Breathless = Cheap?

Then the same can be said about COD…I’ve faced a few Abels who used U2, and all I had to do was jump over it, it’s not that hard.

lol in summary, yeah U2 is good but scrubs should stop posting shit like its unescapble or its cheap or theres no way to escape it etc especially since they obviously dont know much about the ultra… learn how the ultra works before complaining about it, test what your characters can do to beat it (for example chars with wall jumps can bait the U2 and then just wall jump to the other side etc etc)

its not that good that you’re surely gonna eat it in every match, like most ultra, youre gonna eat it proly because you messed up somewhere… when ur opponent has U2 stock, change your fuckin game plan, be more alert for situations that he might do U2 etc, be careful with jumps dont do random jump or early jump attack etc… know your options, bait the ultra etcetc… there are PLENTY of options, you just need to have that stream of thought during the match.

Abel is cheap because his muscules take up half the screen.

Abel and Fuerte’s U2 + online lag = OP.

its a lot like dhalsims u1. just using it is going to help abel, but its something he really needs in some matchups.

I think that’s a bit of an oversimplification. You can’t always just “jump over it”, because if they activate it at an intelligent range, they can delay it and catch you on the way down. Or, they could just activate it and cancel immediately to make you jump into his manly arms.

I don’t recall anyone saying it’s unescapable.

The best part of this ultra isn’t the fact that it’s supposedly “inescapable”. It’s the fact that Abel risks next to nothing in exchange for a chance to land half life. There really aren’t many ultras that you can activate completely randomly from nearly full screen, see if your opponent is vulnerable during the flash, and then cancel immediately if you don’t like what you see…free of charge.

I mean, that’s a scrubby way to use U2, but since it’s completely free, we can’t say it’s not viable. Risk/reward for U2 is crazy.

In the hands of an intelligent person…

Another great thing about U2 is the fact that its properties are variable, unlike 99 percent of the other ultras in the game. That makes “changing your fuckin game plan” a little harder than usual, because the ways of avoiding U2 vary depending on how he activates it.

Anyways, I’m not saying U2 is broken or anything. I’m not saying it’s unavoidable. I’m not saying I don’t know what to do about U2. I’m not even complaining about U2.

All I’m saying is it’s a really good ultra.

I really can’t think of another reason why everyone thinks Abel is so improved in Super. Lol top tier Abel.

risk next to nothing? you gotta be kidding me, sure it favors abel and all that crap but no risk? the possibility of the opponent avoiding the move = risk of getting punished hard. “nearly full screen” is an exaggeration.

free of charge??? revenge meter lost ISNT free of charge, and without that meter your opponent aint scared of what used to be your “options”. and dont pretend like if you cancelled the ultra theres gonna be no recovery because there is, and guess what, recovery = punishable.

i never said its “easy” to change the “gameplan”, but thats whatchu gotta do, tough shit but thats what a lot of characters have to do in this game when the opponent has ultra stocked anyway. anyway sure maybe people in this thread didnt actually say its “inescapable/unbeatable” but they did apply such meaning with the “how the fuck do you escape/beat U2? fuckin cheap, QQ” etc etc

you said that all youre saying is U2 is a good ultra, which NOONE disagree with. and thats that.

true U2 favors abel, especially if he knows what hes doing but its still not hit confirmable, and fighting against an opponent who “knows” how the ultra work/setups etc, landing a U2 is harder than what most of these people crying about. i guess it can get annoying when ppl cry so much while they can use that crying time into tryin to figure how to deal with it.

oh and when the word “online play/lag” comes into the argument, the argument is fuckin void. at least to me.

summary(to those who complained too much, a lil is fine i guess lol): DEAL WITH IT.

oh and @lone dragon - dont take any of what i said personally, no harm intended.

I am not an Abel player but I have come across that move twice now and both times i was unsuccessful in avoiding it. Is the move cheap? Boy it sure feels like so. Why? It can be an extreme quick grapple if the opponent is unprepared. It can be a trap set by the Abel player if he charges it and in this situation I DO feel it goes full screen. Is the move itself cheap though? That can only be decided by the player. How he decides to use the move reflects on what he thinks of the move. If he thinks its shit/cheap/we then he wont use it. If its favored, its spammed.

