Bringing Knives to a Fistfight! Ibuki Strategy and Match-up Thread

When I saw Tokido at FR playing he would always input a sweep while buffering the two jabs.

I’m hoping to make a trip to UP soon, could anybody who has access to AE give me some pointers on dealing with the twins?

When you find out you let me know, I’m going to Cali in like 2.5 weeks :stuck_out_tongue_winking_eye:

Cr. fp works against dive kicks up close and cr. mp works midscreen. For yuns stupid ex dp, after neckbreaker you can walk forward a few steps then jump kunai and ex dp should wiff. I think I saw someone do neckbreaker dash forward then neutral jump mk on the NSB stream yesterday as a safe jump against yun too. When yang players do cr mk to rekkas its usually unsafe but they have so much block stun that its hard to punish with normals so you can just mash dp or raida. I don’t have much experience against yun the best one I’ve played is Marn and I’ve only played him 4-5 times. Hopefully this helps if it doesn’t sorry this is just from my experiences lol I’m pretty bad at explaining stuff too :confused:

F-lk is my new favorite normal

Sent from my Thunderbolt

I’m trying to figure out why Ibuki is supposed to beat Viper. Someone explain.

A lot of Akuma’s set ups can be intimidating if you don’t know what you are looking at. His advanced set ups are often impossible to react to so you must know what he is going to throw out before he actually does it. However you can actually find that a lot of Akuma players tip their hands when setting you up because they use normals to get the proper timing on their set ups.

For example, If you see Akuma throw you, whiff a s.HK, and then flip palm DO NOT REVERSAL. That is a set up to guarantee a safe palm.

The primary mix ups you will get are safe jump/empty jump pressure, cross up set ups, and the occasional Tatsu. If you learn each of the “cue” normals and set ups it gives you a better chance of reading what is coming next. In addition to the normals certain set ups can only be used after certain knockdowns. For instance cross up air fireballs can only be used after a demon flip palm or in specific screen positions such as the corner.

If the second hit lands then yes it is even and nonpunishable. I think what Niko is referring to is the second hit whiffing. Though no Akuma is going to use s.HK except maybe to punish because on Ibuki it whiffs almost as bad as Chun.

Ibuki’s unblockables ftw.

Unblockables are easy to deal with. I’m also pretty sure she has unblockable against her.

On the subject of Akuma. I personally think he’s such a pain in the ass because of his teleport. You can’t OS neck breaker after the teleport because it doesn’t reach and she gets raped.

Easy to deal with? You mean like by not getting knocked down? Ever? lol

You can def option select neckbreaker vs teleport. The problem is that it’s a 50/50 depending on which direction he teleported and if you crossed up or not. Just theory fighter but maybe if the option select is delayed a few frames after landing, then it will autocorrect itself.

Sometimes though I end up neckbreakering up next to him into a nearly reset situation. I say nearly since it seems like Ibuki still recovers a little bit before he recovers from his teleport.

Yeah, they’re easy to deal with. Not only are they easy to avoid, you can also just defend them.

You can’t delay an option select unless you mean just jumping later. Yeah I guess that works, that’s also easy to block. It definitely doesn’t ever catch em if you do the unblockable. You just have to straight up react after you land like on the frame you land. Pretty tough.

I think way too many of these match up charts are based purely on theory fighter. Not trying to slam anyone, but maybe we should think about rethinking the match up charts based on actual matches with equal skilled players were both are familiar with the match ups. Like when I talk to Acqua, he doesn’t really agree on a lot of the match ups like that chart posted on EventHubs and such.

I totally agree with what littlesushi just said. I myself disagree with alot of the matchup data

I don’t see why you wouldn’t be able to delay, unless you’re worried about pushing the recovery frames to the max.

I’ll have to retest the unblockable with the option select.

Reacting isn’t too difficult imo. I can usually reaction neckbreaker vs my friend’s Akuma offline.

People still look at the EventHubs tier list? lol that’s from like 7 months ago… I thought everybody looked at the community tier list by now, if anything.

