Brainstorming: how to get capcom to add functional netcode to future fighters

this thread isnt about why the net code is bad

TBQH, Ono is gonna have to be bothered about online. Too bad gaming journalists never ask about online to to the fact that every other genre doesn’t have this problem.

Ask Capcom, lets spam netcode threads. Of course the OP’s are going to have to be concise, thoughtful, reasonable, and polite. Then there is the SRK journalism that Keits has to take care of.

Let’s try and make an article as well. People who know how a netcode works and have been working on programming for years (Ponder I hope, and the SRKer in this thread whos i am too lazy to find his name)

We have to be so vocal that they respond as quickly as they did about the Layout for MvC3.

You’re going to sit here and tell me I’m a Capcom dick sucker and not giving Capcom any reason to spend more money on netcode development when you have a fucking MvC3 sig!!? So let me get this straight, what reason are YOU giving Capcom to do this when you are quite clearly still throwing money at them for each new release?? :rofl:

Corporations exist to make money, pure and simple. If Capcom think spending extra on netcode development won’t result in extra revenue, then guess what, they ain’t gonna do it. Same as every other successful business on the planet, you cannot change this. If you think the word ‘lazy’ is even applicable to a successful multi-million dollar company then quite frankly, you are a moron. I work for a big development house and the concept of ‘lazyness’ is laughable.

I’m all for reduced input delay in Capcom fighters, just like everyone else here. The difference being, I’m not going to sit here and pretend I know what’s best for Capcom and insult their intelligence. I don’t have access to their source code, their accounting figures or their market research. Attempting to advise Capcom on what they should do given this situation would make me feel like a complete tit, others though seem quite happy to dictate.

Spot the difference;

  1. Hey Capcom, reduced input delay is really important to us.

  2. Hey Capcom you morons, ignore anything you think you know about netcode/your own finances/the market, stop being lazy and just slap GGPO on all your future games k? Me and like 20 other guys on the internet have crunched the numbers and think it will make you more money.

Son, it’s that simple.

Unless I’m mistaken, the US division (Capcom USA) was responsible for bringing out HDR and MvC2 for console, which is why some effort was put into making the online at least acceptable.

Basically all the major Capcom titles (sf4, ssf4, mvc3) was developed primarily by Capcom Japan and not the US division, and the netcode for those games have been ass. Thus far the fact is all Capcom fighters produced in Japan has had bad netcode, simply because they work well within Japan and outside Japan the mass of casual players (i.e. the majority of the profit) who think the netcode is great keep feeding them money. It’s a vicious cycle.

People need to make the distinction between the titles released by Capcom headquarters in Japan from those in the US. They’re both Capcom but from past results it seems the US division is aware of the importance of good netcode and at least tries to make some effort. Capcom Japan on the other hand seem very stubborn and habitually only offers excuses.

you and that retard anemone both need to shut your dumb asses up and leave my thread because its about positivity and brainstorming not “i am a corporate shill who literally believes it is impossible to desire value for money”

Well, you at least HAVE to expect they would go off topic sooner or later. This IS SRK after all.

To answer your question though, someone posted earlier about something quite severe. I believe it was setting yourself on fire. While yeah, not a post to take too seriously, something that drastic might be necessary.

its 2011, if we have to BEG developers to implement proper net code, then that is REALLY fucking sad. This isn’t 2002 with cvs2\3s\HF on OG xbox, I did complain about those games but @ the same they were excusable, it was capcoms first attempt @ this crap.

No reason for sf4\mvc3 vc to be bad games online. Whats even worse is that they are no better online than there predecessors and that shows that capcom really doesn’t care how good the online is. Which is why they try to hide it now like they did with mvc3. Barely talking about it, saying the same things over and over in different interviews, ignoring questions about net code in real life etc… Its just shady business @ this point. We’re not begging Namco, we’re not begging BB, we’re not even begging skullgirls and those companies are @ least trying to push GGPO style net code. Why the fuck should we beg capcom? having a god like net code should be standard @ this point.

people are already quitting mvc3 and not playing it online anymore so they’re already losing business and if you don’t think a good net code won’t increase sales with proper advertising, you’re must be an idiot. Otherwise games like CoD\SC2 wouldn’t generate that many sales being strictly offline games. I already made the comparison of online poker which doesn’t require a good net code, I can’t remember how big the field was prior to chris moneymaker but their competition BLEW up because new players could train online and their field has grown immensely. Someone who actually plays poke could tell you.

