUSHBLOCKED GOD WHY)
But the main benefit to Tenderizer assist is that once you’ve forced the opponent into the corner – by hit, by block, by throw, whatever it takes (and a lot of Thor combos will pretty well carry you there anyway) – he ain’t leaving, and neither is anyone coming in after him.
A standard Thor air combo ending with S will very often deposit the opponent against the wall; popping him up with uncharged H. Smash into Tenderizer will give you time (and plenty of it, unless you had some extreme lunatic marathon Thor combo preceding it) to fully charge ground H. Strike, follow it with air L. Strike or air H. Spark, and finish with Tornado (into DHC, if you figure the situation warrants it).
The reset shenanigans in this setup are also worth noting, of course, because… it’s Thor, and these are what Thor does. So corner OTG uncharged H. Smash up into Tenderizer assist, fully charged ground H. Strike, air H. Spark, and then… air-dash straight up as soon as Spark allows you, which is sooner than you’d expect when you’re first trying it. Similarly to his air L. Strike > delayed up-forward air dash reset, this setup blocks back and forward air recovery (leaving neutral recovery as the out, but really, who guesses that on first or second try). So you can Hurricane them again, or whack them if you figure they’ll be mashing, and then that’s probably the end of that character.
As for greeting incoming enemies, off a dead character or a snapback, Tenderizer assist can really just ruin a guy’s whole day. (If you also happen to be interested in Taskmaster or Firebrand, try dumping their unblockable setups on an incoming character locked down by Tenderizer. That shit is infuriating.) Meet characters jumping in off the wall with Tenderizer and fully-charged ground M. Strike; they’re going to block, obviously, but you’re not going to mind. Unless they’ve got some Amazing Kreskin magic going on with their pushblock skills, nobody’s going anywhere – in fact, pushblocking Tenderizer just keeps them in the same place for longer – and you’re going to land before they do, so at that point you can go high-low or scoop them up with Hurricane or even just Mighty Punish them for being in the wrong part of town. Give it a whirl! It’s pretty funny.
(If you like being a real jerk, your setup on incoming can be Tenderizer with Mighty Speech. Doesn’t really help you for damage, mixups, setups or positioning, but oh man can you get under a guy’s skin with it.)
I don’t doubt that Orbital Grudge has its uses – I still can’t utilize its armor properly for the life of me, but that’s just me – and Stone Smite is, if nothing else, really funny. (Not quite funny enough to justify putting the opponent an entire screen away from Thor, but funny still.) All’s I’m saying is, give Tenderizer a shot! You might enjoy it.
tl;dr use tenderizer in corner
Current team is Thor/Trish/Doom (yellow thunderbolts team, go Pikachus lol). Kinda mad I’m stuck using Doom missiles, Low Voltage is kinda ass compared to Plasma Beam and I get so much more utility out of spamming missiles, but it’s fun doing 850-900k damage BnBs with every character so long as another one is still alive.
Besides, a combo ending with Thornado DHC into Round Trip + Max Voltage can kill maybe 2/3s or more of the cast. For those times I’d rather not risk a reset and want to just go for the kill.
Actually, it’s funny you think it’s funny because I’ve decided to drop doom for dr. strange’s braindead bolts. The gap in between the two zaps is enough to MH on block. Truth is I suck at converting hits into big dmg with doom and I wasn’t happy with the synergy in general of my team, much better with strange now.