Bringing Knives to a Fistfight! Ibuki Strategy and Match-up Thread

thats what I thought. Look under the honda spoiler though, theres a quote from some guy saying you can U2 any headbutt, including ex, on block. lulz

Yeah I noticed that. Thought it was pretty lulzy! :rofl:

Hey just a slight heads up. I have been screwing around with getting out of Ibuki’s vortex as Akuma and I am actually finding if Akuma’s back dash is timed well it seems like he can avoid the vast majority of the Kunai set ups. The timing is really strict, but if you time it well you can back dash out of the Kunai and often recover before Ibuki can do anything about it. Akuma has a short back dash and his first few hittable frames move his hit box out of the way.

I have messing around with ways to make sure it hits and so far it seems like each way can be corrected for. Going to screw around with it some more and find the optimal spot to place the Kunai.

I just copied and pasted what was in the original thread. I’m in the process of editing the whole thing with updates from the later pages of the original thread. Thanks for letting me know and it will be fixed shortly.

also like how scamp refers to me as anything but my SRK handle

yeah, i looked at the new stuff and a BUNCH of it is just false… which is the reason why i never put the stuff in. hopefully rahon knows his stuff and edits appropriately… but, i would take ALL of the info with a grain of salt now, dont want to lose some tournis cause someone tried to do something that doesnt work…

-dime

Like I said previously… I realize a lot of the info is suspect but currently I have just posted what was on the original front page and missed posts by people in the old match-up thread. After I finish sorting through the old thread which is proving to be more difficult than expected I will test out every last thing in this thread and verify it’s validity if I am unsure whether it works or not. If any other serious Ibuki players want to help the best thing you guys can do to help is test out some of the suspect match-up knowledge yourself and post your findings.

Fun Fact: as I was reading through page 50ish I saw a post where mingo was like “blanka has no footsies” only to remember that he made a similar post on like page 140ish a day or two ago. I guess the conversations in this forum really are cyclical.

I think LoyalSol or DJ or whoever it was, corrected me best. Blanka can play footsies, but he doesn’t have solid/reliable pokes to throw out (like say Chun’s st.MP for example). Instead he’ll be relying more on frame traps, whiff punishing, jumping in, hop trickery, etc. and other mindgame aspects of footsies.

Yeah I wasn’t trying to call you out or anything. Just thought I was on the wrong page for a second and had a lol worthy moment.

Loyalsol-I know your a big Akumna guy and all…lol wanted to ask you some advice/tips on the akuma mu.

I find he just brutally rapes ibuki in the spacing department. If she doesnt have meter…its really hard for her to deal with his zoning and to get inside. If she does have meter its harder for him to chuck projectiles mindlessly but his cr mp, cr mk, and far st hk are too much for her to handle. Not to mention his vortex is easily better and much harder to escape. I used to think this mu was even or Ibukis favor…but he gets out of her pressure much too easily.

Akuma’s vortex 101:
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I don’t wanna just copy pasta and clog up the first page of this thread, so just go here and read up on it:
Akuma Vortex!

Additionally you can check the Akuma forums to see what they say about Akuma’s mixup game.

Heh I suppose I don’t hide the fact I love Akuma very well lol.

Any rate. The thing you have to keep in mind about Akuma is that he doesn’t space using his fireballs. This is a concept many newer Akuma players don’t understand. Akuma’s main spacing tool is his walk speed and ability to close or create gaps in a short amount of time with complete control. The main problem Ibuki has against Akuma is that she relies on her dashing for her mobility and that her pokes have average range. So generally Ibuki has trouble against Akuma since Akuma can move in without putting himself in a situation where he can’t block while Ibuki has to carefully use her dash. In a footsies war Akuma does have the advantage, but Ibuki is not completely helpless. The pokes I suggest using is f.LK and s.MK. Try to stand barely outside of Akuma’s sweep range (go to practice to learn this range) and try to bait out a sweep and if you see him whiff a sweep that is the time to dash forward. If you get a good enough timing you can actually begin a target combo and land it. If you aren’t comfortable doing this you can actually punish a whiffed sweep with f.LK quite easily. In fact just using f.LK outside of sweep range punishes most of Akuma’s pokes. It doesn’t do much damage, but hey it slowly pokes away at Akuma’s health. c.MP there isn’t much you can do about because that poke owns everything. It is short ranged with a fast start up and insane priority. Also if he gets a counter hit it is a easy link (3 frames) into sweep which sets up the vortex. So if you are in range of his c.MP be very careful not to just mindlessly mash buttons.