To the OP- I say against your friends you might wanna hold back but online and in tournaments let go (unless you training for a tourny with friends and in that case never hold back even if it means hurting their feelings).

To Lone Dragon- I agree with your analysis. Abel gives up less for the ultra and no offense hfz96 but an ultra is one move. Even if you waste the revenge bar, you have others.

It’s rather annoying to hear an Abel player, the one who’s using the Ultra, to deal me to “DEAL WITH IT…” Of course, I have not put in a ton of research on to how to avoid this Ultra, but this is what I’ve experienced so far as a Rose player;

Abel get’s Ultra;

  • Can’t throw any Sparks
  • EX Spark/Spiral 14 and 13 frame startup
  • Jump = Ultra’d
  • Backdash into a corner
  • Can’t block

What am I supposed do again? Change my gameplan? Change it to what? Yes, you have to change your gameplan when others get their Ultras. I’m not going to use projectiles when Chun get’s Hosenka, I’ll be more aware of throws when Gouken gets his Ultra. Those are the changes I made. But to lose the ability to use projectiles, jump in, jump OUT, block, and having to keep proper distance at the same time is friggin’ ridiculous. Of course, I must be exaggerating SOMETHING here, because I really don’t believe anything is broken in Super. I will have to see what my opinion is after I get some practice in against this Ultra, but as of now, it is a bit “cheap” if I must say so.

Oh, and this isn’t even comparable to Elf’s Ultra II… his goes a tiny distance and you can easily jump away, it’s basically just a SPD Ultra that moves forward a bit.

OK… so you have only gone against the move twice… but you feel qualified to speak on it.

OK.

The move isn’t even that good. It’s OK. That’s it. Most characters have an easy way out of it, and there are very few (one well-known?) way to set it up so you can just throw it out there, and it’s unavoidable, and that’s only against Gief.

There is no “intelligent range” where Abel can throw it out, hold it and have you jump into it, unless he’s fighting an unintelligent opponent. If you are too far away to jump over Abel, then you are far enough away for you to jump back, and get out for free. If you don’t recognize the range, that’s on you.

Randomly throwing out Breathless is pretty worthless.

The value in Breathless comes in the way it limits your opponent. It’s fairly fast (8F, not super fast at all, despite how it looks), so it can punish a number of moves on reversal, so it does take away options. That’s good. Also, it makes it so that meaties on Abel are a huge risk, so he can wake up easier. That’s probably the biggest benefit.

If you’re actually getting hit with this move a lot… you just aren’t thinking, or you’re being outplayed. It’s not a move I land all too often, the more I play. There are easy ass ways around it.

from my experience people get hit by U2 because:

  1. gettin punished for whiffing a move or blocked on -8 frames advantage or more ------ sure this can be caused by the abel player skill to notice the punish opportunity on reaction. for that, the obvious advice, dont whiff moves that can be punished by U2(8 frames or more recovery). hit confirm your shit, like for honda, combo into your headbutt or do it when youre totally sure it wont whiff/blocked. etc.

  2. jumping around recklessly when abel has U2 + not knowing the range of the ultra(and no its not nearly full screen at all) - so i see this fool disrespecting me when i clearly have U2, i see he loves to jump around and land in range for the U2 to connect, guess what, of course im going the ultra. he got it coming, its similar to using raging demon(5F startup) to catch people landing .

  3. just not being prepared/outplayed./outhought etc - so you jumped over me and asummed that im going to release the ultra to get away so you do nothing, but i cancelled and TT your static ass, whos fault? not mine, you can do tons of shit on seeing me cancel the ultra, theres recovery.

  4. of course there are gonna be cases where you get caught by a super random U2 that you didnt expect because the spacing/timing aint even good to start with, it happens but that can either be contributed by luck or simply the absent mindedness of the person getting hit.

