Well I’m on that number 4 for the most part (though Viper prefers Jam Session more than Cold Star).
What do you think are the best teams if Thor is 2nd?
Firebrand (dunno) / Thor (M. Spark) / Amaterasu (Cold Star)
I disagree with Abegen’s team being a good team for Thor. His Thor is pretty much all on his own with no assist to cover his weaknesses.
Other than that, your list looks very good
Gotta strongly disagree with your top 4. Your number one team has 3 characters that all lose to Hawkeye. Like its really free.Anyone could pick up a pocket Hawkeye, force you to run plasma beam just to contend, and then laugh because you have nothing now to stop them from jumping. I don’t think I need to explain how Dorm is a lot more liable to get mauled as well without his combo breaker. Plasma beam is good but you are overrating it if you think it can change Thor / Dorms match ups.
Imo Thors best team is Thor / strong rush + meter user + strong x factor / beam assist. Thor / x / Missiles can work I guess but not with Dorm imo. At that point your overall ability to make comebacks if you get out gunned in neutral is quite pathetic. Dorm is devastating with meter if you already have the lead but that’s asking far too much when you replace Magneto with Thor…
im fucken lovin the gods and viper so sick whats the combo you speak of?
I was in the training room and I was trying out Thor/Dr. Strange (bolts)/Dorm and it feels like a really good team. With Dorm you can choose to have a lock down assist with Dark Hole or an OTG assist with Purification for combo extensions. Also, if you’re in the corner you can do a crossover combination and get over a million damage depending on if you are using Thor’s Mighty Smash assist.
Well I meant more of them being a decent pair. But Viper into Thor does have some fun DHCs.
So your logic is Thor Dorm Doom is not a good team because it has a bad matchup against Hawk… Mags Dorm Doom (missiles) have supposedly a bad matchup against Hawkeye and it won evo. I dont think Thor (mighty smash), Dorm (purification), Doom (plasma beam, or maybe rocks) have such a bad matchup against hawkeye. you didnt read this line: “doom with plasma beam when playing against a team with a fast long range ground control assist, missiles for everything else”, was thinking on hawkeye when typed this, Fchamp change from missiles to Plasma beam when playing PR Rog wolvie + assist teams. And come on, Thor is not far behind Magneto, Magneto is better, but Thor speed and mixups can get ridiculous if used right, mighty hurricane + missiles is a deadly combination.
I think he was talking about Thor/Doom/Ammy losing badly to Hawkeye, and let me be the first to tell you that is the gospel truth. A Thor team where Thor is the only character on the team who has half an answer to strong zoning isn’t the best Thor team. Thor/Dorm/Doom has a better answer and is stronger. I’m not saying I disagree with your top 4, but I do agree with the point that was raised. Whatever the best Thor team is, it’ll have to be able to be versatile enough to deal with strong zoning and strong rush down, while having good neutral and great damage output. I’m still searching for the best answer to that question myself while doing a little soul searching on the side.
Let’s use this opportunity to really focus on what would go into making the best Thor team. We all know some pretty solid ones. The ones you mentioned are all good, but like I said, I’m still not so sure about what the best is, or even what it would look like.
Does the best Thor team have Thor second? Start of round is terrible for Thor. Slow walk speed, slow normals, poor option select. Is having him avoid all that for the best, or does his high health sorta make up for it? If he has something like Tatsu or Shopping Cart, start of round would go easier for him.
He’s definitely no Magneto, and I think he’s a little further from Mags than you’re saying. Fishing for a solid hit with him is still a challenging task, even with assists like Cold Star, and Drones is something I feel he struggles to protect adequately.
His corner TACs are good, so tagging him in from a hit to finish off a combo is good. Then there’s the incoming mixups he can get with the right assists. But then again, if Thor is best second, who should be first? Obviously, it should be someone who excels at start of round stuff, and works well with the assists that Thor and whoever the anchor would be, but most point characters don’t have good assists, and only certain assists are the ones that Thor needs the most to operate with, and at the same time, if you lose that start of round gambit and lose the point as a result, how vital was that assist to Thor’s game plan? Can he function with just the anchor assist. Also, Thor’s options to evade incoming mixups himself are decent. Air dash is good, but there’s still characters like Zero, Dormammu, and Dante in the game that make that pointless, which I guess is sorta alright with Thor having such high health. He can take a hit better than most.
