Bringing Sexy Back - Nemesis Discussion Thread (Pg.18 and beyond)

The launcher has really bad recovery, though, so be careful.

And big guy mindggames. I look forward to this. And the resets.

This has me excited. There’s a load of Nemesis footage in the Team Khaos videos on front page, they’re making his J.S look hella useful and cleaning up with his launcher, so easy to get big damage. The launcher hitbox is so massive, along with that rocket super getting a basic combo is completely brain dead. And if J.S can get you that first hit…

I want to point out that we probably haven’t seen all his combos yet.

Considering the range of his launcher, the recovery time is a fair trade, but Tony, with his launcher, has no reason to be -13 on block…

Any word on how good his physical assists are? 1 and 2 (not the rocket launcher.) I’m looking for this man to have a Juggernaut punch like assist. It’d be godlike.

^He has a punch into Rocket Shot, and an upward punch. I think the upward one has some special property, but I forget which one it is. It should be at the first post. Hope that helps n_n

Yup one wall bounces and the other ground bounces for more combos, I believe. I’m hoping they have armor or invincibility, and/or are really fast to be godlike (see: stupid).

IM’s launcher is so weird. It even LOOKS weird. It’s not like there’s any reason for his launcher to be so awkward (hitbox, recovery). Hsien-Ko’s is unnecessarily weird, too.

Seth said his assists have Hyper Armor.

^That is way too nice. I gotta run Nemesis in a 2nd or 3rd slot now.

Edit: Not the rocket launcher slam assist. Here he gets hit right out of it. At 2:07
http://www.youtube.com/watch?v=5DpH7XPJTvc#t=2m07s

Hopefully the other one (not projectile one) does.

Oops, meant to say Super Armor, not Hyper Armor. Sorry for getting your hopes up. Super’s still pretty good, though.

T_T You got my hopes up really high, damn you for your error.

Anyone imagine what Nemesis’ arcade ending looks like?

okayface.jpg

I’ve actually been wondering the same thing myself. Will it be even more boring than CapAm’s? Will it have humor in it (something involving Frank, a stareoff between him and Man-Thing, Hsien-Ko taking him in and teaching him how to be a nice zombie, etc.)? So much mystery behind our big friend here.

I bet it’ll be something corny like him becoming friends with all the Marvel Zombies.

Does anyone have footage of nemesis doing any actual command-grab related setups or is it too early for that? I notice everyone doing the same herpderp combo, not even utilising his wallbounce yet. Seriously, the guy has a wallbounce to link combos but no OTG’s. You gotta make that wall bounce count!

I really want to know how much raw damage he would do when an OTG assist is thrown into the mix.

I don’t think I’ve seen anyone play around with them. I’ve seen a few people try to use his wallbounce, but whiffing it, if I remember correctly.

Seth Killian did a wall bounce combo on a umvc3 demo. He had to like dash and use cr.L or something.

7:38 Seth accidentally uses Wall Destroyer, and hits Cappy even though he’s behind him…Lol, The hitbox on that punch is huge.


Quite a few spots where the Nemesis player could’ve gone for Punch hyper (if this is Seth, sorry). And his Lv.3 whiffed Chun while she was in the air. Does it only grab directly overhead?

I think it just missed. The range seems quite small.

:confused: This thread is dying so bad lol. Too bad we pretty much know everything about Nemesis moveset. Not much to talk about now. Eh?

Good assists for Nemesis?