This reminds me, do you guys think it’s a good idea to visit the other character forums and ask everyone what they think about the Ibuki matchup? Then we can consolidate the info in a new thread and hopefully spread more matchup info around. If we do this though, I don’t wanna be the only one, else I might be biased.

I swear to you mingo not even good players know the Ibuki matchup unless they also play ibuki

Sent from my Thunderbolt

Well then, do we want to give away our Ibuki secrets?

On one hand, we’ll no longer have tricks up our sleeves. On the other hand, we can get a bigger/better picture of what our matchups really look like, taken from people that actually play/main other characters.

That’s one of my main problems wit Ibuki. Everything she does has to be kept a secret. That’s why I usually don’t upload replays of myself playing or really talk about. Hell, Ibuki mirrors are the worst. Peopl usually straight up stop what they’re doing and try playing like me mid match. Pretty gay tbh. Yesterday was Ibuki day apparently cause everyone single person I played had over 10k with Ibuki for some reason. I personally don’t think anything she does is that tricky. People get used to it asap. Hell, I can’t even command dash mid combo anymore cause everyone just knows to mash cr.lk against her now.

Usually when I play someone enough with Ibuki they usually describe the matchup the same way: free. Lol. I don’t agree with the community tier list either, maybe that’s just me. For some reason I couldn’t get that damn site to load on my computer till now so I really couldn’t bring this up till now.

Like honestly, I can’t believe you put Cammy down as 5/5. You have to be trolling. Maybe now in AE it’ll be close to 5/5 but in Super that is just plain impossible. I’ve ready yor reasoning on why you think it’s 5/5 but no, its a bad reason. Because you mained her? I’ve played your Cammy, there’s no reason why you should be rating that 5/5.

Posting from my phone and its acting retarded. Sorry for errors.

lk.cd isn’t the easiest thing to react to, especially when getting pressured. Try stuff like jc/sjc (neutral) lp.kunai or drop combo into overhead to catch obvious cr.LK mash. Or you could always frame trap, though I think the two above options are better because they avoid the hitbox completely, almost only putting you at risk of just reversals. lk.cd might be 20f startup, but I don’t think it’s very easy to instantly discern lk.cd from overhead or a jump. Most likely they’re either blindly mashing or just looking for any sort of movement.

I’d just re-read what I put down for Cammy and I still stand by that it’s 5.5 - 4.5 at worst, regardless if you think my XBL Cammy is ass or not.

Why do we have to keep Ibuki a secret? Winning matches because our opponent doesn’t know the matchup isn’t a long-term winning strategy. They’ll just eventually figure her out and then we’re fucked.

LOL keeping Ibuki secrets to your self isn’t gonna get you more wins in a tournament. there is no substitute for solid play (take Sako for example), which is how I have been trying to play Ibuki for the last year. when people play me they usually say something like

"your Ibuki is sooo –
“Patient”
“smart”
“has really good footsies”

They say these things because I know how to play each individual matchup and player. you can’t always rush down or play how you want to play, you have to learn to adapt. and when all is said and done if you know how to play a “bad” matchup and have more knowledge matchup wise then the other player. Then in my opinion, you can’t call it a bad matchup anymore.

Sent from my Thunderbolt

I don’t know where you guys assume that I don’t adapt to matches and just rush down 100% of the time. I know how matches are supposed to be played, I’m not 100% aggressive the whole time. If I feel you don’t know how to block or whatever, sure I’ll rush your ass down. That isn’t my fault.

Anyways, your last line is what gets to me. I think this is why certain match up charts are the way they are. Say I beat so and so that plays X character 10 times in a row. Does that automatically not make it a bad match up anymore? If that was the case, every character in this game would be a 9:1 for me. I’m just trying to find out where these numbers come from. Like a couple people voted Ibuki VS Makoto as 7:3 according to the community tier list, lmfao. Have you guys even played a good Makoto? Everyone also put Dan as a free matchup, sure.

Wait are you guys dropping combos for command dash mixups? Or are you talking about blockstrings into command dash?