Does the best Thor team need missiles? I’d say whatever the case, Thor needs either an OTG or lock down assist that lets him set up SSS finishers, and with the way missiles works, Thor can do just that. Plus its good for putting hit boxes on the screen, helping out with Thor’s approach, but it does have slow start up, and good rush down characters can get in combos that move them away from where the missiles hit. How good is Thor protecting Doom? Should it only be used for the combo extension? If so, then replacing it with just an OTG assist will do fine, so maybe not. The neutral is something Thor needs desperate help with. Maybe the best option is not missiles but a lock down that he can better cover in neutral and still end up using SSS with.
Does the best Thor team need a beam? Beams are great for Thor. Its quick, to the point, allows him to get in and operate, but there are instances where you’d want to sacrifice having a beam and just using a good lock down assist. And then you’d have to look at the characters that come with those assists and see how well they synergize with the rest of the team. DHCs? TACs? THCs? Cross Over Counters? Combo extensions?
Does the best Thor team have a strong anchor character or strong assist? Very rarely do you get both, and for Thor, the options get slimmer considering the type of assists he needs.
Then it comes down to how you play that team. Again, the team ideally should be versatile enough for it to adapt to a number of situations, but over all should the team focus more on defensive style zoning while fishing for a hit, or rushing down with mix ups after mix ups. Thor can do his fair share of high/lows and left/rights, but those are all based on the type of assists you have.
Based on all of that, I’m sorta thinking maybe the best Thor team would be Magneto (Disruptor)/Thor (Smash or Spark) / Doom (Missiles). It’d sorta be able to give a good answer to those questions raised. Everyone would be benefiting from someone else no matter the order, but I’m still not sure on settling with the word “best.” In fact, I’m still not sure if I brought up enough of the relevant questions for the best team.
Another interesting point would be to think… is Thor the star of your team? People always comment ‘wow nice thor’ to me, but I think if you step back my dorm is really doing a lot of the work…
There’s been a lot of talk here recently, and at first it made me want to change up my team and try something new… but now I’m looking at all the points being raised and I still think my team ticks a fair few of the right boxes. I will keep at it.
I completely agree,
- a good Hawkeye is a nightmare for point Thor teams. I play this guy on xbox live who plays Hawk, Nova, Frank, GTag is Patt3able, i go even with him sometimes playing Thor, Strange, Ammy, sometimes i win, sometimes i lose, but the matchup is extremely hard.
- Magneto/Thor(spark)/Doom(missiles) fall in the 4th category i described for best Thor teams
- Dr Doom and DrStrange have versatile assists, Doom has missiles, plasma beam and rocks, Dr Strange has Bolts, EOA and daggers. I think they have an answer to every hard matchup for Thor
- Thor is huge a battery because
a) he has 1250k of health, more health = more meter when taking damage
b) his optimized combos are always meter possitive
c) mighty speech
d) he’s not a meter user (if Thor wants to kill he can burn all the meter he want, but still his hypers are not that good as for calling him a meter user)
this makes the second position for a point thor team an obvious pick: meter users. Best meter users are imo: Dorm, Strange, Storm and Vergil
-
Thor midscreen TAC for every direction is: j.LLM, j.spark M, airdash up-forward, j.LM(M), j.Spark M, Mighty Tornado, DHC into another hyper. Its as deadly as the corner version.
-
while i agree that Thor in the second position work for some teams, i dont think its optimized. And Thor in the second position doesnt have any of the BS that some other second position/meter user characters have. He is better played as point, then if he’s going to die go into Mighty Punish and safe DHC. that way he will recover life, contribute with the spark M assist, or a mighty smash crossover assist counter
-
Magneto is overrated imo, he has easy hitconfirms when pressuring, but overall his gameplan is not as safe as Zero, Morrigan and Dormammu.
-
Thor benefits greatly from lockdown assists and zoning assist with multi-hits (multihits = safe command grab setups).
-
starting the match with Thor is not that bad. We have mighty hurricane, tk hurricane, j.L + assist, cr.M, ground grab then tech then hurricane, etc
-
so the formats for best Thor teams are
Thor / best meter users + zoning assist + multihits if possible / great anchor with lockdown assist + multihits if possible
AAA point character/ Thor / point character and Thor bfs, i dont think this team format is optimized but still works
If you THC with Strange, does Spell of Vishanti hit for long enough for Thor’s Mighty Thunder to hit as well?
