To brainstorm, which is the basis of the OP’s thread creation:
In the case of MVC3, start an international petition requesting Capcom give us a partial refund, to the tune of ~10-20% for shipping a product with poor netplay. Continue to do this to every game they make that ships with poor netplay, until they realize that their mediocrity is not good enough anymore, buckle down, and learn how to impliment GGPO into their games like Namco has proven is possible to do. Capcom knows we’re going to buy these games anyway, so there is no incentive to improve the netcode if it won’t affect their bottom line. If we stop buying these titles, Capcom will just assume there is no market for fighters again and we’ll be playing AE and MVC3 for another decade. If we petition for a partial refund, we will show them that sloppy netcode can hurt their bottom line, and will be their warning to change how they approach it.
I would say do the same to SNKP but that would probably send that company into Chapter 11 fast, and I don’t want to be lampooned as “that douche who killed KOF.”
This may or may not work, but it’s brainstorming, which is the point of this thread. Discuss my idea, and brainstorm yourself. Maybe we can come up with an idea together that finally drills the idea into Capcom’s head that we’re fed up with mediocre to horrid netplay.
Honestly, that’s an insult. There is no good reason for a fighting game in 2011 to have netcode that drops inputs. Fighting games are 10 years behind the rest of the net playing world in terms of netplay quality, and a little gimmick tool in training mode to help you adjust to the poor connections is more of a slap in the face than an acknowledgment of the issue.
This is another decent idea, but I would be more fearful that Capcom would sue over the reverse engineering that would probably have to take place to get rid of the netcode. I may be wrong.
From experience, the average Unitard would play a shitty fighter as long as it had all their favorite characters and some convoluted singleplayer mode to keep them from actually having to face competition.
I have no fucking clue how to make Capcom more aware of their shoddy netcode. They’re more than aware of GGPO and used it for Final Fight, they know there’s issues with their netcode to anyone outside of Asia, there’s Seth Killian and Sven who remain pretty close to the community and know what we want. I think the only way Capcom would ever fix their netcode is if whoever is the head guy in engineering, I doubt the CEO or President of Capcom, is if whoever this person or group of people are totally replaced.
There’s something internally wrong with this company that some heads have to roll in order to improve.
Not entirely true. Jo Jo’s Bizarre Adventure runs pretty goddamn well on GGPO, it’s specifically 3S that sucks. I assume it has to be the frames of animation involved in 3S as opposed to Jo Jo.
the guy that said light someone on fire at capcoms headquarters is actually pretty close.
some sort of picketing/getting in capcoms ass is probably the only way to get them to do something.
but no one wants to picket capcom of course… we have better things to do.
a big gamesight needs to write capcom a REALLY bad review, ignoring how well the game actually plays and all that other shit and just lambast those motherfuckers for nothing but the shit netcode. fuck the fact that ryu and spiderman and all our other favorite heroes are in, make netcode the one selling point for whether or not a game that will be played mostly online, actually is good, be what gets graded.
at this point the reviewers are doing ALL of us a huge disservice by not making netcode (for all games) one of the most important aspects of scoring.
Yeah, no offense guys, but the likelyhood of getting an article that’s this much of a direct criticism to Capcom is a long shot. Even if it does, there’s no chance it stays up long…
This is basically the Matrix Version of Capcom Unity.
^^^Wow… you two are hella pathetic. Why be part of the solution when you can cry in a dark corner and be part of the problem :tup: Ofc, I guess you got yourself a self fulfilling prophecy there anyways… so meh.
You know that article was about gameplay, not netplay, right?
The problem there is that Keits decided he was going to suck MvC3’s shit long before the game went gold.
Maybe instead of assaulting a specific game someone can give a general and detailed overview as to why fighting game netcode for commercially released games insofar has been bad. Other points to touch on are how netcode could be better, why it needs to be better and how this would not only be beneficial for the community but the company who produces the game as well. That likely has better chance of reaching the front page.
The most difficult bit would be demonstrating to people with the inability to sense lag, thinking that their online experience is flawless due to ignorance, that lag not only exists but is an overwhelming interference to gameplay. To them, the mention of lag should garner reactions of disbelief for reasons ranging from misunderstanding of something perceived arcane or simple console fanaticism. You would have to devise a chaste way for them to easily identify lag online, regardless of their title of choice. Having accomplished this, playing online would be like eating broken glass with your anus just like it is for the rest of us. The more people that comprehend the problem the louder the cacophony of complaints becomes. Reviewers will have to adjust to surveying the netcode as it becomes something their readers increasingly care about. Poor review scores due to netcode will cause heartache at the developer office and so on.
There are plenty of networking heads within the community who could accomplish this. Maybe even a collaboration to cover all the bases. And let’s be honest, any type of lengthy screed is enough to convince the majority of morons on this site. Just like that “The only problem with MvC3 is you” article.