Another thing you can do (though I don’t know if this is going to be the same in AE) is to instant Kunai to punish pokes. Though don’t get predictable with this.

s.HK should not be giving you trouble because Ibuki has one of the best hit boxes in terms of avoiding s.HK. That thing whiffs all day long.

Another thing to remember is that a blocked sweep is U2 punishable! If you block a sweep make sure to use it immediately. A lot of Akuma players over abuse the sweep (Me included lol) and often we forget the thing isn’t safe.

Now as far as pressuring Akuma on wake up the one mistake I see most Ibuki’s make is that they focus so much on the Kunai mix up that when it is failing they have no alternative mix ups. This is why I have been trying to make the point for Ibuki players to start using empty jump, ground based, and cross up mix ups more. From those types of mix ups you can neck breaker a lot easier and force Akuma to start blocking more. At that point then you can start putting your normal mix ups games into play.

Also the thing is you don’t always need to hit Akuma out of the teleport. You just need to meet him where he stops to continue applying pressure. It isn’t always easy, but if you expect to have any success against him you need to hit him a few times to make him stop teleporting.

Now as far as Akuma’s vortex on Ibuki I am going to write more about that when I have time to go into detail. Right now the GSL is on so I want to go watch it. :slight_smile:

"try to bait out a sweep and if you sweep him whiff a sweep that is your time to dash forward. "

What?

And GSL league? Since when do you play SC2?

Oops lol. I meant to say “and if you see him whiff a sweep that is the time to dash forward”

I play SC2 quite a bit, but granted I am not as good at it as I am at fighting games. I don’t manage chaos well. Fighting games are more controlled environments.

When I was thinking about taking this thread over, one of the ideas I had was to include all of ibuki’s OS’s and safe jumps for every character. As well as including footsie mind games and baits or how to deal with certain situations in specific mu’s. Like if bison has you in the corner and does two scissor kicks you can forward lk most of the time, unless he expects it and takes a step back.

Just food for thought

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Ok to finish what I was writting earlier. Akuma’s vortex around Ibuki revolves around safe jump pressure. Generally dive kick pressure is too easy for Ibuki to escape and Tatsus whiff a hell of a lot because of Ibuki’s small hit boxes. Keep in mind that you should not become reversal happy because of this.

Now one of the fortunate things about Ibuki is since her back dash bounces her up Akuma can not easily OS sweep against her so as a result he has to OS more risky options. The back dash can help you escape a couple times when Akuma does not expect it. Keep in mind though if you get predictable with it there are still options that can punish it.

There isn’t really any “one option beats all” that Ibuki can do. You have to learn each and every mix up and how to work your way out of it. There is always a way out, but you have to be able to read your foe.

What can Akuma do if you do FA dash/backdash?

The same thing we can do. React with sweep.

Btw do we have an answer for vega’s super?

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Jump back MK?

Well I would not recommend FA back dash on wake up since Akuma’s palm is an armor breaking safe jump, which is why it owns Rog so hard since he literally has nothing he can do against it. If you see him use a normal jump instead of a demon flip then you can use FA Back Dash. The best he can do is try to sweep or demon on reaction.

Akuma doesn’t even do the damage like he used to anymore and his dive game has been weakened overall a bit. The best thing to do against any vortex character is to space yourself well enough to limit the chances that u do get down. Though if u do get knocked down just block. You’ll lose quicker doing much anything else unless u know exactly what akuma is going to do. Then a clutch backdash or jump away can possibly get u out.