-
Speaking of Xbox live, every Tuesday, some locals stream online lobbies. I’m never there but it’s still something. You Thor guys need to show up and wreck shop some time. http://www.twitch.tv/thetylergilmore
-
Picking up on what Borjan brought up, does Thor’s best team really have to have Thor be the star of it? The start of match with Thor is still a big minus for him no matter how you look at it. Sure, it’s workable, but all of those options you mentioned flat out lose to a good :h: or j:h: option select throw, except for maybe the throw tech/hurricane, and the best way to beat that is to simply have a better :h: than Thor and out range him with it, which isn’t hard for most point characters, and from there on that’s the game.
The reason I’m stuck on that point is because it’s really the only one I’m not really seeing eye to eye on you with in terms of optimization. I guess the way you’re looking at it is if the AAA point character is up front, he wouldn’t bring much in the way of helping Thor out, but I’m wondering what’s stopping the team from essentially being a mesh between the two formats you came up with? Something like:
AAA point char with lock down or zoning assist/ Thor /best meter user with lock down or zoning assist
Admittedly, point characters with good assists are rare in the game, they still exist. Magneto (not multi-hitting, but fast) and Taskmaster come to mind, and they’re excellent start of round people. And once that hit gets in, DHC or TAC after an optimal combo from that character for a kill and set up an incoming with Thor. Sure, Thor doesn’t bring a lot of BS to follow suit with, but he does have damage, which is all a 2nd character needs when you’re looking to follow up with. With the point character establishing the momentum, the game is already in your favor.
They’ll both hit at the same time (depending on who starts the THC) and the Spell should finish right when Thunder does.
Well I meant more as a full screen punish type thing. SoV will hit full screen ‘straight away’ but Thor’s thunder takes time to travel…
Even if it could, the Mighty Thunder would do pathetic damage at that range.
Some very good points there, serpentaurus. Still, I disagree with a particular one:
Just some thoughts on Thor being 2nd on a team:
- Thor doesn’t need two assists. Of course, everyone does better with an additional assist, but compared to the rest of the cast, Thor does well enough with just one. Practically, the most known Thor players even play without any assist (though THAT is anything but recommended ;)).
- Thor has two good assists. One is a good combo extension and provides the option of invincible CO counter and the other one is both beam (though certainly not the best) and lockdown (Firebrand can use it for his unblockable setup).
- Thor does huge amounts of damage but has trouble getting in. So why not let someone with an easier time to approach do the dirty work for you? There are many characters with good mobility and mixups that lack the damage to do one touch kills (Strider, Ammy, Firebrand, …) and characters with stun moves (She-Hulk being the best example). TAC or raw tag into Thor for a sure kill or at least a very high chance and those characters get just so much more dangerous.
- Starting with Thor on point: yes, he has a high health pool. But, be assured, smart opponents won’t even bother trying to bring the thunderer down. They’ll just snap in your anchor and completely destroy your team’s balance.
Those are just a few thoughts I’d like to add. There are still reasons to play Thor on point like character love ( :lovin: ) or some of those you mentioned above.
I think the point about two assists is you perhaps need one for lockdown/screen control and another for that OTG damage… of course perhaps that is negated by learning his more advanced combos.
I say that Thor need two assist because he can be played in two ways, in a defensive style (with M.Strike footsies into hitconfirms, M.spark at fullscreen distance cancelled into Mighty Speech, mighty hurricane H after of punishable stuff, etc), or going ofensive (mixups, grab setups, etc). A zoning/long range assist boost his defensive game, a lockdown assist with low risk boost his ofensive game. Particularly i play mostly defensive against some characters (Wolvie, Zero, Haggar, Hulk, etc), and change to ofensive when Thor is very close and the other character doenst have a particularly useful counter ofensive tool (Lariat, Hulk s.H, Bionic Arm, etc).
Hey everyone, I’ve recently picked up Thor and I’m trying to decide on an anchor for my team. I decided to pair him with Dr. Strange, which turns out to be a relatively common pairing, I was very shocked at that. For Anchor, I’ve pretty much boiled it down to 3 main choices, those being either Amaterasu, Dr. Doom or Vergil.
I’m not going necessarily what’s best for just Thor, but the team as a whole. I’d love to hear your input, thanks.
Well take Vergil out of that discussion please.
Ammy or Doom is best, and honestly, it’s preference at that point.