I strongly suspect the reasons are ethnocentric.

But that’s just me.

I agree its pretty sad.

Skullgirls has to do it, otherwise no one will pay attention to it. Namco is doing it because Capcom started doing it, and Namco wants their piece of the pie. Same with BlazBlue. Basically if we want change then Capcom needs competition in the 2d FG arena, which there is none or very little.

This might come off as an advertisement for Skullgirls, but if there is to be change people need to promote AND buy AND play Skullgirls like its greatest thing on earth. Which I bet no one will do, and so the cycle continues. There are 50K people on SRK.

You can refrain from calling people idiots to get your point across or at least try.

Poker, that is gambling, and Street Fighter are completely different animals. You can not compare the online sales of 1 to the other. Especially when one of them uses REAL money as a reward medium. What reward does winning a Street Fighter match online give you?

SF4 sold roughly 2 million in North America, assuming that the SRK people bought the game twice(1 for ps3/1 for xbox) thats 2mil - 100K copies. Lets assume that the other online communities like SRK have put in an extra 200K.

Let us assume that those 300K copies, care about the online experience as a competitive medium, we have 2mil - 300K…

Consider that the Average Joe, just wants to go online, throw a hadouken, mash a dragon punch with his friends. The netcode is good/passable enough for that.

One last thing, how many views have this thread received since it was up, and how many of the people viewing this thread, actually contributed to the discussions. Should paint a pretty clear picture…

please dont troll my thread

like, get this guy posting above me – we already know idiots just wanna hadoken – or did you not peep all the quotes i put in the op that took maybe 30 minutes to accumulate

I would like to hear more about that.

I don’t think that online play was a priority when developing SF4. Visuals were probably the most important. They were trying to appeal to the new generation. I don’t think that they believed that the game would be as popular as it has been.

The netcode for SF4 is bad, but I am not convinced that they actually tried. I don’t believe that the “it works in Japan so it must work everywhere else” theory is true. They have to be smarter than that. I think that it just wasn’t a priority during development.

MVC3 and SFxTekken are rush jobs to cash in on the success of SF4. They will therefore have the same problems as SF4.

3rd Strike Online is being sold as an online product. The highest priority for that game has to be the online. If they are unable to produce something that works reasonably well online for that game than yes they are completely clueless to the reality of the internet outside of Japan.

I am not sure how the natural disaster will effect the development of 3rd Strike:OE so it still isn’t a perfect scenario to evaluate Capcom on. The game also has “outdated” visuals so it is what it is.

The perfect scenario for Capcom from a business perspective is to have you paying a subscription fee to play the game online. It is overwhelmingly in their best interest to create a community that loves to play their game online.

I am questioning whether or not it is rational to release the full assault of criticism on Capcom until the development cycle truly starts over again (Street Fighter 5).

How the natural disaster will affect its development?? I can see it now already, "Well given setbacks beyond our control particularly with the … " As hilarious as it is I wouldn’t be surprised at Capcom Japan pulling out that card, and it’s apparent that the fanboys would be more than pleased to support that. In fact, some of them seem willing to create excuses FOR them beforehand. Lassie couldn’t reach that level of loyalty.

Sure, imagine suffering through mvc3 online after having PAID to play it online in addition to purchasing the game.

My opinions are motivated by what I consider to be rational thought. It has nothing to do with fanboyism. The reason why I am considering the earthquake to be a factor is that it prevented them from showing the game at the Captivate event. It apparently is having some effect on the development of the game.

The resources (people) that are working on the game have a timeline to complete the work. The earthquake/tsunami is not insignificant.

It would be a disaster. Capcom would do whatever necessary to avoid that if the online experience was the highest priority.

But 3sOE isn’t an in-house port.

but you are posting above you :wtf:

maybe i just havent been paying attention but did they mention who is doing the port

Shoryuken - Wakeup, Shoryuken E058 - Ponder This!

Ponder on Wakeup Shoryuken.

Sheds some light on some thing.

sweet i will listen shortly