  5. oh one more, where abel does U2 as on your wakeup, well this can be a guessing game 50-50(maybe slightly more towards abel, but really really slightly)… but abel can get punished really hard for this. you basically just have to decide whether to jump straight away on wakeup(its always possible to escape on wakeup no matter how meaty he timed it you can jumpout) or expect him to hold and jump a little later or do whatever moves you have to escape(wall jumps, moves with invis, ex tatsus etc etc)… so i guess the factors can be luck + not panicking. people who panic in this scenario will probably get caught because they cant make up their decision and before they knew it, they got hit.

so yeah in the end people mostly get hit by their own faults, be it by not knowing the matchup well and do unsafe moves and get punished, doing stupid shit, and slightly because they got unlucky.

i agree with hav regarding the more i play, the less i managed to land the move(sans certain matchups like gief but they deserved it and even then they can rape abel for free once they get a knockdown, breathless might be the only good way to escape from the stupid wake up vortex)… and no im not saying its a bad move by that, its just not as good as some people made it out to be (especially those who only got hit by it TWICE)

@CinnamonLolz - it might be annoying but you know whats more annoying? when people post stupid shit like this

"Abel get’s Ultra;

  • Can’t throw any Sparks
  • EX Spark/Spiral 14 and 13 frame startup
  • Jump = Ultra’d
  • Backdash into a corner
  • Can’t block"

Im not even bothered to elaborate why that shit is stupid, if thats how you think when you play, then you proly deserve to get hit by breathless.

Lol @ this thread

We should expect a few more of these tbh it was bound to happen sooner or later

I main Ryu and was using him when I played against this Abel. Let me tell you how I first experienced this move (If the player is on SRK, you suck, no seriously your cool the second time you got me in particular surprised the hell out of me…)

In round 1, I remember this guy being in the corner. I think I was dashing in or throwing a fireball when this guy activated and directly dashed at me. That match was over with that move which shocked the crap out of me since I had the lead. In round 2 when he got Ultra I was more alert or at least I thought I was. From middle screen he activated and I saw it. At the time, I broke a rule in street fighter (dont jump) and was in the air. To counter, I used EX tatsu expecting the guy to pass under me. NOPE! The guy charged and as soon as I landed, BAM! pwnd. :frowning: I was a bit mad but wrote it off since it was just a game but i still look at it like I really need to learn Abel.

Trust me dude, the intent is not to sound like an expert here. I am just returning to the world of street fighter and not as technical as some of you guys here who study frame data (although trying to learn what I can). However I just wanted to speak on my experience from the other side. We all know how Abel players would feel about the move, just wanted to give some input from the opponents side. I do intend on using Abel and giving him a try though. Maybe during that run, I will find that escape. :slight_smile:

HAV already wrote everything you need to know about escaping it. Recognize what range you’re at, and either jump over Abel or jump back. With Ryu it should be even easier, because you can just helicopter over him from wherever you are on the screen using air tatsu.

Training mode is your friend. If you run into something you didn’t deal with, record it and try stuff out.

What is so funny about this thread that most of the people here think Breathless is an offensive tool.

I’ve been reading all posts here and I’ve noticed we got two sides here. The people who say “Yeah, the ultra is really, really good. Maybe too good” and the people who say “Nothing is cheap, quit crying”.
The exception is hfz69 since he actually gives arguments rather then just saying “you suck”.

Also, I’ve done some more thinking regarding this ultra.
What could be done to fix it?
Limit the range -> Like hfz69 said, it’s not THAT good. Ultra 1 has better range.
Remove the hyper armour -> Now the ultra would suck balls.
Longer startup -> Now it would get armour broken all the time.
No longer a throw -> …yeah, no.

Basically, nothing can really be done to make it less “cheap”.

I have to add that maybe using the word “cheap” was wrong of me. What I meant was “too good”.
Just like almost everyone agrees on the fact that Sagat was “too good” in vanilla, the question I wanted to raise was “Is Breathless too good?”.

Read my friggin post! >.<

Lol why do you care if your friends complain about it. ultra’s are escapeable no matter what, as long as they no have no control over there character. sighh

Thank you for labeling yourself as a scrub. Pro tip- Don’t call anything cheap, it won’t be received well.

I did. You’re overthinking it. The only time you should get hit by U2 is if you were trying to stick something out, like a meaty or a whiffed uppercut (ed: or if you’re jumping unsafely).

Don’t EX Tatsu. Regular tatsu. Jump forward, tatsu while rising = full-screen arc.