Our main B&B’s so far for Chun have been c.lk… EX Legs, and c.hp x RH Legs, MK Legs loop. Those are nice, but I think we can do better. The EX Legs B&B only does 170-ish damage, and the c.hp series needs at least one loop iteration to make it worth it and includes a 1-frame link into piano inputs, and another tight 1-frame link.
For a B&B/meterless punish combo, I propose this - cs.hk, LL Legs, s.fp. 240 meterless damage, much easier than the loop combo. You don’t get the hard knockdown but I don’t think Chun needs it, and it pushes the opponent far away enough so that Chun doesn’t have to worry about retaliation. cs.hk starts up in 4 frames, so unless your punish would be a one-frame link with jab/short there’s no reason why you shouldn’t use cs.hk if your opponent is in range.
That having been said, cs.hk, LL Legs, s.fp doesn’t work perfectly on everyone. Who it does work on: Akuma, Honda, Ibuki, Makoto, Dudley, Seth, Gouken, Gen, Oni, Yun, Juri, Chun, Dhalsim, Abel, Bison, Sagat, Dee Jay, Guy, Blanka, Gief, Rufus, Vega, Balrog, Fei, Hawk
(Note: In the case of Dudley and Ibuki, for some reason sometimes they randomly drop a hit of the LL, dropping the damage down to 225. In Rufus’s case sometimes the combo drops (can’t follow up with s.fp) - seems to happen randomly when he is standing. If the cs.hk forces stand it’s much more consistent.)
If you’re willing to burn meter or want to get the opponent in a juggle state, cs.hk, LL Legs, c.mk x EX Legs works on the following characters for 320 damage: Honda, Makoto, Gouken, Yun, Chun, Dhalsim, Abel, Bison, Sagat, Blanka, Gief, Rufus, Vega, Fei, Hawk
Some characters drop a hit from the LL, only getting 225 damage: Ryu, Ken, E.Ryu, Dan, Cammy, Hakan, Adon. You can’t use c.mk after LL Legs against these characters as well.
Against any character listed above, you can use cs.hk, LL Legs, EX Legs for anywhere from 256 to 300-ish damage. Depends on how many hits she gets out of the legs. If you are going for this, make sure to start mashing EX Legs late so that you don’t end up getting a regular extension legs.
Also since the combo ends in s.fp, you can combo super aftewards for over 400 damage.
Some characters drop completely out of cs.hk, LL Legs, s.fp. They are: Sakura, Viper, Guile, Fuerte, Rose. Don’t bother doing it because it won’t work.
However! There is a variation that works on ALL characters - cs.hk, RH Legs, s.lp, s.fp. 245 damage. The s.lp is a one-frame link and the timing is extremely tight - and the s.fp is also a tight one-framer. This combo is much more difficult than the LL Legs version, so I wouldn’t recommend it just for the extra 5 damage.
And while we’re here, speaking of the RH -> MK Legs loop, there are characters it doesn’t work on and some that it only works in specific situations. If you only do one iteration (c.hp x RH Legs -> MK Legs, c.rh) that’s 225 and I think the LL Legs combo is much easier (unless you really want that hard knockdown). One iteration works on all characters. A loop (c.hp x RH Legs -> MK Legs, c.hp x RH Legs -> MK Legs, c.rh) will give you near 300 damage but does not work on all characters. The list is as follows -
Works, period: Akuma, Honda, Ibuki, Makoto, Dudley, Seth, Gouken, Gen, Oni, Yun, Juri, Chun, Dhalsim, Able, Bison, Sagat, Dee Jay, Guy, Blanka, Gief, Fei, Hawk, Hakan, Adon, Guile, Fuerte
(Note: Damage may vary depending on how many hits of the LL connect.)
Works on standing opponents only: Ryu, Ken, E.Ryu, Dan, Viper, Rufus, Vega, Balrog
Works on crouching opponents only: Cammy
Does not work: Sakura, Rose
Anyway, I think we have to start using these options more to optimize her damage output. I’m going to start using them more in matches. Of course c.lk…EX Legs and c.fp x RH Legs will still have their uses, but I hope the options here help give me that winning edge. Just wanted to share this with fellow Chun players.